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MAGE Join the developers

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Re: MAGE Join the developers

Postby earnshaw1943 » 19 Apr 2017, 09:15

I did do, but I have deleted the project, and re-cloned it again. So I'll do what you say in your last post and make all other necessary changes and fingers crossed it works this time.

Really keen to get the project working as I have never done open source work before and I'm a big Magic fan looking forward to contributing to this fantastic project!!
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Re: MAGE Join the developers

Postby earnshaw1943 » 19 Apr 2017, 10:32

Nah, I've set the Don't Save On Compile for every project and still get a failure on the Mage Sets building. Not sure whether it's NetBeans 8.2 not behaving or something....
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Re: MAGE Join the developers

Postby LevelX » 21 Apr 2017, 05:49

earnshaw1943 wrote:Nah, I've set the Don't Save On Compile for every project and still get a failure on the Mage Sets building. Not sure whether it's NetBeans 8.2 not behaving or something....
Can you post your last error log again?
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Re: MAGE Join the developers

Postby earnshaw1943 » 21 Apr 2017, 09:30

Code: Select all
------------------------------------------------------------------------
Building Mage Sets 1.4.22
------------------------------------------------------------------------

The system is out of resources.
Consult the following stack trace for details.
java.lang.OutOfMemoryError: Java heap space
   
COMPILATION ERROR :

An unknown compilation problem occurred
1 error

Reactor Summary:

Mage Root ......................................... SUCCESS [0.213s]
Mage Framework .................................... SUCCESS [14.352s]
Mage Common Classes ............................... SUCCESS [1.270s]
Mage Sets ......................................... FAILURE [1:49.411s]
Mage Server Plugins ............................... SKIPPED
Mage Player AI .................................... SKIPPED
Mage Deck Constructed ............................. SKIPPED
Mage Deck Limited ................................. SKIPPED
Mage Game Commander Two Player .................... SKIPPED
Mage Game Commander Free For All .................. SKIPPED
Mage Game Free For All ............................ SKIPPED
Mage Game Two Player .............................. SKIPPED
Mage Player Human ................................. SKIPPED
Mage Player AI Minimax ............................ SKIPPED
Mage Player AI.MA ................................. SKIPPED
Mage Tournament Booster Draft ..................... SKIPPED
Mage Tournament Sealed ............................ SKIPPED
Mage Tournament Constructed ....................... SKIPPED
Mage Player AI.DraftBot ........................... SKIPPED
Mage Game Tiny Leaders Two Player ................. SKIPPED
Mage Game Canadian Highlander Two Player .......... SKIPPED
Mage Game Momir Basic Two Player .................. SKIPPED
Mage Server ....................................... SKIPPED
Mage Plugins ...................................... SKIPPED
Mage Counter Plugin ............................... SKIPPED
Mage Client ....................................... SKIPPED
Mage Player AI MCTS ............................... SKIPPED
Mage Server Console ............................... SKIPPED
Mage Tests ........................................ SKIPPED
Mage Updater ...................................... SKIPPED
XMage Stats Web Service ........................... SKIPPED
Mage Verify ....................................... SKIPPED
------------------------------------------------------------------------
BUILD FAILURE
------------------------------------------------------------------------
Total time: 2:05.776s
Finished at: Tue Apr 18 10:42:40 BST 2017
Final Memory: 26M/247M
------------------------------------------------------------------------
Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.5.1:compile (default-compile) on project mage-sets: Compilation failure
An unknown compilation problem occurred
-> [Help 1]

To see the full stack trace of the errors, re-run Maven with the -e switch.
Re-run Maven using the -X switch to enable full debug logging.

For more information about the errors and possible solutions, please read the following articles:

After correcting the problems, you can resume the build with the command
  mvn <goals> -rf :mage-sets
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Re: MAGE Join the developers

Postby LevelX » 21 Apr 2017, 13:35

How much memory has your system?
Which OS?

To which valued did you set the MAVEN_OPS?
To what value is you netbeans_default_options in the [Netbeans]/etc/netbeans.conf file set?

Mine looks like this:
Code: Select all
netbeans_default_options="-J-client -J-Xss2m -J-Xms32m -J-Dapple.laf.useScreenMenuBar=true -J-Dapple.awt.graphics.UseQuartz=true -J-Dsun.java2d.noddraw=true -J-Dsun.java2d.dpiaware=true -J-Dsun.zip.disableMemoryMapping=true"
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Re: MAGE Join the developers

Postby earnshaw1943 » 27 Apr 2017, 08:55

Hi,

Sorry about the delay in getting back to you.

My PC is Windows 7 with 24gb memory.

On Mage Sets my "Build project" and "Clean and Build project" properties are:
Env.MAVEN_OPTS=-Xms2048m -Xmx2048m

I have copied your settings for netbeans_default_options (nothing changed when I tried to build).

Cheers
Simon.
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Re: MAGE Join the developers

Postby LevelX » 27 Apr 2017, 13:28

earnshaw1943 wrote:Hi,

Sorry about the delay in getting back to you.

My PC is Windows 7 with 24gb memory.

On Mage Sets my "Build project" and "Clean and Build project" properties are:
Env.MAVEN_OPTS=-Xms2048m -Xmx2048m

I have copied your settings for netbeans_default_options (nothing changed when I tried to build).

Cheers
Simon.
Looks good so far.

Which java version is installed on your system?

And if you start the build and display the system processes you should see an extra process for java building. Check how much memory this job allocates .
It should look similar to this image and the xms and xmx options should be visible in the detached java process.
Netbeans.jpg



Otherwise I would recommend to uninstall Netbeans & Java and reinstall the bundle.
http://www.oracle.com/technetwork/artic ... 42931.html

And try again.
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Re: MAGE Join the developers

Postby earnshaw1943 » 28 Apr 2017, 09:00

Which version would you install? the 32 or 64bit version?
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Re: MAGE Join the developers

Postby LevelX » 28 Apr 2017, 21:53

earnshaw1943 wrote:Which version would you install? the 32 or 64bit version?
If possible the 64 bit version.
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Re: MAGE Join the developers

Postby Zoletres » 14 Mar 2018, 09:16

Does any have a video or some other way explaining how to get development running on your computer? I've read the guide multiple time, it's not clear! I feel like too many people have written in it, nothing seems to be working for me.
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Re: MAGE Join the developers

Postby cimaxwell » 30 Mar 2020, 23:54

Hello, I am new to the world of game design but have a background in Java. This is the first project I have taken an interest in, and I would love to help any way I can. I will check the git issues, but If I can help with anything on here please let me know.
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Re: MAGE Join the developers

Postby ErikT63 » 30 Apr 2020, 16:17

Hi,

I'm new to java oop and trying to find ways to contribute also. I have spent a couple weeks getting everything set up so I can make changes and try things out. I would love to spend time working together with others new to project (i.e. I need someone who I can ask many dumb questions). If anyone is interested in working together on one of the 'good first issues', please contact me.

So far I haven't been able to do the simple things. I thought correcting punctuation and capitalization errors in rules would be a straight forward task I could do. So far I have not been able to find where the rules text for each card is kept in the code. Is it auto-generated? If so, how to correct things like grammar, spaces and capitalization?

I have also been working on implementing the original owner in the tool tip pop-up. (First on the list, of good first issues). I got stuck trying to get the username from a player UUID. I was probably going about it the wrong way. I thought I should try to add an original owner to the card view class. Then write a method to get the users name by looking up UUIDs from the game session manager. Does this sound like the right idea? Which places in the code should I be looking at?

So yeah, if you want to team up let me know. Or if you have any other advice, I'd be happy to hear it. Thanks!
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