Upcoming Sets
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Re: Upcoming Sets
by ShawnieBoy » 13 Dec 2015, 23:11
Another ability (An alternate cost) has been revealed for Oath of the Gatewatch -
Surge <cost> (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
So that's where the nod to Two-Headed Giant is.
Surge <cost> (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
So that's where the nod to Two-Headed Giant is.
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Re: Upcoming Sets
by ShawnieBoy » 15 Feb 2016, 22:50
Next block looms...
Shadows over Innistrad (8th April) and Eldritch Moon (22nd June) are on their way, and it looks like Shadows over Innistrad has a few preview cards in the Blessed vs Cursed Duel Deck.
These include a new ability word:
Delerium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, <effect>
Roughly - there are some variation in the wording:
From other sources we also have a creature ability:
Skulk (This creature can't be blocked by creatures with greater power)
and a keyword action:
Investigate (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Shadows over Innistrad (8th April) and Eldritch Moon (22nd June) are on their way, and it looks like Shadows over Innistrad has a few preview cards in the Blessed vs Cursed Duel Deck.
These include a new ability word:
Delerium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, <effect>
Roughly - there are some variation in the wording:
From other sources we also have a creature ability:
Skulk (This creature can't be blocked by creatures with greater power)
and a keyword action:
Investigate (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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Re: Upcoming Sets
by jerichopumpkin » 16 Feb 2016, 22:53
more spoilers at http://mythicspoiler.com/ seems like transform will be back
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Re: Upcoming Sets
by ShawnieBoy » 08 Mar 2016, 10:51
And Madness returns - although it now functions slightly differently (Only from a techie angle)
Old Madness - (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
New Madness - (If you discard this card, discard it into exile. When you do, cast it for it's madness cost or put it into your graveyard)
Old Madness - (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
New Madness - (If you discard this card, discard it into exile. When you do, cast it for it's madness cost or put it into your graveyard)
Last edited by ShawnieBoy on 08 Mar 2016, 11:30, edited 1 time in total.
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Re: Upcoming Sets
by ShawnieBoy » 08 Mar 2016, 10:57
Also a whole bundle of changes to Double-Faced Cards:
Wizards of the Coast wrote:1. Converted mana cost
Remember when I said that the characteristics of the face that's up are all that matter? That wasn't quite accurate. Under the new rules, the converted mana cost of the back face of a DFC is based on the mana cost of the front face. (Previously, because the back faces lacked mana costs, their converted mana costs were all 0.) The one exception is if something is a copy of the back face of a DFC, its converted mana cost is 0. So If I control Insidious Mist, it has no mana cost, but its converted mana cost is 4. If I then put a copy of Insidious Mist onto the battlefield, that copy's converted mana cost is 0.
2. Entering the battlefield transformed
A few effects can put a card onto the battlefield transformed. This means to put it on the battlefield with its back face up. Starting with this set, we have a new rule that if you're told to put a card that isn't a DFC onto the battlefield transformed, it just stays where it is. This may affect a few cards in this set, but I think the Magic Origins planeswalkers illustrate the change nicely. (This is code for "The cool cards in this set I could use to illustrate this haven't been previewed yet." I know. I feel the same way.) Say you control a Clone that's copying Jace, Vryn's Prodigy, and you activate faux-Jace's ability with four thousand cards in your graveyard. Well, four thousand is "five or more," so faux-Jace dutifully exiles himself. Then he tries to return transformed, but in exile he's just a single-faced Clone. He's not a DFC, so he gets detained at the border and remains in exile. I hope the card you drew was good, because this wasn't a great play otherwise.
3. No flippy-floppy
I've saved our most technical change for last. Here's the new rule: if a DFC has an activated or triggered ability that transforms it, that permanent transforms only if it hasn't since that ability was put on the stack. What does that mean? For example, say you activate Elusive Tormentor's ability, then you activate it again in response. Why? Because you want to discard a lot of cards. Why? We're almost there. Relax. The first ability to resolve will cause Elusive Tormentor to transform, as expected. But the second ability won't, as Elusive Tormentor has already transformed because of the first ability.
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Re: Upcoming Sets
by ShawnieBoy » 03 Jan 2017, 14:06
Aether Revolt is on the horizon, and there's some preview cards with new mechanics:
Abilities
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for )
Essentially Artifact Convoke - Unfortunately in the unimplementable pile with Convoke, along with some questionable reminder text phrasing.
Keyword Abilities
Revolt is looking back to the beginning of the turn to see if a permanent you controlled left the battlefield. Would require tracking in the engine, and making sure each way a permanent can leave is accounted for (To hand, To graveyard, To library, To exile etc)
Abilities
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for )
Essentially Artifact Convoke - Unfortunately in the unimplementable pile with Convoke, along with some questionable reminder text phrasing.
Keyword Abilities
Revolt is looking back to the beginning of the turn to see if a permanent you controlled left the battlefield. Would require tracking in the engine, and making sure each way a permanent can leave is accounted for (To hand, To graveyard, To library, To exile etc)
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