ATQ est kaput! 26 unique cards, 66 total; bringing it from 63,53% to 94.12%.
All that remains are the currently "unimplementable" cards (antes, banding, and cards that need to probe the game history BEFORE they even come into play, so can't use watchers).
More about it in the huge amount of notes I produced whilst going through them. Posting it on the card implementation thread:
viewtopic.php?p=195265#p195265 I'm having trouble trying to Fetch/Pull from Upstream within Netbeans. I try the "from Upstream option" but it insists on getting it from the origin repo. Config file seems right, has the official repo under "Upstream". Any suggestions? My repo is 24 commits behind. =/ Should I do it from the GitHub page?
escplan9 wrote:Marco, now that you have implemented some cards, try to check in on the Bug Report thread
thanks, I see what happened.. gotta add a whole lot of checks, although that last one seems a bit overkill
A player will always tie with itself.. Although the bug was probably on that direct set of the "controllerId", instead of calling an already tested effect that does this for me. (hard to tell now)[Thanks LevelX!
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btw, do "PlayersInRange" also return the calling player?
Anyways, I'll subscribe to that thread, thanks
Oh, regarding debugging, I was going to mention to Dr.Weird that for hairy rules testing, it would be nice to have a way to set up a game situation without having to go through a whole game (and risking not getting to it due to probability). Eventually this could even evolve into automated testing, although it would already speed things up a lot just to have a table we could add any cards anywhere and "resume play" to see how the game behaves. (maybe a cheat mode?)
Fallen Empires, here I come.