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Worship prevented any further damage.

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Worship prevented any further damage.

Postby Lodici » 04 Jun 2014, 14:07

Yes, I understood the first time!
Untitled.png

and I lost. Again. Monty seems to tougher to beat recently.
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Re: Worship prevented any further damage.

Postby ShawnieBoy » 05 Jun 2014, 14:44

Ahh, yes, that doesn't look good.
However Worship triggers for every source of damage it prevents if already at 1 life. That's gonna get quite spammy during combat. Possibly not having it on the script is a safer way to go, and maybe integrating it somehow into the damage/prevention system. But even then, It would still remain spammy for each source of damage prevented.

Although technically it doesn't 'prevent' damage in the standard sense, just stops your life dropping below 1. Damage replacement effect, in a way.
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Re: Worship prevented any further damage.

Postby Lodici » 05 Jun 2014, 17:35

Only create a log entry if player life > 1 before Worship is activated?

Code: Select all
if (Player life > 1) {
     activate Worship;
     print log entry "Worship prevented any further damage";
}
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Re: Worship prevented any further damage.

Postby ShawnieBoy » 05 Jun 2014, 17:49

That would stop the spam, but would also stop all references to the activation when at 1 life. Would be just as confusing if it wasn't there in the first place (ie. someone casting it when at 1 life and not taking damage for a few turns, so you forget it's there)

I still think somehow getting damage prevention messages into the combat damage log would be better, as you can see, the combat damage info appears before the card trigger text.
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