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[confirmed-renamed]Avacynian Priest - Propaganda / skullcamp

PostPosted: 06 Mar 2012, 15:23
by Enchanteur
Propaganda

Describe the Bug:
In this game, AI just "forget" to pay Propaganda cost in order to attack.
AI just forget the first turn after I have played Propaganda.
After that, all work fine.
I've made the savegame in the AI first attack turn.

Which card did behave improperly ?
AI Avacynian Priest - Propaganda

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck.

What exactly should be the correct behavior/interaction ?
Always pay Propaganda cost !

Are any other cards possibly affected by this bug ?
EDIT : I have the "first time" bug with skullcamp too.
The first time I used it, I didn't draw 2 cards.
Skullcamp work well rest of the time.

Re: [already reported]Pestermine + Equipment

PostPosted: 06 Mar 2012, 16:16
by Aswan jaguar
This bug is already reported.
Stassy please put this with the other post:
viewtopic.php?f=86&t=6256#p80601

Re: Propaganda / skullcamp

PostPosted: 06 Mar 2012, 16:43
by Aswan jaguar
1-Believe it or not the problem is that sneaky AI knows secret ways to go around propaganda effect using Avacynian Priest when attacking AI illegally taps with him a land of his (paying this way the mana needed for 4 creatures attacking?)
if Avacynian Priest doesn't attack AI pays the mana as he is obliged to do.


2-There seems to be an interaction between Arcbound Worker and Skullclump but it's a mystery.Maybe it has to do with first creature that came in play because if you put another Arcbound Worker in play in the savegame and use it on the second you get the 2 cards.

Re: Bloodcrazed neonate / Tigron predator

PostPosted: 06 Mar 2012, 19:38
by stassy
Tested them and they were ok, there must be another card interaction as in your save a window error popped when Trygon Predator attacked.
So far Deadbox doesn't bug, will test the others cards.

Ok found the culprit, Propaganda will cancel any effect of both cards at least when AI pay for attack.

[checked-wait]Copperhorn Scout

PostPosted: 27 Mar 2012, 12:14
by stassy
Describe the Bug:
Copperhorn Scout randomly doesn't untap creatures on controller battlefield

Which card did behave improperly ?
Copperhorn Scout

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2

What exactly should be the correct behavior/interaction ?
Copperhorn Scout untap all creatures on controller battlefield

Are any other cards possibly affected by this bug ?
-

Re:[checking]EDH Problems-Grand Colliseum illegal colour

PostPosted: 27 Mar 2012, 12:35
by darkgaizat
Hey Everyone,

I am having an issue with the EDH game format. I create a deck with the 100 individual cards, plus the EDH card, plus the 5 copies of the general, but I always get an error when trying to play either of my EDH decks saying that I don't have 5 copies of the general and the game completely locks on me. I have 2 decks that meet the requirements (general can only be the colors of the deck) but nothing I do seems to make it work.

Any thoughts? (HELP! I really want to try this format!)

Thanks,
darkgaizat

Re: EDH Problems

PostPosted: 27 Mar 2012, 12:58
by stassy
What version of ML are you currently using?

Can you try to put the attached deck into your Playdeck folder and make a mirror versus with it?

Re: EDH Problems

PostPosted: 27 Mar 2012, 14:20
by Gargaroz
Mmh, the deck should be 99 different cards + 5 copies of the general + the EDH card, otherwise it won't work.
However, the game should not freeze. Test with my suggestions and let me know.

Re: Copperhorn Scout

PostPosted: 27 Mar 2012, 14:22
by Gargaroz
The code seems fine. Could you post a screenshot ? Maybe it's some other card that is messing it.

Re: Copperhorn Scout

PostPosted: 27 Mar 2012, 14:35
by stassy
Here you go :

Image

Image

Image

1st scout is tapped, all other creatures following and not scout are tapped, then all others scouts are untapped.
Not untapping happen to the 1st scout and all others creatures not scout

Don't know if the attack order matter, because sometimes creatures not scout can untap fine

If only 1 scout and others creatures attack most of the time all are tapped.

Re: EDH Problems

PostPosted: 27 Mar 2012, 14:39
by Aswan jaguar
I have just updated the wiki which was confusing,misinforming people that they needed 106 cards in total.I wanted to do that for many months now but always left it for later and forgot about it then.FINALLY..... :oops:

Re: EDH Problems

PostPosted: 27 Mar 2012, 15:00
by stassy
Hum are you sure you need 106 cards in total? The deck I attached only have 89 cards and its EDH effect seems to be working...

Re: EDH Problems

PostPosted: 27 Mar 2012, 15:32
by Aswan jaguar
*Clarification = the wiki was misleading telling people that they needed 106 cards in total than the correct 105 cards.99 + 5 General + 1 EDH card = 105.

Re: EDH Problems

PostPosted: 27 Mar 2012, 20:42
by darkgaizat
Yeah, I saw the 106. Let me try a few things and see if I can get it to work. Thanks for the quick reply back!

Re: EDH Problems

PostPosted: 27 Mar 2012, 20:48
by darkgaizat
Okay, I did try the Angel EDH you sent me, it worked fine, but mine still says no way...Can someone look at my deck and see what is going on? I would sincerely appreciate it.