[Old confirmed] Bug Archive
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Re: Arrest
by Aswan jaguar » 16 Dec 2011, 12:43
The bug doesn't happen with all creatures with activated abilities I tested 6,7 and except the mentioned Royal Assassin also Palladium Myr activated it's ability with arrest attached.
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Re: [confirmed]Arrest
by Gargaroz » 16 Dec 2011, 14:15
Royal Assassin is still hardcoded, and the process of "stopping abilities" could be done only with cards coded in C. Also, actually you couln't prevent mana abilities from being played, even in newer cards.
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Re: [confirmed]Arrest
by stassy » 16 Dec 2011, 17:02
There are also some others cards that has the "deactivate ability" ability. Should they have to be tagged with * or are the bugged cards not enough to tag them?
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[confirmed]Rancor
by donjuancho » 25 Dec 2011, 17:31
Enchanting Treetop Village as a creature should destroy the enchantment at end of turn and it does not.
Last edited by Aswan jaguar on 29 Dec 2011, 13:32, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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Re: Rancor
by Aswan jaguar » 29 Dec 2011, 13:32
I confirm this bug all Lands that become creatures have the same problem but Mishra's Factory - Assebly Worker who works fine
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Re: [wait test]Tetravite tokens can't be target of effects,s
by stassy » 03 Jan 2012, 10:23
As of beta2k+, Tetravite is no longer shrouded but is no longer protected against enchantment either.
Can't provide savegame, seems to be Tetravus corrupt them.
Can't provide savegame, seems to be Tetravus corrupt them.
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[confirmed]Revelation
by stassy » 04 Jan 2012, 09:58
Describe the Bug:
Revelation effect automatically trigger when AI put a land on the battlefield
Which card did behave improperly ?
Revelation
Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+
What exactly should be the correct behavior/interaction ?
Revelation effect should trigger only when cast
Are any other cards possibly affected by this bug ?
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Player side is not affected
Revelation effect automatically trigger when AI put a land on the battlefield
Which card did behave improperly ?
Revelation
Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+
What exactly should be the correct behavior/interaction ?
Revelation effect should trigger only when cast
Are any other cards possibly affected by this bug ?
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Player side is not affected
- Attachments
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- 1.zip
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Last edited by Aswan jaguar on 04 Jan 2012, 12:52, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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Re: [confirmed]Revelation
by Aswan jaguar » 04 Jan 2012, 12:55
To be more precise if Revelation is in AI hand it reveals the hand when first land is dropped by AI,if it is just in library not.Also AI gets it reveals the hands and doesn't cast it
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Cards that wrongly inform that you can cast them(Light up)
by Aswan jaguar » 05 Jan 2012, 14:27
I will start a new topic for a minor but annoying bug for me at least, there are some cards that when in hand light up-to show that can be cast but that's wrong you don't have the right amount or type of mana or other requirements to cast that card.
Scepter of Fugue
Master Transmuter
Esper Cormorants
Courier's Capsule
Cumber Stone
Ethersworn Canonist
Magister Sphinx
Sanctum Gargoyle
Scepter of Fugue
Sharuum the Hegemon
Sphinx of the Steel Wind
Thopter Foundry
Tidehollow Sculler
Tower Gargoyle
Inkwell Leviathan
Tidehollow Strix
Master of Etherium
Master Transmuter
Esper Cormorants
Courier's Capsule
Cumber Stone
Ethersworn Canonist
Magister Sphinx
Sanctum Gargoyle
Scepter of Fugue
Sharuum the Hegemon
Sphinx of the Steel Wind
Thopter Foundry
Tidehollow Sculler
Tower Gargoyle
Inkwell Leviathan
Tidehollow Strix
Master of Etherium
Last edited by Aswan jaguar on 15 Feb 2012, 07:08, edited 4 times in total.
Reason: fixed so far
Reason: fixed so far
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Re: Cards that wrongly inform that you can cast them(Light u
by stassy » 05 Jan 2012, 16:34
*cough* Master Transmuter was supposed to be fixed but seems to be not, still show as ready to be cast when one colorless mana is missing in beta2k+ *cough*
Add Architects of Will to the list, as well as maybe all the artifact creatures since it was a non fixed but confirmed bug
Esper Cormorants
Courier's Capsule
Cumber Stone
Ethersworn Canonist
Magister Sphinx
Sanctum Gargoyle
Scepter of Fugue
Sharuum the Hegemon
Sphinx of the Steel Wind
Thopter Foundry
Tidehollow Sculler
Tower Gargoyle
Inkwell Leviathan
Add Architects of Will to the list, as well as maybe all the artifact creatures since it was a non fixed but confirmed bug
Esper Cormorants
Courier's Capsule
Cumber Stone
Ethersworn Canonist
Magister Sphinx
Sanctum Gargoyle
Scepter of Fugue
Sharuum the Hegemon
Sphinx of the Steel Wind
Thopter Foundry
Tidehollow Sculler
Tower Gargoyle
Inkwell Leviathan
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[confirmed]Wurmcoil Engine
by Aswan jaguar » 06 Jan 2012, 13:21
Describe the Bug:
Wurmcoil Engine has protection against Deathtouch in (AI hands at least)(tested against Ambush Viper and a Vampire Nighthawk I cheated in play).
Which card did behave improperly ?
Wurmcoil Engine
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta
What exactly should be the correct behavior/interaction ?
Wurmcoil Engine gets destroyed by creatures with deathtouch.
Are any other cards possibly affected by this bug ?
Wurmcoil Engine has protection against Deathtouch in (AI hands at least)(tested against Ambush Viper and a Vampire Nighthawk I cheated in play).
Which card did behave improperly ?
Wurmcoil Engine
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta
What exactly should be the correct behavior/interaction ?
Wurmcoil Engine gets destroyed by creatures with deathtouch.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 06 Jan 2012, 15:43, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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Re: Cards that wrongly inform that you can cast them(Light u
by Gargaroz » 06 Jan 2012, 14:30
This is probably only bad data entry.
I'll check it and let you know.
Edit : Bad data replaced, but the bug is still there. Very strange, I'll ask Mok.
I'll check it and let you know.
Edit : Bad data replaced, but the bug is still there. Very strange, I'll ask Mok.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Cards that wrongly inform that you can cast them(Light u
by Althuna » 08 Jan 2012, 18:08
I still happens for me with Inkwell Leviathan. Does that mean I need to update my folder?
Re: Cards that wrongly inform that you can cast them(Light u
by stassy » 08 Jan 2012, 18:19
ah right, I though it was not bugged but it will show when you have 7 available mana on the required 9 (and it was reported as fixed in the archives)
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