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[confirmed]Midnight Ritual

PostPosted: 21 Jan 2013, 09:49
by Aswan jaguar
Describe the Bug:
Midnight Ritual costs only {X} {B}

Which card did behave improperly ?
Midnight Ritual

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)


What exactly should be the correct behavior/interaction ?
Midnight Ritual costs {X} {2} {B}

Are any other cards possibly affected by this bug ?

Re: Midnight Ritual costs only B

PostPosted: 21 Jan 2013, 11:59
by stassy
confirmed, though the game make Midnight Ritual castable only when player has at least 3B available (eg 4 untapped Bayou)

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Re: [confirmed]Midnight Ritual

PostPosted: 21 Jan 2013, 14:44
by Gargaroz
You know, these kinds of costs could only be approximated in Manalink.
Other than this, it's working ?

Re: [confirmed]Midnight Ritual

PostPosted: 21 Jan 2013, 15:17
by Aswan jaguar
It is working Gargaroz just it is too cheap to cast.

[confirmed]Chronatog

PostPosted: 23 Jan 2013, 16:10
by Aswan jaguar
Describe the Bug:
If you activate Chronatog at opponents turn you don't skip your next turn just right after AI turn,but the turn after that.It works fine when activated on your turn.

Which card did behave improperly ?
Chronatog

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral

What exactly should be the correct behavior/interaction ?
When you activate Chronatog at opponents turn you skip your next turn not the one after the next AI's turn.

Are any other cards possibly affected by this bug ?

Re: activate Chronatog at opponents turn

PostPosted: 23 Jan 2013, 16:50
by stassy
confirmed, when doing that your phase bar is "phased" but player can still play at those phase but I suspect that everything is bugged when it happen because I got a non crashing error window and the next turn AI went on berserk mode before crashing the game.

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Re: [confirmed]Chronatog

PostPosted: 23 Jan 2013, 16:54
by Aswan jaguar
I guess you overdid it with how many Chronatog 's can be on the battlefield simultaneously and AI be sane. :lol:
I didn't have such problems and crashes.

Re: [confirmed]Chronatog

PostPosted: 23 Jan 2013, 17:16
by stassy
Well, for my defense I can say that the error windows popped when I only activated the 1st Chronatog at AI phases...I totally don't assume the fact that I spammed others Chronatogs to see if the time walk effect would be countered by AI Chronatog others triggered effect (and the AI did trigger its Chronatog to attack)...I just didn't expect AI to break the rules and spam activate one Chronatog several times :^o

[confirmed]Splicing

PostPosted: 23 Jan 2013, 17:53
by Zeek
Describe the Bug:
When casting an arcane spell, the game does prompt you to choose and pay for splice effects. However, splicing Glacial Ray or Consuming Vortex only asks you for another target, but doesn't actually damage or bounce anything.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TimeSpiralv2

Are any other cards possibly affected by this bug ?
Probably other splice cards. I'm only playing red/blue in the deck though.

Re: Splicing doesn't give extra effect

PostPosted: 23 Jan 2013, 19:54
by stassy
I was able to Splice Blessed Breath and Spiritual Visit together so it must be card specific

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Going to check them, so far those bugged (nothing happen when spliced) are :
Glacial Ray
Consuming Vortex
Wear Away
Kodama's Might
Hideous Laughter (crash the game when spliced)
Horobi's Whisper
Goryo's Vengeance

Not bugged
Evermind
Dampen Thought
Desperate Ritual
Psychic Puppetry
Through the Breach

Weird interaction(can be spliced/cast alone but cannot be cast properly as the 1st spell of a splice)
Candle's Glow
Soulless Revival

Check done

Re: [confirmed]Splicing

PostPosted: 24 Jan 2013, 13:02
by Gargaroz
Please re-test keeping in mind that, if you splice, the first target you choose is the one of the "spliced" card, not the one of the "main" card, and let me know.

Re: [confirmed]Splicing

PostPosted: 24 Jan 2013, 18:43
by stassy
Tested with the following method :
- Casting Eye of Nowhere
- Choosing the Arcane spell to splice onto
- Cancelling the next splice since game ask for another splice because others splice spell are in hand
- o is successful splice
- x is failed splice, effect expected does not occur on the 1st target asked by the game

Eye of Nowhere Spiritual Visit o
Eye of Nowhere Wear Away x
Eye of Nowhere Consuming Vortex x
Eye of Nowhere Psychic Puppetry x
Eye of Nowhere Desperate Ritual o
Eye of Nowhere Blessed Breath x
Eye of Nowhere Candle’s Glow x
Eye of Nowhere Glacial Ray x
Eye of Nowhere Horobi’s Whisper x nothing happen even if there is a Swamp in caster bf
Eye of Nowhere Goryo’s Vengeance x game ask for 1W instead of 2B
Eye of Nowhere Through the Breach o
Eye of Nowhere Hideous Laugher x game crashes
Eye of Nowhere Kodama’s Might x
Eye of Nowhere Evermind o
Eye of Nowhere Dampen Thought x
Eye of Nowhere Soulless Revival x mana rejected into mana pool

There is to note that successful splice occur on spell splice that does not target creature or ask for hand/gy/advanced effect

[confirmed-ai side]Knight of the Holy Nimbus

PostPosted: 24 Jan 2013, 21:04
by doran7
Describe the Bug:

it doesnt regenerate

Which card did behave improperly ?

Knight of the Holy Nimbus

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

time spiral

What exactly should be the correct behavior/interaction ?

If Knight of the Holy Nimbus would be destroyed, regenerate it.

[confirmed-graphic issue]Riftmarked Knight

PostPosted: 24 Jan 2013, 21:13
by doran7
Describe the Bug:

when i suspend it, in the next turns the power/toughness of the cards shows in tiny numbers, the cards becomes black and when the suspend ends it star to show a mesage no more room in the cd for cards like 3 times and then it fill the battlefield with black knights and then crashed

Which card did behave improperly ?

Riftmarked Knight

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

time spiral

What exactly should be the correct behavior/interaction ?

Suspend 3—{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.

Re: [confirmed]Splicing

PostPosted: 24 Jan 2013, 22:13
by Zeek
Ah, yeah I was really only splicing Glacial Ray and Consuming Vortex, seeing as how that's what the deck was based off of. Neither worked, so I wasn't sure if others did. I did test those two pretty well though. Targetting two separate 2/2 creatures splicing the two together would only give the effect of the original card. Splicing to Reach Through Mists would only result in the card draw.

Anyway, the deck is sitting in the virtual shelf for a while since Glacial Ray splices are pretty much the staple part.