Help implementing a card
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Re: Help implementing a card
by LoneFox » 04 Aug 2015, 17:00
Isn't the obvious solution to code it in a normal text editor instead of an IDE? The java compiler accepts Override as a class name without any complaints.EvilGeek wrote:Still stuck on this.EvilGeek wrote:I'm having trouble with the card Override. Its name is conflicting with the @Override annotation and my IDE doesn't like it (I use Eclipse btw). Just wondering if anyone has a fix, is it possible to have the class name different to the card name but still have it work normally?
Re: Help implementing a card
by LevelX » 06 Aug 2015, 08:27
Added now Override to xmage.EvilGeek wrote:Still stuck on this.EvilGeek wrote:I'm having trouble with the card Override. Its name is conflicting with the @Override annotation and my IDE doesn't like it (I use Eclipse btw). Just wondering if anyone has a fix, is it possible to have the class name different to the card name but still have it work normally?
I had simply to use @java.lang.Override instead of only @Override in the code.
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Re: Help implementing a card
by fireshoes » 12 Aug 2015, 04:13
I made Mercenary Informer and Rebel Informer. They are correctly not able to be targeted by spells of the color specified, but I am able to target them with abilities of that color (e.g. Oblivion Ring on Rebel Informer). I used Gaea's Revenge as a template, just changing the color predicate to white (or black) from not green. Gaea's Revenge correctly can't be targeted by Oblivion Ring though, so I'm not sure what the problem is.
- Code: Select all
public class RebelInformer extends CardImpl {
private static final FilterStackObject filterWhite = new FilterStackObject("white spells or abilities from white sources");
private static final FilterPermanent filterRebel = new FilterPermanent("nontoken Rebel");
static {
filterWhite.add(new ColorPredicate(ObjectColor.WHITE));
filterRebel.add(Predicates.not(new TokenPredicate()));
filterRebel.add(new SubtypePredicate("Rebel"));
}
public RebelInformer(UUID ownerId) {
super(ownerId, 75, "Rebel Informer", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{B}");
this.expansionSetCode = "PCY";
this.subtype.add("Human");
this.subtype.add("Mercenary");
this.subtype.add("Rebel");
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// Rebel Informer can't be the target of white spells or abilities from white sources.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeTargetedSourceEffect(filterWhite, Duration.WhileOnBattlefield)));
// {3}: Put target nontoken Rebel on the bottom of its owner's library.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PutOnLibraryTargetEffect(false), new GenericManaCost(3));
ability.addTarget(new TargetPermanent(filterRebel));
this.addAbility(ability);
}
public RebelInformer(final RebelInformer card) {
super(card);
}
@Override
public RebelInformer copy() {
return new RebelInformer(this);
}
}
Re: Help implementing a card
by LevelX » 12 Aug 2015, 07:56
You need to use a FilterObject instead of a FilterStackObject.fireshoes wrote:I made Mercenary Informer and Rebel Informer. They are correctly not able to be targeted by spells of the color specified, but I am able to target them with abilities of that color (e.g. Oblivion Ring on Rebel Informer). I used Gaea's Revenge as a template, just changing the color predicate to white (or black) from not green. Gaea's Revenge correctly can't be targeted by Oblivion Ring though, so I'm not sure what the problem is.
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Re: Help implementing a card
by LoneFox » 12 Aug 2015, 07:59
Looks like Gaea's Revenge can't be targeted by abilities from green sources either, so it is a bug.fireshoes wrote: Gaea's Revenge correctly can't be targeted by Oblivion Ring though, so I'm not sure what the problem is.
Re: Help implementing a card
by fireshoes » 12 Aug 2015, 13:41
Is it ok to change CantBeTargetedSourceEffect from FilterStackObject to FilterObject then?LevelX wrote:You need to use a FilterObject instead of a FilterStackObject.
Re: Help implementing a card
by LevelX » 12 Aug 2015, 16:57
No forget what I said.fireshoes wrote:Is it ok to change CantBeTargetedSourceEffect from FilterStackObject to FilterObject then?LevelX wrote:You need to use a FilterObject instead of a FilterStackObject.
The problem is that the StackAbility itself is colorless and there is no check for the source of the stack ability.
I have to look into it.
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Re: Help implementing a card
by LevelX » 13 Aug 2015, 10:03
I did the changes. And it was indeed neccessary to change CantBeTargetedSourceEffect from FilterStackObject to FilterObject.fireshoes wrote:Is it ok to change CantBeTargetedSourceEffect from FilterStackObject to FilterObject then?LevelX wrote:You need to use a FilterObject instead of a FilterStackObject.
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Re: Help implementing a card
by emerald000 » 13 Aug 2015, 10:51
Is there a way for the test player to activate a "floating" special action, like with Enraging Licid? activateAbility() doesn't work and I couldn't find anything specific to special actions.
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Re: Help implementing a card
by LevelX » 13 Aug 2015, 11:02
I guess there is no special handling yet.emerald000 wrote:Is there a way for the test player to activate a "floating" special action, like with Enraging Licid? activateAbility() doesn't work and I couldn't find anything specific to special actions.
But I assume the AI uses such effects by default if mana is available.
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Re: Help implementing a card
by fireshoes » 13 Aug 2015, 18:24
Is there a simple conversion from a dynamic value to an int? Working on Atalya, Samite Master. I can use ManacostVariableValue for GainLifeEffect, but not PreventDamageToTargetEffect.
- Code: Select all
public class AtalyaSamiteMaster extends CardImpl {
public AtalyaSamiteMaster(UUID ownerId) {
super(ownerId, 4, "Atalya, Samite Master", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
this.expansionSetCode = "INV";
this.supertype.add("Legendary");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// {X}, {tap}: Choose one - Prevent the next X damage that would be dealt to target creature this turn;
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventDamageToTargetEffect(Duration.EndOfTurn, new ManacostVariableValue()), new ManaCostsImpl("{X}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
// or you gain X life. Spend only white mana on X.
Mode mode = new Mode();
mode.getEffects().add(new GainLifeEffect(new ManacostVariableValue()));
ability.addMode(mode);
this.addAbility(ability);
}
public AtalyaSamiteMaster(final AtalyaSamiteMaster card) {
super(card);
}
@Override
public AtalyaSamiteMaster copy() {
return new AtalyaSamiteMaster(this);
}
}
Re: Help implementing a card
by emerald000 » 13 Aug 2015, 21:13
You can use dynamicValue.calculate(Game game, Ability sourceAbility, Effect effect).fireshoes wrote:Is there a simple conversion from a dynamic value to an int? Working on Atalya, Samite Master. I can use ManacostVariableValue for GainLifeEffect, but not PreventDamageToTargetEffect.
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Re: Help implementing a card
by fireshoes » 30 Nov 2015, 16:16
The turn face down part isn't working on this. Any suggestions? The other cards that use it do so with activated abilities instead of a triggered ability. I also tried it as
game.addEffect(new BecomesFaceDownCreatureEffect(Duration.Custom, BecomesFaceDownCreatureEffect.FaceDownType.MANUAL), source);
game.addEffect(new BecomesFaceDownCreatureEffect(Duration.Custom, BecomesFaceDownCreatureEffect.FaceDownType.MANUAL), source);
- Code: Select all
public class SkittishValesk extends CardImpl {
public SkittishValesk(UUID ownerId) {
super(ownerId, 231, "Skittish Valesk", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{6}{R}");
this.expansionSetCode = "ONS";
this.subtype.add("Beast");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new SkittishValeskEffect(), TargetController.YOU, false));
// Morph {5}{R}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{5}{R}")));
}
public SkittishValesk(final SkittishValesk card) {
super(card);
}
@Override
public SkittishValesk copy() {
return new SkittishValesk(this);
}
}
class SkittishValeskEffect extends OneShotEffect {
public SkittishValeskEffect() {
super(Outcome.Damage);
staticText = "flip a coin. If you lose the flip, turn {this} face down";
}
public SkittishValeskEffect(SkittishValeskEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
if (controller.flipCoin(game)) {
return true;
} else {
new BecomesFaceDownCreatureEffect(Duration.Custom, BecomesFaceDownCreatureEffect.FaceDownType.MANUAL).apply(game, source);
return true;
}
}
return false;
}
@Override
public SkittishValeskEffect copy() {
return new SkittishValeskEffect(this);
}
}
Re: Help implementing a card
by fireshoes » 30 Nov 2015, 16:19
Also is there a way to use DontUntapAsLongAsSourceTappedEffect() with an untargeted tap effect (TapAllEffect)?
Re: Help implementing a card
by jeffwadsworth » 12 Feb 2016, 21:07
Just use this:fireshoes wrote:The turn face down part isn't working on this. Any suggestions? The other cards that use it do so with activated abilities instead of a triggered ability. I also tried it as
game.addEffect(new BecomesFaceDownCreatureEffect(Duration.Custom, BecomesFaceDownCreatureEffect.FaceDownType.MANUAL), source);
- Code: Select all
public class SkittishValesk extends CardImpl {
public SkittishValesk(UUID ownerId) {
super(ownerId, 231, "Skittish Valesk", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{6}{R}");
this.expansionSetCode = "ONS";
this.subtype.add("Beast");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new SkittishValeskEffect(), TargetController.YOU, false));
// Morph {5}{R}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{5}{R}")));
}
public SkittishValesk(final SkittishValesk card) {
super(card);
}
@Override
public SkittishValesk copy() {
return new SkittishValesk(this);
}
}
class SkittishValeskEffect extends OneShotEffect {
public SkittishValeskEffect() {
super(Outcome.Damage);
staticText = "flip a coin. If you lose the flip, turn {this} face down";
}
public SkittishValeskEffect(SkittishValeskEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
if (controller.flipCoin(game)) {
return true;
} else {
new BecomesFaceDownCreatureEffect(Duration.Custom, BecomesFaceDownCreatureEffect.FaceDownType.MANUAL).apply(game, source);
return true;
}
}
return false;
}
@Override
public SkittishValeskEffect copy() {
return new SkittishValeskEffect(this);
}
}
- Code: Select all
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.onslaught;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.MorphAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author fireshoes
*/
public class SkittishValesk extends CardImpl {
public SkittishValesk(UUID ownerId) {
super(ownerId, 231, "Skittish Valesk", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}");
this.expansionSetCode = "ONS";
this.subtype.add("Beast");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new SkittishValeskEffect(), TargetController.YOU, false));
// Morph {5}{R}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{5}{R}")));
}
public SkittishValesk(final SkittishValesk card) {
super(card);
}
@Override
public SkittishValesk copy() {
return new SkittishValesk(this);
}
}
class SkittishValeskEffect extends OneShotEffect {
public SkittishValeskEffect() {
super(Outcome.Damage);
staticText = "flip a coin. If you lose the flip, turn {this} face down";
}
public SkittishValeskEffect(SkittishValeskEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null
&& permanent != null
&& !controller.flipCoin(game)) {
return permanent.turnFaceDown(game, source.getControllerId());
}
return false;
}
@Override
public SkittishValeskEffect copy() {
return new SkittishValeskEffect(this);
}
}
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