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Porting to JavaFX 8+

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Re: Porting to JavaFX 8+

Postby LevelX » 06 Jun 2015, 23:13

lopho wrote:Short progress update.

What works:

# HiDpi

# Connection dialog
- Serverlist from xmage.de or locally stored
- connect disconnect autoconnect
- ssl... kind of, think i gotta dig in a bit deeper, found a bug _maybe_

# Preferences
- Avatar selection
- load/save of preferences

# games view
- table list
- previous match list
- chat (using a web view, works very nice)
- userlist


Right now im working on:
- l10n (for EVERYTHING, resourcebundle injection ftw)
- list sorting and filters for matches,tables,users
- rest of the preferences dialog

Next up:
- match/tournament creation
- whisper
- deck builder

Of course i can only implement what is already available server side, but i still have enough work with the filters and preferences. But maybe match creation would be cool to tackle next on Network_Upgrade.

once everything except the actual game is in place ill clean up, document everything a commit the whole thing on github.

I probably will iterate over it a few more times to get everything right, but it is shaping up very nice and clean.

greets

p.s.: the id would be nice, i was planning on giving every player a unique color for the chat, for easier identification.
Sounds very promising.
Keep up the good work.
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Re: Porting to JavaFX 8+

Postby BetaSteward » 08 Jun 2015, 18:13

Sounds like you are making great progress. I must have been reading your mind because I just pushed code to handle creating a match table.

I was hung up for a while on fixing a problem with signing with a duplicate username from a different IP but it's fixed now. I should be able to pickup the pace now.
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Re: Porting to JavaFX 8+

Postby lopho » 09 Jun 2015, 09:03

BetaSteward wrote:Sounds like you are making great progress. I must have been reading your mind because I just pushed code to handle creating a match table.
Yeah i was totally baffled after your commit popped up just a day later :D
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Re: Porting to JavaFX 8+

Postby lopho » 14 Jul 2015, 13:21

just a heartbeat. Still working on it, but veeery slowly, a lot of work related duties have priority atm. Back to full steam in ~2 month from now.

greets
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