It is currently 19 Apr 2024, 04:48
   
Text Size

[Old confirmed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Sylvan Library conflict with Rules Engine

Postby 0rion79 » 18 Jan 2012, 10:44

Yes, but now we can focus on its fixing since there is a single version, at last! :) When i was using custom, it was pointless to add any file.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Sylvan Library conflict with Rules Engine

Postby stassy » 18 Jan 2012, 11:19

So it's ok to "officialize" 2k+beta1 with db2 as working version until Garg put up beta2?
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Sylvan Library conflict with Rules Engine

Postby 0rion79 » 18 Jan 2012, 11:24

Sort of :)
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Sylvan Library conflict with Rules Engine

Postby Aswan jaguar » 18 Jan 2012, 11:44

I asked Gargaroz about it Stassy and since he said go ahead and report bugs,then it's a go,go.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8078
Joined: 13 May 2010, 12:17
Has thanked: 730 times
Been thanked: 458 times

Re: Sylvan Library conflict with Rules Engine

Postby stassy » 18 Jan 2012, 11:51

Then no problem for me with or without Rule Engine (tested with Lotus Bloom), need a specific case with Sylvan Library and a rule engine card
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Sylvan Library conflict with Rules Engine

Postby 0rion79 » 18 Jan 2012, 12:03

In a deck where you know you have Sylvan Library and Rules Engine is on by defaults, use cheats to put the Library in play by first hand. If the bug is active, you won't be able to choose cards from the beginnng: it is active all the time and not by Rules Engine specific activation.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Sylvan Library conflict with Rules Engine

Postby stassy » 18 Jan 2012, 13:22

Well, made a clean save of a duel 1st turn with Rule Engine active, I cheat Sylvan Library into play.

Next turn of mine at upkeep phase Sylvan Library highlight itself and you can choose to activate its ability or not.

If you activate it, you draw 2 more cards then Sylvan Library ask you to pay 4 life to keep the 1st card or discard it to library, same for the 2nd card and that is it.

If you don't activate it, nothing happen and you get the next card from the top of your library.

Isn't it the way it is supposed to work? For me Sylvan Library doesn't need Rule Engine to work as it's exactly the same step without a Rule Engine deck the trigger is the enchantment card.
Attachments
1.zip
(2.29 KiB) Downloaded 278 times
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Sylvan Library conflict with Rules Engine

Postby 0rion79 » 18 Jan 2012, 13:29

stassy wrote:Isn't it the way it is supposed to work? For me Sylvan Library doesn't need Rule Engine to work as it's exactly the same step without a Rule Engine deck the trigger is the enchantment card.
In some occasions, when Rules Engine is on due to other cards in your deck, you are not allowed to choose and the AI will make you put back cards or draw 1 or 2 more cards (with life loss) usually depending from your life points total. In short, the choice screen will not appear.
As soon as I'll encounter the same error, I will put a savegame so you can see.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Sylvan Library conflict with Rules Engine

Postby Gargaroz » 18 Jan 2012, 14:55

Orion, please post a screen-capture and your deck too.
As you know, I cannot load saved games as my version is ever "in progress".
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Sylvan Library conflict with Rules Engine

Postby 0rion79 » 18 Jan 2012, 15:02

I will, as soon as I get the bug again. It looks like that Mok's cleaning has also fixed or at least reduced this bug! Outstanding...
PS: I have still met it once or twice until the latest patch, so I know it is not gone yet. Please, leave this topic as suspended.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

[confirmed]Silence

Postby KrNeki » 19 Jan 2012, 22:24

Describe the Bug:
Opponent can still play spells after silence resolves.

Which card did behave improperly ?
Silence.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit beta

What exactly should be the correct behavior/interaction ?
Opponents should not be able to play spells after silence resolves.

Are any other cards possibly affected by this bug ?
Abeyance maybe?
Last edited by stassy on 20 Jan 2012, 04:31, edited 1 time in total.
Reason: bug confirmed
KrNeki
 
Posts: 61
Joined: 11 Mar 2011, 09:02
Has thanked: 3 times
Been thanked: 1 time

Re: Silence

Postby stassy » 20 Jan 2012, 04:30

confirmed at least for creature

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Silence

Postby Aswan jaguar » 20 Jan 2012, 08:18

Please remember to attach savegames or screeshots,thanks for the bug reports.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8078
Joined: 13 May 2010, 12:17
Has thanked: 730 times
Been thanked: 458 times

Re: [confirmed]Silence

Postby KrNeki » 20 Jan 2012, 09:09

Sorry, will remember in the future. :)
KrNeki
 
Posts: 61
Joined: 11 Mar 2011, 09:02
Has thanked: 3 times
Been thanked: 1 time

[confirmed}Spreading Seas

Postby 0rion79 » 20 Jan 2012, 17:42

: Spreading Seas turns target land into a Swamp and not an island.
Last edited by stassy on 21 Jan 2012, 04:54, edited 1 time in total.
Reason: bug confirmed
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 52 guests


Who is online

In total there are 52 users online :: 0 registered, 0 hidden and 52 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 52 guests

Login Form