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[Old confirmed] Bug Archive

PostPosted: 30 Aug 2011, 18:37
by kingpin
Tetravite tokens cannot be the target of spells and effects not only enchanted spells.

I tried poking, zapping, banishing, exiling, unsummoning, and tapping it and it labeled the target as an illegal target.

Re: Tetravite tokens can't be the target of effects and spel

PostPosted: 31 Aug 2011, 00:23
by Gargaroz
It's an old hardcoded bug : it's the same for Tetsuo Umezawa, if I don't recall badly.
Maybe I could give them "Protection from Enchantments" : it would still be buggy, but to a lesser extent. I'll check that.

Re: [wait test]Tetravite tokens can't be target of effects,s

PostPosted: 07 Sep 2011, 15:09
by 0rion79
Yes, please! it is nasty! Make those creatures overpowered for their colors and casting cost

Re: [wait test]Tetravite tokens can't be target of effects,s

PostPosted: 07 Sep 2011, 19:35
by Gargaroz
I checked, and there's a problem : the code for Protection from Enchantments was overwritten (probably by Mok) to become Shroud. I cannot undo this thing easily without messing the targeting function, so I'll probably recode both cards and add some kind of "Aura removal" in the code. I'll let you know.

[Old confirmed] bugs

PostPosted: 07 Oct 2011, 17:44
by Aswan jaguar
Old confirmed bugs here

| Open
I will start a topic for cards AI never casts or never uses abilities etc.
Constructed 26 September V2
Equipments.
fixed 1)Adventuring Gear,AI never equips a creature with it.AI uses it under December update.
fixed2)Argentum Armor,AI never equips a creature with it.AI uses it under Manalink 3.0
fixed 3)Bonesplitter,AI never equips a creature with it.AI uses it under December update.
fixed 4)Flayer Husk,AI never equips a creature with it.AI uses it under December update.
fixed 5)Grafted Exoskeleton,AI never equips a creature with it.AI uses it under December update.
fixed 6)Grafted Wargear,AI never equips a creature with it.AI uses it under December update.
Fixed 7)Skullclamp,AI never equips a creature with it.-AI uses it under september V4
fixed 8 Sword of Vengeance,AI never equips a creature with it.AI uses it under December update.
fixed 9)Umezawa's Jitte,AI never equips a creature with it.[AI uses it under Nolimit version.(sometimes it makes the best choices with it's counters using all options!) =D>
fixed 10)Lux Cannon.AI uses it under December update.


1)Cranial Plating,AI equips a creature with it only if he has black mana if not never casts it for (1).(side note:an artifact AI plays well)

Limited
fixed1)Blazing Torch,AI never equips a creature with it.AI uses it under Manalink 3.0
2)Elven Lyre,AI never boosts a creature with it.
fixed3)Dragon Arch,AI rarely activates it and when AI does although it has only gold creatures in hand nothing happens.AI uses it under Manalink 3.0

fixed1)Crypt Ripper.AI never uses the Haste ability
fixed2)Blackcleave Goblin.AI never uses the Haste ability
fixed3) Manor Skeleton.AI never uses the Haste ability
4)Oxidda Daredevil.(I guess this is more difficult)AI never uses the Haste ability
fixed5)Hellkite Igniter.AI never uses the Haste ability
fixed6)Goblin Ruinblaster. AI never uses the Haste ability
edit* 7 January
fixed7)Flowstone Hellion.AI never uses the Haste ability

Others
1)Personal Sanctuary. AI uses it under Manalink 3.0 but only when has no other option and even then rarely.
fixed 2)Icy Prison.AI uses it better under Manalink 3.0

Manalink 3.0
1- Mind Bend AI never plays it,there seems to be some bug that prevent AI to use it as it selects it many times pays the mana for it but then does absolutely nothing wasting the mana or use it to cast something else.

Re: AI never plays....

PostPosted: 11 Oct 2011, 00:32
by Gargaroz
The CSV Editing FAQ posted by Orion79 (it's also on the Wiki now) will be very useful in this matter. I'll try to fix some values.

Re: AI never plays....

PostPosted: 11 Oct 2011, 06:15
by 0rion79

Re: AI never plays....

PostPosted: 11 Oct 2011, 12:41
by Aswan jaguar
Orion79 about Serrated Arrows in Constructed AI plays it each time(tested several times)and rather well I have to mention.Probably smt wrong in Custom?

reconfirmed]Act of Treason,Mark of Mutiny+Mind Control,Confi

PostPosted: 12 Oct 2011, 10:29
by Masaaki
Describe the Bug:
All right, this might be a tricky one:
I enchant opponent's creature with Mind Control. Opponent casts Act of Treason on enchanted creature. After end of turn, enemy keeps enchanted creature.
Strangely enough, when I tested it with Artisan of Kozilek, I had to choose two of my permanents for Annihilator.

Which card did behave improperly ?
Act of Treason, Mind Control

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v2, limited

What exactly should be the correct behavior/interaction ?
At end of turn, I should regain control of enchanted creature.
(Opponent should choose permanents for Annihilator.)

Are any other cards possibly affected by this bug ?
Cards that temporarily steal opponent's creatures and/or permanent control spells.

Re: Act of Treason + Mind Control

PostPosted: 12 Oct 2011, 16:17
by stassy
confirmed, once Act of Treason effect end, the creature still stay on AI side but it should not.

Re: AI never plays....

PostPosted: 18 Oct 2011, 17:06
by Aswan jaguar
I have not tested any of the artifacts with V4 September but I have seen AI use Skullclamp successfully so I have to erase that from my list :D

I have seen AI use Basilisk Collar to 0 strength creatures can you put some exception in the code 0< attach only to creatures with power bigger than zero.

Re: AI never plays....

PostPosted: 28 Oct 2011, 10:55
by 0rion79
: Oran-Rief, the Vastwood .- The AI tries to use it as a Giant Growth rather than after summoning creatures.

Re: AI never plays....

PostPosted: 05 Nov 2011, 06:09
by stassy
In NL3N, AI never play Personal Sanctuary

Re: AI never plays....

PostPosted: 07 Nov 2011, 10:39
by 0rion79
After lastest update (Nov.3th) Lux Cannon is not charged anymore or occasionally just once and then left unused.

Re: AI never plays....

PostPosted: 07 Nov 2011, 14:20
by Gargaroz
Lux Cannon is a special cases : probably the AI try to use it one time to kill a creature, see that it isn't doing anything and the refuses to use it again. I'll implement some additional AI for it.