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[Old confirmed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Pestermite

Postby stassy » 24 Jan 2012, 07:58

Sorry, your savegame is corrupted and I don't see any issue with Pestermine so far (a detailed report always help)
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Re: Pestermite

Postby Aswan jaguar » 24 Jan 2012, 13:13

I confirm this bug it's the same bug with Deceiver Exarch few months ago(which was fixed but now it's back) if any of these 2 creatures come into play and target artifacts,enchantments they don't tap or untap but get destroyed.They work correctly with other permanent.
Attachments
pestermite-Deceiver.zip
beta-DB_v2
(2.38 KiB) Downloaded 234 times
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Re: Cards corrupting savegames

Postby stassy » 28 Jan 2012, 20:11

added Tetravus to the list
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Re: AI never plays....

Postby Aswan jaguar » 30 Jan 2012, 11:51

AI never plays Mind Bend there seems to be some bug that prevent AI to use it as it selects it many times pays the mana for it but then does nothing wasting the mana or use it to cast something else.
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Re: AI never plays....

Postby stassy » 30 Jan 2012, 12:20

It's a reported bug, as it's already broken for the player, since many cards are not properly coded for it (non coded and coded in C cards), so I guess it must confuse even more the AI
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Re: AI never plays....

Postby Gargaroz » 31 Jan 2012, 14:07

Tweaked some values for these cards with haste, so the AI will understand better when to play them.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[confirmed]Rampaging Baloths - global chain trigger bug

Postby 0rion79 » 01 Feb 2012, 10:28

I have seen that, in most cases, the game forces a choice among activating Rampaging Baloths or other cards with landfall ability if that creature and at least another permanent is in that way. More landfall permanents, greater chance that the bug is activated.

Here how it works:
1 - you have X landfall permanents on the battlefield
2 - you play a land
3 - all permanents with landfall turn orange
4A - if you haste the process, you will see that some of the effects are ignored (most commonly Hedron Crab or Lotus Cobra, which are the ones that require a manual choice) or Rampaging Baloths don't get the +4/+4 bonus;
4B - if you activate each permanent one by one and choose Rampaging Baloths first, it is like 4.A (other landfall permanents with a manual choice will be ignored and have no effect); if you click on them starting by the smaller ones then Rampaging Baloths won't get the +4/+4 bonus.

Something like this also happen in some cases with Ally creatures and their triggered effect when many of them are on the list.
It is like if there is a process that removes some cards from the queue of the triggered effects.

I will try to provide a savegame and image as soon as possible.
Last edited by stassy on 01 Feb 2012, 17:32, edited 1 time in total.
Reason: bug confirmed
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Re: Rampaging Baloths with other landfall cards

Postby stassy » 01 Feb 2012, 15:23

This might be a general stack issue (maybe rule engine) because I get the same issue but with different effect (enchanteress presence). More info later because I am on exam now.
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Re: AI never plays....

Postby 0rion79 » 01 Feb 2012, 15:25

Maybe it is not the right session, but have you seen that AI almost always plays Icy Prison on its own creatures?
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Re: Rampaging Baloths with other landfall cards

Postby 0rion79 » 01 Feb 2012, 15:26

Good luck! :)
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Re: Rampaging Baloths with other landfall cards

Postby stassy » 01 Feb 2012, 17:31

Lol, the examiner didn't come, exam recalled.

Oh well, I remember why I didn't report this bug before : you can't save your game as I strongly suspect Sterling Grove to corrupt the game.

Attached is the enduring hidden opal deck, play Sigil of the Empty Throne, some Enchantress's Presence and Argothian Enchantress and others enchantment to see that you can stop all the trigger chain if you select Sigil of the Empty Throne or Argothian Enchantress first (if you just click on "done", all trigger but sometimes Sigil of the Empty Throne won't)
Attachments
Enduring Hidden Opal.zip
(483 Bytes) Downloaded 233 times
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Re: Cards corrupting savegames

Postby stassy » 08 Feb 2012, 08:13

Sigil of the Empty Throne will generate Angel tokens that will corrupt the savegame.

Before trigger, with Sigil of the Empty Throne not in play or in play without trigger savegame savegame work fine, after at least one trigger savegame become corrupted and even if token are removed from play.
Attachments
3.zip
(2.63 KiB) Downloaded 206 times
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Re: Cards corrupting savegames

Postby Aswan jaguar » 08 Feb 2012, 08:51

From your 2 last reports seems that some token Generators at least corrupt savegames.
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Re: Cards corrupting savegames

Postby stassy » 08 Feb 2012, 11:01

Seems to be you are right, just tested with Ant Queen and savegame got corrupt right after generating some.

Edit: This affect also any living equipment type and also old token generator card like Bottle of Suleiman.
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[checked-list needed]Lorescale Coatl

Postby BlueTemplar » 08 Feb 2012, 20:56

Describe the Bug:
Lorescale Coatl gets only 1 +1/+1 counter regardless of how much cards you draw with Mind Unbound.

Which card did behave improperly ?
Lorescale Coatl

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel

What exactly should be the correct behavior/interaction ?
Lorescale Coatl should get as many +1/+1 counters as cards drawn with Mind Unbound:
If a spell or ability causes you to draw multiple cards, Lorescale Coatl's ability triggers that many times.
http://magiccards.info/query?q=%21Lores ... rd&s=cname

Are any other cards possibly affected by this bug ?
Lorescale Coatl + any other cards that make you draw multiple cards at the same time?
Attachments
Lorescale Coatl.zip
(5.09 KiB) Downloaded 213 times
Last edited by Aswan jaguar on 19 Feb 2012, 17:11, edited 2 times in total.
Reason: checked-list needed in order to get this fixed
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