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Worship prevented any further damage.

PostPosted: 04 Jun 2014, 14:07
by Lodici
Yes, I understood the first time!
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and I lost. Again. Monty seems to tougher to beat recently.

Re: Worship prevented any further damage.

PostPosted: 05 Jun 2014, 14:44
by ShawnieBoy
Ahh, yes, that doesn't look good.
However Worship triggers for every source of damage it prevents if already at 1 life. That's gonna get quite spammy during combat. Possibly not having it on the script is a safer way to go, and maybe integrating it somehow into the damage/prevention system. But even then, It would still remain spammy for each source of damage prevented.

Although technically it doesn't 'prevent' damage in the standard sense, just stops your life dropping below 1. Damage replacement effect, in a way.

Re: Worship prevented any further damage.

PostPosted: 05 Jun 2014, 17:35
by Lodici
Only create a log entry if player life > 1 before Worship is activated?

Code: Select all
if (Player life > 1) {
     activate Worship;
     print log entry "Worship prevented any further damage";
}

Re: Worship prevented any further damage.

PostPosted: 05 Jun 2014, 17:49
by ShawnieBoy
That would stop the spam, but would also stop all references to the activation when at 1 life. Would be just as confusing if it wasn't there in the first place (ie. someone casting it when at 1 life and not taking damage for a few turns, so you forget it's there)

I still think somehow getting damage prevention messages into the combat damage log would be better, as you can see, the combat damage info appears before the card trigger text.