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Re: [confirmed]Haakon, Stromgald Scourge

PostPosted: 20 Sep 2012, 13:51
by Gargaroz
Haakon code needed an overhaul. It should work right now.
However, the interactions with "hybrid" spell is more complex to fix, you'll have to wait.

[confirmed]Energy Chamber

PostPosted: 22 Sep 2012, 08:40
by BAgate
Describe the Bug:
Energy Chamber doesn't give charge counters to artifacts, just +1/+1 counters to artifact creatures.

Which card did behave improperly ?
Energy Chamber

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 or whatever the Sept, 16 update is called

What exactly should be the correct behavior/interaction ?
Charge counters should be given.

Are any other cards possibly affected by this bug ?
Unknown.

I posted this earlier and it was noted as fixed, but the problem remains.

Re: Energy Chamber

PostPosted: 22 Sep 2012, 09:27
by Aswan jaguar
Gargaroz said that it is fixed but posted that few minutes after he released the 16 September update and the bug is not listed in the list of fixed bugs he attached there, so probably will be on next update M13v2.

Re: [confirmed]Energy Chamber

PostPosted: 22 Sep 2012, 12:31
by BAgate
My bad, I guess I don't pay close enough attention to the time stamps.

[confirmed]Spirit Away

PostPosted: 22 Sep 2012, 16:10
by Aswan jaguar
Describe the Bug:
1- Spirit Away doesn't get attached to creature but stand as enchantment.
2- Spirit Away doesn't steal creature.

Which card did behave improperly ?
Spirit Away

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0 M13 duel

What exactly should be the correct behavior/interaction ?
1- Spirit Away is an aura
2- Spirit Away steals the creature it pumps.

Are any other cards possibly affected by this bug ?

[confirmed]Odric, Master Tactician

PostPosted: 24 Sep 2012, 17:15
by stassy
Describe the Bug:
- When Odric, Master Tactician ability is triggered and player choose the option "Select who blocks who", game ask an infinite amount of time who block and who will be blocked, then if player choose cancel opponent targeted creatures choosen to block will not be forced to block
- Effect from Odric, Master Tactician attached to target creatures will stay indefinitely ingame

Which card did behave improperly ?
Odric, Master Tactician

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V2

What exactly should be the correct behavior/interaction ?
When Odric, Master Tactician ability is triggered and player choose the option "Select who blocks who", player can choose which creature from AI block and which of his attacking creature will be blocked and AI creatures will be forced to block.

Are any other cards possibly affected by this bug ?
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:oops:

Re: [confirmed]Energy Chamber

PostPosted: 24 Sep 2012, 17:22
by stassy
As of M13 V2, seems to be Energy Chamber only work on C coded cards because it work on Chalice of the Void but not on Blue Mana Battery...

Re: [test with V2 1st-Wait for 2nd]Haakon, Stromgald Scourge

PostPosted: 24 Sep 2012, 17:32
by stassy
Couldn't find the appropriate ruling about him, but in M13 V2 once in the battlefield and if a knight is in the gy Haakon, Stromgald Scourge will be highlighted during any instant step but nothing will happen if you choose a knight without flash.

Re: [confirmed]Odric, Master Tactician

PostPosted: 24 Sep 2012, 19:23
by Aswan jaguar
Either you should be asked if you want to continue to assign blockers after you select one or stop or that job should be done with cancel button like most cards we have.

Re: [confirmed]Energy Chamber

PostPosted: 25 Sep 2012, 13:41
by Gargaroz
Yup, if you found other hardcoded cards like the Batteries, post them here and I'll made a new code for them.

Re: [confirmed]Energy Chamber

PostPosted: 26 Sep 2012, 06:48
by stassy

Re: [confirmed]Energy Chamber

PostPosted: 26 Sep 2012, 14:39
by Gargaroz
Stassy, be advised that in Manalink there are only few types of supported tokens per each card, basically the normal ones (the ones on the Planeswalker, for example) and the special ones, which are of diffrent form depending on which card they are (Spore counters, for example).
Through coding, I've managed to support +1/+1, -1/-1, Time and Doom counters, all the other types are simulated, so you won't never be able to put a Charge counter on an artifact which has already special counters for another use, like Time Bomb.
Besides this, Energy Chamber add ONLY charge counters and +1/+1 counters, so the interaction with Shield Sphere is perfect ;)

Re: [confirmed]Energy Chamber

PostPosted: 26 Sep 2012, 17:08
by stassy
Ok, how do I recognize special counter from normal ones then? Anything with "X counter" rather than "charge counter" must be excluded?

Re: [confirmed]Energy Chamber

PostPosted: 27 Sep 2012, 00:45
by Gargaroz
A normal counter is the one that alter P/T (+1/+1 counter and such) and the ones on Planeswalkers.
All the others are special counters.

[C coded card only]Arachnus Web

PostPosted: 27 Sep 2012, 09:46
by TwisteD
Describe the Bug:

Some activated abilities of creatures enchanted with Arachnus Web can be used.

Frozen Shade, Killer Bees, Dragon Engine were able to use pump ability with it, as well as Llanowar Elf, or Birds of Paradise were producing mana. On the other hand Silklash Spider with Arachnus Web on it cant use its ability to damage flying creatures.

Which card did behave improperly ?

Arachnus Web

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

M13v3

What exactly should be the correct behavior/interaction ?

Creatures enchanted with Arachnus Web cant use activated abilities.

Are any other cards possibly affected by this bug ?

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