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Help implementing a card

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Re: Help implementing a card

Postby Backfir3 » 09 Jul 2012, 16:51

jeffwadsworth wrote:
Code: Select all
    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
        switch (event.getType()) {
            case GAIN_LIFE:
                if (event.getPlayerId().equals(source.getControllerId())) {
                    event.setAmount(event.getAmount() * 2);
                }
        }
        return false;
    }
I think it always return false, maybe you should return true somewhere after the case.
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Re: Help implementing a card

Postby jeffwadsworth » 10 Jul 2012, 01:03

Backfir3 wrote:
jeffwadsworth wrote:
Code: Select all
    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
        switch (event.getType()) {
            case GAIN_LIFE:
                if (event.getPlayerId().equals(source.getControllerId())) {
                    event.setAmount(event.getAmount() * 2);
                }
        }
        return false;
    }
I think it always return false, maybe you should return true somewhere after the case.
I thought the same, but that simply results in a null event...
I tested other cards using the same event.setAmount and they all work. It may be that life gain is not using it.
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Re: Help implementing a card

Postby noxx » 12 Jul 2012, 01:26

I fixed both GAIN_LIFE and LOSE_LIFE events, now updated amount should be taken into account.

Also in replacement effects that _updates_ the event you should always return false. True should be returned only when one event is replaced by another or removed totally: usually it is used for effects saying that you do something different instead (e.g. "if a player would gain life, it loses that much life instead" or "players can't gain life").

Best Regards,
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Re: Help implementing a card

Postby jeffwadsworth » 22 Jul 2012, 21:51

Working on Spelltwine. The following code does not exile any of the cards. Does anyone see the issue?

Code: Select all
/*
 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without modification, are
 *  permitted provided that the following conditions are met:
 *
 *     1. Redistributions of source code must retain the above copyright notice, this list of
 *        conditions and the following disclaimer.
 *
 *     2. Redistributions in binary form must reproduce the above copyright notice, this list
 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 *
 *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
 *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 *  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
 *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 *  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 *  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 *  The views and conclusions contained in the software and documentation are those of the
 *  authors and should not be interpreted as representing official policies, either expressed
 *  or implied, of BetaSteward_at_googlemail.com.
 */
package mage.sets.magic2013;

import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInOpponentsGraveyard;
import mage.target.common.TargetCardInYourGraveyard;

/**
 *
 * @author jeffwadsworth
 */
public class Spelltwine extends CardImpl<Spelltwine> {
   
    private final static FilterCard filter = new FilterCard("instant or sorcery card from your graveyard");
    private final static FilterCard filter2 = new FilterCard("instant or sorcery card from an opponent's graveyard");

    static {
        filter.add(Predicates.or(
                new CardTypePredicate(CardType.INSTANT),
                new CardTypePredicate(CardType.SORCERY)));
    }
   
    static {
        filter2.add(Predicates.or(
                new CardTypePredicate(CardType.INSTANT),
                new CardTypePredicate(CardType.SORCERY)));
    }

    public Spelltwine(UUID ownerId) {
        super(ownerId, 68, "Spelltwine", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{5}{U}");
        this.expansionSetCode = "M13";

        this.color.setBlue(true);

        // Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
        this.getSpellAbility().addEffect(new SpelltwineEffect());
        this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(filter));
        this.getSpellAbility().addTarget(new TargetCardInOpponentsGraveyard(filter2));
       
    }

    public Spelltwine(final Spelltwine card) {
        super(card);
    }

    @Override
    public Spelltwine copy() {
        return new Spelltwine(this);
    }
}

class SpelltwineEffect extends OneShotEffect<SpelltwineEffect> {

    public SpelltwineEffect() {
        super(Constants.Outcome.PlayForFree);
        staticText = "Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile {this}";
    }

    public SpelltwineEffect(final SpelltwineEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player you = game.getPlayer(source.getControllerId());
        Card cardOne = game.getCard(source.getTargets().get(0).getFirstTarget());
        Card cardTwo = game.getCard(source.getTargets().get(1).getFirstTarget());
        if (you != null) {
            if (cardOne != null) {
                cardOne.moveToExile(null, "Exiled card from your graveyard", source.getId(), game);
                Card copyOne = cardOne.copy();
                copyOne.setControllerId(source.getControllerId());
                you.cast(copyOne.getSpellAbility(), game, true);
            }
            if (cardTwo != null) {
                cardTwo.moveToExile(null, "Exiled card from opponent's graveyard", source.getId(), game);
                Card copyTwo = cardTwo.copy();
                copyTwo.setControllerId(source.getControllerId());
                you.cast(copyTwo.getSpellAbility(), game, true);
            }
            Card spelltwine = game.getCard(source.getSourceId());
            if (spelltwine != null) {
                spelltwine.moveToExile(null, "Exiled Spelltwine", source.getId(), game);
            }
            return true;
        }
        return false;
    }

    @Override
    public SpelltwineEffect copy() {
        return new SpelltwineEffect(this);
    }

}
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Re: Help implementing a card

Postby noxx » 23 Jul 2012, 04:11

Hi,

First of all, the card you cast can't be exiled inside effect because it will go to graveyard on resolution anyway. What you need in such cases is PostResolveEffect to be implemented that will exile it instead.
And for "exile {this}" effects there is PostResolveEffect already created so all you need is just to add:

Code: Select all
this.getSpellAbility().addEffect(ExileSpellEffect.getInstance());
Take a look at Temporal Mastery as an example.

Next is about the cards you target in graveyard, exile and copy.
Whenever you call card.copy() you create exact copy of the card. You don't create a clone copy, but just make another reference to it. So your code exiles the same card, but then you cast it that again according to rules puts it to the graveyard so that's why it looks like the exile effect doesn't work: but it works, the game just puts the same card back to graveyard.

What should be done in such cases is giving new id to the copied card and adding it to the game so it could track it:

Code: Select all
if (cardTwo != null) {
                cardTwo.moveToExile(null, "Exiled card from opponent's graveyard", source.getId(), game);
                Card copyTwo = cardTwo.copy();
                copyTwo.assignNewId();
                copyTwo.setControllerId(source.getControllerId());
                Set<Card> cards = new HashSet<Card>();
                cards.add(copyTwo);
                game.loadCards(cards, source.getControllerId());
                you.cast(copyTwo.getSpellAbility(), game, true);
            }
I'll add method to the Game interface for copying card, so it will be shorter and look like:

Code: Select all
Card copyTwo = game.copyCard(cardTwo, source, newController);
Best Regards,
Noxx
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Re: Help implementing a card

Postby jeffwadsworth » 04 Aug 2012, 03:44

Working on Kederekt Parasite. The following code does not treat the ability as optional. Does anyone see the issue?

The card code:

Code: Select all
/*
 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without modification, are
 *  permitted provided that the following conditions are met:
 *
 *     1. Redistributions of source code must retain the above copyright notice, this list of
 *        conditions and the following disclaimer.
 *
 *     2. Redistributions in binary form must reproduce the above copyright notice, this list
 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 *
 *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
 *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 *  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
 *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 *  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 *  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 *  The views and conclusions contained in the software and documentation are those of the
 *  authors and should not be interpreted as representing official policies, either expressed
 *  or implied, of BetaSteward_at_googlemail.com.
 */
package mage.sets.conflux;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.Constants.TargetController;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.DrawCardOpponentTriggeredAbility;
import mage.abilities.condition.common.ControlsPermanentCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.cards.CardImpl;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;

/**
 *
 * @author jeffwadsworth
 */
public class KederektParasite extends CardImpl<KederektParasite> {

    private static final FilterPermanent filter = new FilterPermanent("red permanent");

    static {
        filter.add(new ColorPredicate(ObjectColor.RED));
        filter.add(new ControllerPredicate(TargetController.YOU));
    }

    public KederektParasite(UUID ownerId) {
        super(ownerId, 48, "Kederekt Parasite", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{B}");
        this.expansionSetCode = "CON";
        this.subtype.add("Horror");

        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
        TriggeredAbility ability = new DrawCardOpponentTriggeredAbility(new DamageTargetEffect(1), true);
        this.addAbility(new ConditionalTriggeredAbility(ability, new ControlsPermanentCondition(filter), "Whenever an opponent draws a card, if you control a red permanent, you may have {this} deal 1 damage to that player."));
    }

    public KederektParasite(final KederektParasite card) {
        super(card);
    }

    @Override
    public KederektParasite copy() {
        return new KederektParasite(this);
    }
}
The trigger class:

Code: Select all
/*
 * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of BetaSteward_at_googlemail.com.
 */
package mage.abilities.common;

import mage.Constants.Zone;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.targetpointer.FixedTarget;

/**
 *
 * @author jeffwadsworth
 */
public class DrawCardOpponentTriggeredAbility  extends TriggeredAbilityImpl<DrawCardOpponentTriggeredAbility> {

    public DrawCardOpponentTriggeredAbility(Effect effect, boolean optional) {
        super(Zone.BATTLEFIELD, effect, optional);
    }

    public DrawCardOpponentTriggeredAbility(final DrawCardOpponentTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.DREW_CARD && !event.getPlayerId().equals(controllerId)) {
            for (Effect effect : this.getEffects()) {
                effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
            }
            return true;
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever an opponent draws a card, " + super.getRule();
    }

    @Override
    public DrawCardOpponentTriggeredAbility copy() {
        return new DrawCardOpponentTriggeredAbility(this);
    }
}
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Re: Help implementing a card

Postby noxx » 14 Aug 2012, 09:27

Do you still need a help with the card or was it finally implemented?

BR,
Noxx
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Re: Help implementing a card

Postby jeffwadsworth » 14 Aug 2012, 18:53

I moved on. It never did work. On a side note, alternative costs text does not display. Example: Firewild Borderpost
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Re: Help implementing a card

Postby noxx » 15 Aug 2012, 06:34

Didn't know about Firewild Borderpost alternative cost not displayed.

Finally commited a failing test for it and made fix for rule text displayed that ignored alternative costs.

Best Regards,
Noxx
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Re: Help implementing a card

Postby cbt33 » 24 Aug 2012, 02:15

I made an attempt at Ali Baba and I'm iffy on these lines.

Code: Select all
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Wall");
   

    static {
        filter.add(new SubtypePredicate("Wall"));
     
    }

Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new TapTargetEffect(), new ColoredManaCost(Constants.ColoredManaSymbol.R));
        ability.addTarget(new TargetCreaturePermanent(filter));
        this.addAbility(ability);
    }
The rest of it is basically Mons's Goblin Raiders save for the imports.

I have no experience with Java only MATLAB but am I on the right track so far?
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Re: Help implementing a card

Postby noxx » 24 Aug 2012, 04:50

cbt33> Yes, it should work this way
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Re: Help implementing a card

Postby Plopman » 27 Aug 2012, 14:06

Hi,
I created some new cards. Can you add it to the main projet. If you want, I can create more cards.
Attachments
Plopman.zip
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Re: Help implementing a card

Postby North » 28 Aug 2012, 05:12

Plopman wrote:Hi,
I created some new cards. Can you add it to the main projet. If you want, I can create more cards.
Thank you Plopman. I'll look over them and commit them to the project.

As for the second part, please do create more cards.
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Re: Help implementing a card

Postby Plopman » 28 Aug 2012, 13:23

I create 10 new cards
Attachments
ULG.zip
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Re: Help implementing a card

Postby North » 28 Aug 2012, 14:01

Plopman wrote:I create 10 new cards
Thank you. I'll add this cards too.
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