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Re: Sigil of Sleep + Makeshift Mannequin
Posted:
16 May 2013, 14:41
by Aswan jaguar
You got it wrong
Sigil of Sleep target ability I am talking about, not enchant
Sigil of Sleep in animated with
Makeshift Mannequin creature.
Re: Sigil of Sleep + Makeshift Mannequin
Posted:
16 May 2013, 14:46
by stassy
ah right my bad, it's confirmed on both side
[confirmed]Heckling Fiends
Posted:
18 May 2013, 05:06
by Aswan jaguar
Describe the Bug:Heckling Fiends ability force to attack doesn't work
Which card did behave improperly ?Heckling Fiends Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ? Are any other cards possibly affected by this bug ?
Re: Heckling Fiends ability force to attack doesn't work
Posted:
18 May 2013, 12:29
by Gargaroz
Bad data in "ct_all". Fixed.
Re: [not working]Heckling Fiends force to attack doesn't wor
Posted:
18 May 2013, 14:41
by Aswan jaguar
Heckling Fiends still not enforcing target creature to attack with new update MAY-2013.
I tried to enforce
Geralf's Messenger also then the game hard-crashed.
Re: [not working]Heckling Fiends force to attack doesn't wor
Posted:
18 May 2013, 16:44
by stassy
confirmed in PtMv1
[confirmed]Chainbreaker
Posted:
23 May 2013, 05:40
by stassy
Describe the Bug:Chainbreaker ability can't be activated even if the requirements are met (untapped, non summoning sickness and mana available)
Which card did behave improperly ?Chainbreaker Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)PtMv1
What exactly should be the correct behavior/interaction ?Chainbreaker ability can be activated if the requirements are met (untapped, non summoning sickness and mana available)
Are any other cards possibly affected by this bug ?-
This bug was supposed to be fixed
earlier but seems to be not.
[confirmed for another bug]Petrifed Wood-Kin
Posted:
23 May 2013, 06:53
by 0rion79
Maybe it is an occasional bug, but Petrifed Wood-Kin 's bloodthirst ability is not getting activated.
It is not my first case where I attack with my creatures, deal combat damage, but the wood-kin gets no +1/+1 counters.
Re: Petrifed Wood-Kin not working
Posted:
23 May 2013, 10:06
by stassy
Well, it work ok with me in a clean game, however it seems there is another global bug with Bloodthirst creatures as I get a pop up error when attacking with them.
Re: [confirmed]Ice Cage
Posted:
23 May 2013, 10:51
by stassy
As of PtMv1,
Ice Cage does not work on non C coded card but will completely disable C coded card creature ability even when removed from creature.
Also enchanted C coded creature will still able to attack on player side (seems ok on AI side)
Reverberation
Posted:
24 May 2013, 05:45
by stassy
For some reason
Reverberation has a cardimage in the CardartManalink folder while flagged as non coded in the csv though it appear it has been coded in the past by joemuz. Any insight on his status?
Re: Reverberation
Posted:
24 May 2013, 12:44
by Gargaroz
Well, I really couldn't remember if this was ever coded, we need to ask Manalkink archivists.
However, this seems codeable right now, I'll manage to do it.
[confirmed]Oran-Rief, the Vastwood + Sylvan Library
Posted:
29 May 2013, 10:49
by 0rion79
:
Oran-Rief, the Vastwood is not working again. Occasionally, it doesn't give the +1/+1 counter to creatures.
Gargaroz, have you changed the code once more? Is it now depending from Rules Engine?
Re: Oran-Rief, the Vastwood not working again
Posted:
29 May 2013, 12:05
by Gargaroz
Yeah, if you don't see the Rules Engine and you have Oran Rief, it probably won't work.
Try in a clean game and let me know.
Re: Oran-Rief, the Vastwood not working again
Posted:
29 May 2013, 12:19
by 0rion79
Ah, ok. It was a game where I had to shut down rules engine because
Sylvan Library was killing me.
Sometimes Rules Engine and the old sylvan library enter in conflict and rules engine prevents from choosing which cards are kept in hand and so how much life to loose.