Eldritch Moon WIP thread
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Re: Eldritch Moon WIP thread
by LevelX » 10 Jul 2016, 08:11
Working on black cards (staring from the end)
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LevelX - DEVELOPER
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Re: Eldritch Moon WIP thread
by escplan9 » 10 Jul 2016, 19:47
Updated the OP with everything done up to now. Added a notes/discussion section on the set so far and suggested plans on moving forward with where we are now.
Re: Eldritch Moon WIP thread
by ShivaFang » 10 Jul 2016, 22:30
Does the UI really need to be changed at all? You don't need the UI to actually be two large cards side-by-size. Treating it like a special-case transform card (on the one that triggers the transform) and hiding the other card by removing it from all lists and keeping it as a variable on the transformed card should be fine for pretty much every purpose. Yes, the melded cards would be the same size as every other card - but that's literally the easiest way to implement it, and it works mechanically.escplan9 wrote:Emerald has made a lot of progress on Meld but a few roadblocks along the way, specifically with the UI.
Re: Eldritch Moon WIP thread
by emerald000 » 10 Jul 2016, 23:40
That's how it works currently. A future upgrade would be to implement looking at the other face(s) like double-faced cards.ShivaFang wrote:Does the UI really need to be changed at all? You don't need the UI to actually be two large cards side-by-size. Treating it like a special-case transform card (on the one that triggers the transform) and hiding the other card by removing it from all lists and keeping it as a variable on the transformed card should be fine for pretty much every purpose. Yes, the melded cards would be the same size as every other card - but that's literally the easiest way to implement it, and it works mechanically.escplan9 wrote:Emerald has made a lot of progress on Meld but a few roadblocks along the way, specifically with the UI.
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Re: Eldritch Moon WIP thread
by fireshoes » 11 Jul 2016, 03:37
Shadows block cards that move a permanent from the battlefield and then move it to another zone.
SOI:
Eerie Interlude
Essence Flux
Lunarch Inquisitors
EMN:
Identity Thief
Faith Unbroken
Long Road Home
Displace
Incendiary Flow (check for 'if ~ would die, exile instead' replacement effect)
SOI:
Eerie Interlude
Essence Flux
Lunarch Inquisitors
EMN:
Identity Thief
Faith Unbroken
Long Road Home
Displace
Incendiary Flow (check for 'if ~ would die, exile instead' replacement effect)
Re: Eldritch Moon WIP thread
by ShivaFang » 11 Jul 2016, 12:41
Identity Thief is going to be a tricky one - and a good test case. The meld card should be exiled as 2 separate pieces and come back as 2 separate peices.
Re: Eldritch Moon WIP thread
by mlssufan02 » 19 Jul 2016, 14:55
Hi there,
Noticed on mind's dilation, it doesn't trigger the effect of allowing me to cast my opponent's top card--and it doesn't exile the card either, it just sort of goes into magic limbo.
Noticed on mind's dilation, it doesn't trigger the effect of allowing me to cast my opponent's top card--and it doesn't exile the card either, it just sort of goes into magic limbo.
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Re: Eldritch Moon WIP thread
by escplan9 » 19 Jul 2016, 15:27
Use the associated version's bug report thread for this:
viewtopic.php?f=70&t=18799
Mind's Dilation issues should be resolved:
https://github.com/magefree/mage/commit ... 74d1613418
And JUnit tests:
https://github.com/magefree/mage/commit ... aed36b5592
viewtopic.php?f=70&t=18799
Mind's Dilation issues should be resolved:
https://github.com/magefree/mage/commit ... 74d1613418
And JUnit tests:
https://github.com/magefree/mage/commit ... aed36b5592
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