[fixed/closed]Counter system problem?
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[fixed/closed]Counter system problem?
by Aswan jaguar » 02 Oct 2016, 17:27
Describe the Bug:
AI had Dimir Doppelganger copying Vampire Hexmage.AI then sacrificed it and targeted my Kozilek's Pathfinder which had a -1/-1 counter on it.AI then cast Fate Transfer to remove counters from Kozilek's Pathfinder which had no counter's and to move them on AI's Reckless Scholar which got 255 +1/+1 counters!
AI used 2 more times this trick (move all -1/-1 counters from a creature and then move again counters from that creature which now has no counters and put 255 +1/+1 counters on to AI's creature.
Which card did behave improperly ?
cards that remove counters? - counter system?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2016/08/27: Eldritch Moon v2, duel
What exactly should be the correct behavior/interaction ?
You can't move 255 +1/+1 counters from a creature you previously removed all -1/-1 counters or any other creature if it doesn't have those counters on it.
Are any other cards possibly affected by this bug ?
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AI had Dimir Doppelganger copying Vampire Hexmage.AI then sacrificed it and targeted my Kozilek's Pathfinder which had a -1/-1 counter on it.AI then cast Fate Transfer to remove counters from Kozilek's Pathfinder which had no counter's and to move them on AI's Reckless Scholar which got 255 +1/+1 counters!
AI used 2 more times this trick (move all -1/-1 counters from a creature and then move again counters from that creature which now has no counters and put 255 +1/+1 counters on to AI's creature.
Which card did behave improperly ?
cards that remove counters? - counter system?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2016/08/27: Eldritch Moon v2, duel
What exactly should be the correct behavior/interaction ?
You can't move 255 +1/+1 counters from a creature you previously removed all -1/-1 counters or any other creature if it doesn't have those counters on it.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 27 Apr 2018, 11:53, edited 3 times in total.
Reason: fixed/closed in dev
Reason: fixed/closed in dev
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Counter system problem?
by BAgate » 03 Oct 2016, 03:20
This seems familiar. Anyone else remember a similar problem?
Working on: housekeeping and archived reports
Re: [confirmed]Counter system problem?
by Korath » 03 Oct 2016, 10:16
remove_all_counters() was setting the non-displayed counters (there's slots for two types beyond what can be displayed visually) to 510 +1/+1 counters (0x0000FFFF) instead of zero counters of unassigned type (0xFFFF0000). Fixed in a00530b.
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Korath - DEVELOPER
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Re: [fixed/closed]Counter system problem?
by Aswan jaguar » 27 Apr 2018, 11:55
Manalink dev 778ccb5 version.
This was tested only by human hopefully it works correctly by AI, too.
This was tested only by human hopefully it works correctly by AI, too.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
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