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Auto-starting a Table/Match

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Auto-starting a Table/Match

Postby ShivaFang » 20 Jul 2016, 02:28

I'm having trouble getting the code to auto-start a Table and Match. The goal here is to start a match with computer AIs as soon as a match ends. This is for a genetic algorithm designed to modify decks to find decks that win most often. I already have it set up so that the the AIs use random decks (which will be changed to decks that win most often)

In the endGame code I have something like this - which isn't working for me;
Code: Select all
if (checkIfMatchEnds){
// create a new match
              MatchOptions edt = this.getOptions();
              try {
               EvolvingDuelMatch m = new EvolvingDuelMatch(edt);
               /*for (OmniDeck deck:setDecks.values()){
                  m.addPlayer(new MonteCarloPlayer2("comp", RangeOfInfluence.ALL, 10), deck);
               }*/
               
               List<String> playerTypes = new ArrayList<String>();
               playerTypes.add("Computer - montecarlo");
               playerTypes.add("Computer - montecarlo");
               
               DeckValidator dv = DeckValidatorFactory.getInstance().createDeckValidator(this.getOptions().getGameType());
 
               Table T = new Table(UUID.randomUUID(),this.getOptions().getGameType(),"Evolving Duel","",dv, playerTypes,
                     TableRecorderImpl.getInstance(), m);
               T.initGame();
                
                
                
            } catch (GameException e) {
               // TODO Auto-generated catch block
               e.printStackTrace();
            }
}
Getting the table to show up on the list in the client so I can observe would be nice - but not required.
ShivaFang
 
Posts: 101
Joined: 25 Jun 2016, 01:15
Has thanked: 26 times
Been thanked: 3 times

Re: Auto-starting a Table/Match

Postby ShivaFang » 20 Jul 2016, 13:57

I figured maybe I need a room and a tablemanager, so I tried this. Still no joy.

BTW EvolvingDuelMatch is a variation of the TwoPlayerMatch but with all the code I need to select random decks and evolve them when the match is over. It's the class that I'm doing this in, too.

Code: Select all
EvolvingDuelMatch m = new EvolvingDuelMatch(edt);               
               
               List<String> playerTypes = new ArrayList<String>();
               playerTypes.add("Computer - montecarlo");
               playerTypes.add("Computer - montecarlo");
               
               DeckValidator dv = DeckValidatorFactory.getInstance().createDeckValidator(this.getOptions().getGameType());

               
               EvolvingRoom R = new EvolvingRoom();

               this.getOptions().getPlayerTypes().clear();
               this.getOptions().getPlayerTypes().add("Computer - montecarlo");
               this.getOptions().getPlayerTypes().add("Computer - montecarlo");
               
               UUID own = playerOwner;

               TableView tv = R.createTable(this.getOptions());
                              
               Player pl;
               /*
               for (OmniDeck deck:setDecks.values()){
                  pl = new MonteCarloPlayer2("random",RangeOfInfluence.ALL,10);
                  TableManager.getInstance().addPlayer(pl.getId(), tableId, pl, "Computer - montecarlo", deck);
               }*/
               
               
               TableManager.getInstance().startMatch(own, R.getRoomId(), tv.getTableId());
ShivaFang
 
Posts: 101
Joined: 25 Jun 2016, 01:15
Has thanked: 26 times
Been thanked: 3 times

Re: Auto-starting a Table/Match

Postby ShivaFang » 21 Jul 2016, 14:01

OKay, well, I got it to work. It's super janky but it's functional. I can't observe the games (other than what I print to console) but it gets the job done.

If anyone else needs this for any reason I'll stick the code here. I had to create my own room extnding GameRoomImpl. You'll probably also need your own match to call it and remove the tables and matches from the GameManager.

Code: Select all
 public TableView createTable(MatchOptions options, Deck deck) throws MageException
     {
       Table table = TableManager.getInstance().createTable(getRoomId(), null, options);
       Seat[] seats = table.getSeats();
      
       UUID tableId = table.getId();
      
       for (int n =0; n<seats.length; n++){
          seats[n].setPlayer(new MonteCarloPlayer2("random", RangeOfInfluence.ALL, 10));
       }
      
       this.tables.put(table.getId(), table);
      
       TableController tc = TableManager.getInstance().getController(tableId);
      
      
      
      Player pl;
      
      table.setState(TableState.STARTING);
      startGame(tc, deck);
       return new TableView(table);
     }
   
    private void startGame(TableController tc, Deck deck) throws MageException{
       UUID choosingPlayerId = null;
       
            Match match = tc.getMatch();
            Table table = tc.getTable();
         
            if (match instanceof EvolvingDuelMatch)   ((EvolvingDuelMatch)match).table = table;
            
         

            ConcurrentHashMap<UUID, UUID> userPlayerMap = new ConcurrentHashMap<UUID, UUID>();

          for (Seat s : table.getSeats()){
             //tc.joinTable(s.getPlayer().getId(), deck.getName(), "Computer - montecarlo", 10, deck.getDeckCardLists(), "");
               userPlayerMap.put(s.getPlayer().getId(), s.getPlayer().getId());
               match.addPlayer(s.getPlayer(), deck);
            }
           table.initGame();

               match.startGame();
              
               GameOptions gameOptions = new GameOptions();
               gameOptions.rollbackTurnsAllowed = match.getOptions().isRollbackTurnsAllowed();
               match.getGame().setGameOptions(gameOptions);
              
           try {
              

             GameManager.getInstance().createGameSession(match.getGame(), userPlayerMap, table.getId(), choosingPlayerId, gameOptions);
              
                }
             catch (Exception ex)
             {
               //logger.fatal("Error starting game table: " + this.table.getId(), ex);
               if (table != null) {
                 TableManager.getInstance().removeTable(table.getId());
               }
               if (match != null)
               {
                 Game game = match.getGame();
                 if (game != null) {
                   GameManager.getInstance().removeGame(game.getId());
                 }
               }
             }
          
            
          
    }
ShivaFang
 
Posts: 101
Joined: 25 Jun 2016, 01:15
Has thanked: 26 times
Been thanked: 3 times


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