Revisiting Scry>1
Posted: 04 May 2015, 18:39
Currently the reason Scry>1 isn't implemented is due to the card ordering on top of the library.
I've submitted Teferi's Puzzle Box and Mindmoil without really taking into account this issue (and yes it does take a little while to think).
However we do implement discarding your hand, which is essentially the same thing, just to a different location (each card in turn is chosen to be discarded for graveyard order, not in one lump). And also Discard>1. Discarding would involve the same amount of think-time surely?
With most Scry>1 being 2, and having many discard cards being >2 would it be worth re-implementing Scry>1 and other 'look and replace' cards?
I've submitted Teferi's Puzzle Box and Mindmoil without really taking into account this issue (and yes it does take a little while to think).
However we do implement discarding your hand, which is essentially the same thing, just to a different location (each card in turn is chosen to be discarded for graveyard order, not in one lump). And also Discard>1. Discarding would involve the same amount of think-time surely?
With most Scry>1 being 2, and having many discard cards being >2 would it be worth re-implementing Scry>1 and other 'look and replace' cards?