[Old confirmed] Bug Archive
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[confirmed]Death Rattle-Delve issue
by porphyre » 08 Jan 2013, 02:28
Describe the Bug:
Death Rattle's casting cost is (256)BBBBBBBBBBBBBBBBBB
I may misunderstand how Delve cards are coded, as this card still shows up yellow as if I could cast it.
Which card did behave improperly ?
Death Rattle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv1
What exactly should be the correct behavior/interaction ?
: Delve
Are any other cards possibly affected by this bug ?
Other Delve cards
Death Rattle's casting cost is (256)BBBBBBBBBBBBBBBBBB
I may misunderstand how Delve cards are coded, as this card still shows up yellow as if I could cast it.
Which card did behave improperly ?
Death Rattle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv1
What exactly should be the correct behavior/interaction ?
: DelveAre any other cards possibly affected by this bug ?
Other Delve cards
Last edited by Aswan jaguar on 28 Jan 2013, 16:55, edited 2 times in total.
Reason: reconfirmed bug-added new info
Reason: reconfirmed bug-added new info
Re: Past In Flames
by ALEX Ryugami » 08 Jan 2013, 02:53
Check Faithless Looting, Dread Return, and Unburial Rites too (or maybe Flashback cards in general) because I got crash whenever I play them via flashback
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Re: [confirmed]Paradox Haze
by Gargaroz » 08 Jan 2013, 15:17
Most of the cards that do something in the upkeep needs to be recoded / adjusted to interact with Paradox Haze.
If someone will provide me a list, I try to fix all the interactions, here's the two you mentioned.
- Armageddone Clock (needs recoding)
- Primordial Hydra (fixed)
If someone will provide me a list, I try to fix all the interactions, here's the two you mentioned.
- Armageddone Clock (needs recoding)
- Primordial Hydra (fixed)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Past In Flames
by stassy » 09 Jan 2013, 06:56
Faithless Looting, Dread Return, and Unburial Rites are working fine in a clean game as of TSv1, however Past in Flames will effectively crash the game just after the flashback spell has been casted (in the screenshot it's Lightning Bolt, AI took 3 dmg but card is still in my gy just before crash).

It also crash if player try to target a card with innate flashback ability (game ask for original mana cost and not innate flashback cost, don't know if it's legal) but it will not crash...if player target another Past in Flames (completely pointless but it has to be noticed)

It also crash if player try to target a card with innate flashback ability (game ask for original mana cost and not innate flashback cost, don't know if it's legal) but it will not crash...if player target another Past in Flames (completely pointless but it has to be noticed)
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Re: confirmed-screenshot added] 0/+1 to random creature at t
by stassy » 09 Jan 2013, 07:10
Best way is that you also post your decks but I fear it's because you had in Gauntlet a game were you were buffed up like that...
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Re: A crash casting Horrifying Revelation
by stassy » 09 Jan 2013, 11:03

Unless of course you played in Random Singleton
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Re: A crash casting Horrifying Revelation
by Aswan jaguar » 09 Jan 2013, 12:34
Stassy I didn't attach the savegames because both savegames were corrupted.It is not Singleton.as Gargaroz has more possibilities finding the problem from the picture than doing that through testing multiple games with the deck I used,I didn't post it.They are decks made by drafting in a friendly to draft version but played with last version.If you want to try finding the bug maybe I can find the deck used by AI, mine is certain,late tonight.
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[confirmed]Spreading Seas
by 0rion79 » 09 Jan 2013, 13:53
: Spreading Seas still turns enchanted lands into swamps. Is it really unfixable? Since swamps and islands have such a similar code, can it be just the result of a minor misunderstanding?
Last edited by stassy on 09 Jan 2013, 17:46, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: A crash casting Horrifying Revelation
by stassy » 09 Jan 2013, 17:37
I will need the way to do drafting to check AI base value unless you want to check it by yourself and do a quick test with the latest patch cards, since Fact or Fiction (or any pile ability) cannot be used for now and I would like to check if my work was pointless or not 
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Re: Spreading Seas: still corrupted
by stassy » 09 Jan 2013, 17:41
viewtopic.php?f=86&t=7131&p=88254&hilit=spreading+sea#p88254These kinds of hacks are a bit difficult to fix as they're bounded to some hardcoded stuff I still doesn't understand fully. Please be patient
It's one of those bugs that "will be fixed when it will be fixed" also called sneak fix because it will be hidden in the latest wall of text of fixes of the patch note that will fix it (if you have enough Holy Strength to read it all or just use the search button).
So unless he can fix it now (and that is still a good way to remind it), please be patient
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Re: A crash casting Horrifying Revelation
by Aswan jaguar » 09 Jan 2013, 18:08
About Fact or Fiction I saw a post you made but didn't search it.I played though games since that and it was played by AI at least without a problem.I don't know if the problem is when AI has to decide the piles.
About drafting you will have to wait for Gargaroz to include foolosophers changes probably in Time-Spiralv2.
Did you set values to all cards without AI base values?
About drafting you will have to wait for Gargaroz to include foolosophers changes probably in Time-Spiralv2.
Did you set values to all cards without AI base values?
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Re: A crash casting Horrifying Revelation
by stassy » 10 Jan 2013, 04:59
All cards now a base value for TS1v1 and R2Rv2 patches
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Re: [confirmed]Genju Enchantments
by stassy » 10 Jan 2013, 11:20
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Re: [confirmed]Tablet of the Guilds
by stassy » 10 Jan 2013, 11:24
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Re: [needs testing with new update]Evacuation-Inkmoth Nexus
by stassy » 10 Jan 2013, 11:36
As of TSv1 the issue is still here :

- Evacuation doesn't highlight if only Blinkmoth Nexus is morphed and the only creature in bf
- If there is at least one artifact creature and morph Blinkmoth Nexus in the bf Evacuation is made castable but only Blinkmoth Nexus will return to hand

- Evacuation doesn't highlight if only Blinkmoth Nexus is morphed and the only creature in bf
- If there is at least one artifact creature and morph Blinkmoth Nexus in the bf Evacuation is made castable but only Blinkmoth Nexus will return to hand
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