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[Old confirmed] Bug Archive

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Re: confirmed-screenshot added] 0/+1 to random creature at t

Postby Aswan jaguar » 03 Jan 2013, 17:39

I see autosave again so I just want to tell you,you can name it anything you like (and that's better since game autosaves at every turn and your savegame is overwritten then in case I want to reload it) save at any time,too.

EDIT: I tried a lot of times but couldn't reproduce it but I suspected from another game of mine that lands like Bloodstained Mire could have something to do with it.
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[confirmed]Mtenda Lion

Postby Aswan jaguar » 04 Jan 2013, 15:10

Describe the Bug:
AI defending against Mtenda Lion when AI has island:

AI will use the island not to get damage from Mtenda Lion works fine.

The problem is when AI has a blocker (probably that happens only if blocker has no power e.g a 0/5 creature and can't kill a creature opponent has-not tested though) and human attacks with more creatures of the same power as Mtenda Lion or lower,then AI will always block Mtenda Lion for which AI has already paid mana for to avoid mana instead of blocking another creature and save precious life-points without even loosing the blocking creature

Which card did behave improperly ?
AI defending against Mtenda Lion

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
RAVNICAS.V2

What exactly should be the correct behavior/interaction ?
If AI pays to avoid damage from Mtenda Lion and can block another creature with his own especially when AI doesn't loose the creature has always to block the other attacker and save life-points.

Are any other cards possibly affected by this bug ?
Attachments
AI mtenda lion -island.zip
(2.95 KiB) Downloaded 134 times
Last edited by stassy on 10 Jan 2013, 11:12, edited 1 time in total.
Reason: bug confirmed
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Re: [confirmed]Tablet of the Guilds

Postby RanDomino » 05 Jan 2013, 19:29

I'm not sure if this was properly working before, but as of the Time Spiral patch it's doing this again.
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[confirmed]Cryptic Command

Postby RanDomino » 06 Jan 2013, 04:04

Describe the Bug:
Cryptic Command fails to do a Dismiss impression. The spell is countered but you don't draw a card.

I see that this is in the confirmed bugs archive, so I'm wondering what the resolution was- if it was solved but broke again, or if it's unsolvable or what.

Which card did behave improperly ?
Cryptic Command

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral

What exactly should be the correct behavior/interaction ?
Cryptic Command should be able to counter a spell and draw a card

Are any other cards possibly affected by this bug ?
Probably not

cryptic command 1.JPG

cryptic command 2.JPG

cryptic command 3.JPG

cryptic command 4.JPG
Last edited by stassy on 06 Jan 2013, 07:32, edited 1 time in total.
Reason: bug confirmed
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Re: Cryptic Command

Postby RanDomino » 06 Jan 2013, 05:35

Counter + Tap counters correctly but the Tap effect is replaced with the Bounce one.
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Re: [confirmed]Tablet of the Guilds

Postby stassy » 06 Jan 2013, 07:16

confirmed a confirmed bug in TS :P
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[list done]Paradox Haze

Postby stassy » 06 Jan 2013, 07:42

Describe the Bug:
Paradox Haze does not make target player get an additional upkeep phase

Which card did behave improperly ?
Paradox Haze

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv1

What exactly should be the correct behavior/interaction ?
Paradox Haze does make target player get an additional upkeep phase

Are any other cards possibly affected by this bug ?
-

Tested with Armageddon Clock (no additional counter), on Vexing Sphing (no added cumulative upkeep) and Primordial Hydra (no additionnal +1/+1 counters) so I really wonder for what card it was coded since we all know phase hack are is not possible in ML :P
Attachments
1.zip
(2.13 KiB) Downloaded 128 times
Last edited by stassy on 10 Jan 2013, 12:51, edited 3 times in total.
Reason: List done
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A crash casting Horrifying Revelation

Postby Aswan jaguar » 06 Jan 2013, 08:14

Describe the Bug:
A crash that happened when I tried to cast Horrifying Revelation which I have successfully cast other times so it's an interaction with another card.

Which card did behave improperly ?
?

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral-duel

What exactly should be the correct behavior/interaction ?
-

Are any other cards possibly affected by this bug ?

PS. savegame corrupted
Attachments
2013-01-06_100453.png
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[confirmed]Rewind

Postby Aswan jaguar » 06 Jan 2013, 08:51

Describe the Bug:
A crash when I cast Monk Idealist I have cast him several times with success anyway.Maybe a specific card in my graveyard.(see pic)

Side note: I replayed the savegame 2 times the second I attacked first and then played Monk Idealist which went to the stack and was countered by Rewind.

Which card did behave improperly ?
Monk Idealist ?

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TIME SPIRAL-DUEL

What exactly should be the correct behavior/interaction ?
-

Are any other cards possibly affected by this bug ?
Attachments
monk idealist.zip
(2.77 KiB) Downloaded 121 times
2013-01-06_104300.png
Last edited by stassy on 11 Jan 2013, 11:56, edited 1 time in total.
Reason: bug confirmed
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[confirmed]March of the Machines 2

Postby mox » 06 Jan 2013, 17:23

In the thread on the 'March of the Machines 2' challenge (http://www.slightlymagic.net/forum/viewtopic.php?f=57&t=4079) several mentions appear about program crashing on round 9. As I too verified those crashes on 4/4 times (or were they 5/5?) I happened to get to round 9, I wish to report it here in the Bug Reports thread and add my thoughts about it.

The crash happens at the very beginning of round 9, at the human player's 'Triggered effects? ...Begin Upkeep' phase, when the 'Rules Engine' card activates. As that is the moment when the program checks the compliance of the player's deck with the challenge's rules, it is possible that the bug is in the deck checking process.

As the crash only occurs at round 9, that is the mirror match, it seems also possible that the bug is related with checking both the players' decks, human and AI.

The crash seems almost inevitable when the deck is a Charbelcher deck. The decks that I was using when I suffered the crashes had these cards in common:

Goblin Charbelcher
All the usual mana artifacts: moxes, Sol Ring, Black Lotus, Mana Vault, Mana Crypt, Lotus Petal, Lotus Bloom, Grim Monolith, Mind Stone
Ensnaring Bridge
Semblance Anvil
Black Vise

The first two decks were landless, in the other decks I included respectively 1 and 2 Mountains, with no effect on the crash.

Every time I played a Goblin Charbelcher during the game, kind of a delay was noticeable before the program responded and placed the card on the battlefield. I feel Charbelcher as the most likely accountable for the crash (naturally I may be wrong).
Last edited by stassy on 23 Mar 2013, 18:53, edited 3 times in total.
Reason: bug confirmed
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Re: [confirmed]Cryptic Command

Postby porphyre » 06 Jan 2013, 19:34

I haven't played with Cryptic Command in a few releases, but if I recall correctly, the DRAW had to be chosen last. If you had the draw happening first, it would simply not do the second part of the spell.

That really seems like one of the "engine limitation" type problems that get run into every now and again.
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Re: [confirmed]Cryptic Command

Postby stassy » 06 Jan 2013, 20:31

Unfortunately even if the draw is chosen last it doesn't trigger.
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Re: confirmed-screenshot added] 0/+1 to random creature at t

Postby PGM » 07 Jan 2013, 14:17

That's strange, I can reproduce it every time.
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Re: confirmed-screenshot added] 0/+1 to random creature at t

Postby Aswan jaguar » 07 Jan 2013, 15:32

Then please tell exactly which steps are you taking.I tried a lot of different combinations but with no luck.
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[confirmed]Past In Flames

Postby loldotcom » 07 Jan 2013, 22:29

Describe the Bug:
Any card cast with Past in Flames (card that gives sorceries/instants in your GY flash) causes a crash. User interacts with the Past in Flames card in play to use this function.

Which card did behave improperly ?
Past in Flames

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Jan '13 update

What exactly should be the correct behavior/interaction ?
Using cards out of the GY via the Past in Flames card doesn't crash ML3.0.

Are any other cards possibly affected by this bug ?
Snapcaster seems to work ok.
Attachments
PastFlames.rar
(1.87 KiB) Downloaded 91 times
Last edited by stassy on 09 Jan 2013, 06:56, edited 1 time in total.
Reason: bug confirmed
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