Implementing specific AI
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Implementing specific AI
by FabioFLX » 08 Jan 2015, 09:54
Hi all,
I use to test my decks with different AIs, but when I search for something more I often found just silly choices.
And so, what about an AI made for just one specific strategy...
An AI who knows it's playing a Birthing Pod combo deck should be more difficult to play against, isn't it?
So, we could try to build up sort of a "Metagame AI" groups, we could use when we'd like to test againts these kind of decks.
I use to test my decks with different AIs, but when I search for something more I often found just silly choices.
And so, what about an AI made for just one specific strategy...
An AI who knows it's playing a Birthing Pod combo deck should be more difficult to play against, isn't it?
So, we could try to build up sort of a "Metagame AI" groups, we could use when we'd like to test againts these kind of decks.
Re: Implementing specific AI
by muppet » 10 Jan 2015, 11:16
I think this wld be the ultimate plan but there isn't much point till the ordinary engine isn't insane. Once there is an engine that is moderately non mad then you can branch out and make specific deck ai's, reanimator wld be another archetype that this might be good for for example.
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