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[Old confirmed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Arrest

Postby Aswan jaguar » 16 Dec 2011, 12:43

The bug doesn't happen with all creatures with activated abilities I tested 6,7 and except the mentioned Royal Assassin also Palladium Myr activated it's ability with arrest attached.
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Re: [confirmed]Arrest

Postby Gargaroz » 16 Dec 2011, 14:15

Royal Assassin is still hardcoded, and the process of "stopping abilities" could be done only with cards coded in C. Also, actually you couln't prevent mana abilities from being played, even in newer cards.
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Re: [confirmed]Arrest

Postby stassy » 16 Dec 2011, 17:02

There are also some others cards that has the "deactivate ability" ability. Should they have to be tagged with * or are the bugged cards not enough to tag them?
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[confirmed]Rancor

Postby donjuancho » 25 Dec 2011, 17:31

Enchanting Treetop Village as a creature should destroy the enchantment at end of turn and it does not.
Last edited by Aswan jaguar on 29 Dec 2011, 13:32, edited 1 time in total.
Reason: confirmed bug
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Re: Rancor

Postby Aswan jaguar » 29 Dec 2011, 13:32

I confirm this bug all Lands that become creatures have the same problem but Mishra's Factory - Assebly Worker who works fine
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Re: [wait test]Tetravite tokens can't be target of effects,s

Postby stassy » 03 Jan 2012, 10:23

As of beta2k+, Tetravite is no longer shrouded but is no longer protected against enchantment either.

Image

Can't provide savegame, seems to be Tetravus corrupt them.
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[confirmed]Revelation

Postby stassy » 04 Jan 2012, 09:58

Describe the Bug:
Revelation effect automatically trigger when AI put a land on the battlefield

Which card did behave improperly ?
Revelation

Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+

What exactly should be the correct behavior/interaction ?
Revelation effect should trigger only when cast

Are any other cards possibly affected by this bug ?
-

Player side is not affected
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Last edited by Aswan jaguar on 04 Jan 2012, 12:52, edited 1 time in total.
Reason: confirmed bug
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Re: [confirmed]Revelation

Postby Aswan jaguar » 04 Jan 2012, 12:55

To be more precise if Revelation is in AI hand it reveals the hand when first land is dropped by AI,if it is just in library not.Also AI gets it reveals the hands and doesn't cast it :lol:
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Cards that wrongly inform that you can cast them(Light up)

Postby Aswan jaguar » 05 Jan 2012, 14:27

I will start a new topic for a minor but annoying bug for me at least, there are some cards that when in hand light up-to show that can be cast but that's wrong you don't have the right amount or type of mana or other requirements to cast that card.

Scepter of Fugue
Master Transmuter
Esper Cormorants
Courier's Capsule
Cumber Stone
Ethersworn Canonist
Magister Sphinx
Sanctum Gargoyle
Scepter of Fugue
Sharuum the Hegemon
Sphinx of the Steel Wind
Thopter Foundry
Tidehollow Sculler
Tower Gargoyle
Inkwell Leviathan
Tidehollow Strix
Master of Etherium
Last edited by Aswan jaguar on 15 Feb 2012, 07:08, edited 4 times in total.
Reason: fixed so far
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Re: Cards that wrongly inform that you can cast them(Light u

Postby stassy » 05 Jan 2012, 16:34

*cough* Master Transmuter was supposed to be fixed but seems to be not, still show as ready to be cast when one colorless mana is missing in beta2k+ *cough*

Add Architects of Will to the list, as well as maybe all the artifact creatures since it was a non fixed but confirmed bug
Esper Cormorants
Courier's Capsule
Cumber Stone
Ethersworn Canonist
Magister Sphinx
Sanctum Gargoyle
Scepter of Fugue
Sharuum the Hegemon
Sphinx of the Steel Wind
Thopter Foundry
Tidehollow Sculler
Tower Gargoyle
Inkwell Leviathan
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[confirmed]Wurmcoil Engine

Postby Aswan jaguar » 06 Jan 2012, 13:21

Describe the Bug:
Wurmcoil Engine has protection against Deathtouch :shock: in (AI hands at least)(tested against Ambush Viper and a Vampire Nighthawk I cheated in play).

Which card did behave improperly ?
Wurmcoil Engine

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta

What exactly should be the correct behavior/interaction ?
Wurmcoil Engine gets destroyed by creatures with deathtouch.

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 06 Jan 2012, 15:43, edited 1 time in total.
Reason: confirmed bug
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Re: Wurmcoil Engine has protection against Deathtouch

Postby stassy » 06 Jan 2012, 13:56

confirmed
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Re: Cards that wrongly inform that you can cast them(Light u

Postby Gargaroz » 06 Jan 2012, 14:30

This is probably only bad data entry.
I'll check it and let you know.

Edit : Bad data replaced, but the bug is still there. Very strange, I'll ask Mok.
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Re: Cards that wrongly inform that you can cast them(Light u

Postby Althuna » 08 Jan 2012, 18:08

I still happens for me with Inkwell Leviathan. Does that mean I need to update my folder?
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Re: Cards that wrongly inform that you can cast them(Light u

Postby stassy » 08 Jan 2012, 18:19

ah right, I though it was not bugged but it will show when you have 7 available mana on the required 9 (and it was reported as fixed in the archives)
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