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Re: Arachnus Web

PostPosted: 27 Sep 2012, 10:58
by stassy
This is because Arachnus Web only work on C coded card and not ASM or older untouched cards (this is also the case for any recently added spell that disable ability/spell activation).

Re: [confirmed]Nezumi shorftang, Nezumi Graverobber

PostPosted: 27 Sep 2012, 13:34
by Gargaroz
Nezumi Graverobber is fixed, but I really coulnd't understand what's wrong about Nezumi Shortfang...

Re: [confirmed]Energy Chamber

PostPosted: 28 Sep 2012, 06:12
by stassy
Ok so my list is complete, but the only artifact with normal charge counter I recall from the original games are the Batteries. By hardcoded do you mean also ASM coded cards?

[confirmed]Sunburst + artifact mana

PostPosted: 28 Sep 2012, 12:03
by stassy
Describe the Bug:
Sunburst cards (eg.Skyreach Manta) cannot be cast with artifact mana (eg. Mishra's Workshop)

Which card did behave improperly ?
Sunburst cards

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Sunburst cards (eg.Skyreach Manta) can be cast with artifact mana (eg. Mishra's Workshop)

Are any other cards possibly affected by this bug ?
-

Yes, I know artifact abilities cannot be used with artifact mana but I wanted to know if casting a C coded card with artifact mana would be possible :D

Re: [confirmed]Energy Chamber

PostPosted: 28 Sep 2012, 12:16
by Gargaroz
Yes.

Re: [confirmed]Energy Chamber

PostPosted: 28 Sep 2012, 12:20
by stassy
*cough* by all mean shall I have to look into the src folder into the asm/c to check which card is coded in asm/c or do you know a better way? *cough* :P

Re: [confirmed]Sunburst + artifact mana

PostPosted: 28 Sep 2012, 14:19
by Aswan jaguar
Stassy wrote:
I wanted to know if casting a C coded card with artifact mana would be possible :D
The C coded artifacts can be cast like the ASM ones using artificial mana it is a Sunburst code thing probably.

fixed Gargaroz]turntimber basilisk[WAIT FIX]woodfall primus

PostPosted: 29 Sep 2012, 01:26
by ozks
Describe the Bug:
turntimber basilisk not work the ability of landfall, the opponent should block him but nothing! (try to use the ability on kor of the save game and you see)

Which card did behave improperly ?
Turntimber Basilisk

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

Are any other cards possibly affected by this bug ?
-
save game are both files on a single zip (down)
-------------------------------------------------------------------------------------------------------------
Describe the Bug:
When kill two creatures and die, it clone itself twice. and same happen with 3 creatures clone 3 times

Which card did behave improperly ?
Woodfall Primus

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Are any other cards possibly affected by this bug ?
SaveGame.zip

Re: turntimber basilisk and woodfall primus

PostPosted: 29 Sep 2012, 06:15
by stassy
I confirm Turntimber Basilisk issue but only on player side, AI make it work correctly :P

I don't have the issue with Woodfall Primus in a clean game so must be another interaction

Re: [confirmed]Energy Chamber

PostPosted: 29 Sep 2012, 12:35
by Gargaroz
Sure, you can cross-check by looking at "get_counter_type_by_id" in "counters.c" located in "functions". Everything that could get "special counters" (Charge counters and in general everything that is not a P/T modifier) and is not there probably doesn't have the proper special counters defined.

Re: [confirmed]turntimber basilisk [unconfirmed]woodfall pri

PostPosted: 29 Sep 2012, 12:54
by Gargaroz
Ah, I see, I found a global bug in the "must block me" code, it's fixed now.
And for Woodfall Primus, it's a general issue about the "Persist" mechanic if the creature dies in combat. I'll try to fix it with the usual "legacy trick".

Re: [confirmed]Energy Chamber

PostPosted: 29 Sep 2012, 18:33
by stassy

[confirmed]Stormtide Leviathan

PostPosted: 03 Oct 2012, 09:54
by BAgate
Describe the Bug:
When Stormtide Leviathan is the target of a Magical Hack, the prevent attack ability doesn't change (so you still require islandwalk or flying to attack), nor does the all lands are a certain land ability (ex. hack the Stormtide Leviathan from islands to mountains and only flying or islandwalk creatures can attack and all lands are considered islands, so islandwalking creatures can't be blocked).

Which card did behave improperly ?
Stormtide Leviathan when Magical Hacked

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
When Stormtide Leviathan is hacked all instances of land words are changed, so all lands become the same type (in addition to their type), no creature w/o flying or the changed land walk can attack, and the Stormtide Leviathan has that land walk.

Are any other cards possibly affected by this bug ?
Potentially any other card with land affecting properties.

Re: Stormtide Leviathan

PostPosted: 03 Oct 2012, 11:01
by stassy
Text change is only working on original cards, cards like Mind Bend only change the wording but nothing else is modified, unfortunately...

Re: Stormtide Leviathan

PostPosted: 03 Oct 2012, 11:29
by BAgate
So let me see if I understand. Card specific abilities are only changed if they were original cards, but abilities such as landwalk or protection from (color) can be changed even on new cards?