New set Dragons of Tarkir
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LevelX - DEVELOPER
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Re: New set Dragons of Tarkir
by LevelX » 13 Mar 2015, 14:00
There was a problem after the commit from yesterday concerning cardState and handling of face down cards.JotaPeRL wrote:It's not gone. It's different. Now I can't even see the starting hand. NPE anytime the client tries to display a card. Deck editor and game scene not working, at least for me.LevelX wrote:Is the problem gone now, with the fix of null pointer exception for tooltip and triggered abilities i committed?
I committed a fix now: https://github.com/magefree/mage/commit ... df0d12727e
I guess that was your problem.
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LevelX - DEVELOPER
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Re: New set Dragons of Tarkir
by JotaPeRL » 13 Mar 2015, 14:47
IIRC the log files were complaining about face down cards, so you are probably right. I don't think I'll be able to touch the project until much later today, but thanks for the fix.
Re: New set Dragons of Tarkir
by LevelX » 14 Mar 2015, 10:00
I'm going to implement missing green card.
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LevelX - DEVELOPER
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Re: New set Dragons of Tarkir
by LevelX » 14 Mar 2015, 21:35
I'm going to implement missing red card.
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LevelX - DEVELOPER
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Re: New set Dragons of Tarkir
by jeffwadsworth » 14 Mar 2015, 22:30
Nothing left.
Last edited by jeffwadsworth on 18 Mar 2015, 20:15, edited 2 times in total.
- jeffwadsworth
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LevelX - DEVELOPER
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LevelX - DEVELOPER
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LevelX - DEVELOPER
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Re: New set Dragons of Tarkir
by fireshoes » 18 Mar 2015, 21:16
I posted to Jeff's commit on github, but commenting here in case it is missed because it was an older commit. Enduring Scalelord's add counter ability needs changed to be a may. Otherwise with two on the battlefield, it creates an unbreakable infinite loop.
Re: New set Dragons of Tarkir
by fireshoes » 18 Mar 2015, 21:42
For Dromoka's Command, can we set it to have different text between the mode choice menu and the target selection? Currently the mode that adds a +1/+1 counter to target creature in the mode choice menu reads as "Put a +1/+1 counter on target creature to put the +1/+1 counter on." which is redundant. Then selecting the creature to target it says "Select a creature to put a +1/+1 counter on" which is good.
I tried changing the quoted text in FilterCreaturePermanent from "creature to put the +1/+1 counter on" to just "creature" and it made the mode choice menu better "Put a +1/+1 counter on target creature" but made the target selection worse "Select creature".
I tried changing the quoted text in FilterCreaturePermanent from "creature to put the +1/+1 counter on" to just "creature" and it made the mode choice menu better "Put a +1/+1 counter on target creature" but made the target selection worse "Select creature".
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