Re: Help implementing a card
Isn't the obvious solution to code it in a normal text editor instead of an IDE? The java compiler accepts Override as a class name without any complaints.EvilGeek wrote:Still stuck on this.
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Isn't the obvious solution to code it in a normal text editor instead of an IDE? The java compiler accepts Override as a class name without any complaints.EvilGeek wrote:Still stuck on this.
public class RebelInformer extends CardImpl {
private static final FilterStackObject filterWhite = new FilterStackObject("white spells or abilities from white sources");
private static final FilterPermanent filterRebel = new FilterPermanent("nontoken Rebel");
static {
filterWhite.add(new ColorPredicate(ObjectColor.WHITE));
filterRebel.add(Predicates.not(new TokenPredicate()));
filterRebel.add(new SubtypePredicate("Rebel"));
}
public RebelInformer(UUID ownerId) {
super(ownerId, 75, "Rebel Informer", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{B}");
this.expansionSetCode = "PCY";
this.subtype.add("Human");
this.subtype.add("Mercenary");
this.subtype.add("Rebel");
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// Rebel Informer can't be the target of white spells or abilities from white sources.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeTargetedSourceEffect(filterWhite, Duration.WhileOnBattlefield)));
// {3}: Put target nontoken Rebel on the bottom of its owner's library.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PutOnLibraryTargetEffect(false), new GenericManaCost(3));
ability.addTarget(new TargetPermanent(filterRebel));
this.addAbility(ability);
}
public RebelInformer(final RebelInformer card) {
super(card);
}
@Override
public RebelInformer copy() {
return new RebelInformer(this);
}
}You need to use a FilterObject instead of a FilterStackObject.fireshoes wrote:I made Mercenary Informer and Rebel Informer. They are correctly not able to be targeted by spells of the color specified, but I am able to target them with abilities of that color (e.g. Oblivion Ring on Rebel Informer). I used Gaea's Revenge as a template, just changing the color predicate to white (or black) from not green. Gaea's Revenge correctly can't be targeted by Oblivion Ring though, so I'm not sure what the problem is.
Looks like Gaea's Revenge can't be targeted by abilities from green sources either, so it is a bug.fireshoes wrote: Gaea's Revenge correctly can't be targeted by Oblivion Ring though, so I'm not sure what the problem is.
Is it ok to change CantBeTargetedSourceEffect from FilterStackObject to FilterObject then?LevelX wrote:You need to use a FilterObject instead of a FilterStackObject.
No forget what I said.fireshoes wrote:Is it ok to change CantBeTargetedSourceEffect from FilterStackObject to FilterObject then?LevelX wrote:You need to use a FilterObject instead of a FilterStackObject.
I did the changes. And it was indeed neccessary to change CantBeTargetedSourceEffect from FilterStackObject to FilterObject.fireshoes wrote:Is it ok to change CantBeTargetedSourceEffect from FilterStackObject to FilterObject then?LevelX wrote:You need to use a FilterObject instead of a FilterStackObject.
I guess there is no special handling yet.emerald000 wrote:Is there a way for the test player to activate a "floating" special action, like with Enraging Licid? activateAbility() doesn't work and I couldn't find anything specific to special actions.
public class AtalyaSamiteMaster extends CardImpl {
public AtalyaSamiteMaster(UUID ownerId) {
super(ownerId, 4, "Atalya, Samite Master", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
this.expansionSetCode = "INV";
this.supertype.add("Legendary");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// {X}, {tap}: Choose one - Prevent the next X damage that would be dealt to target creature this turn;
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventDamageToTargetEffect(Duration.EndOfTurn, new ManacostVariableValue()), new ManaCostsImpl("{X}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
// or you gain X life. Spend only white mana on X.
Mode mode = new Mode();
mode.getEffects().add(new GainLifeEffect(new ManacostVariableValue()));
ability.addMode(mode);
this.addAbility(ability);
}
public AtalyaSamiteMaster(final AtalyaSamiteMaster card) {
super(card);
}
@Override
public AtalyaSamiteMaster copy() {
return new AtalyaSamiteMaster(this);
}
}
You can use dynamicValue.calculate(Game game, Ability sourceAbility, Effect effect).fireshoes wrote:Is there a simple conversion from a dynamic value to an int? Working on Atalya, Samite Master. I can use ManacostVariableValue for GainLifeEffect, but not PreventDamageToTargetEffect.
public class SkittishValesk extends CardImpl {
public SkittishValesk(UUID ownerId) {
super(ownerId, 231, "Skittish Valesk", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{6}{R}");
this.expansionSetCode = "ONS";
this.subtype.add("Beast");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new SkittishValeskEffect(), TargetController.YOU, false));
// Morph {5}{R}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{5}{R}")));
}
public SkittishValesk(final SkittishValesk card) {
super(card);
}
@Override
public SkittishValesk copy() {
return new SkittishValesk(this);
}
}
class SkittishValeskEffect extends OneShotEffect {
public SkittishValeskEffect() {
super(Outcome.Damage);
staticText = "flip a coin. If you lose the flip, turn {this} face down";
}
public SkittishValeskEffect(SkittishValeskEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
if (controller.flipCoin(game)) {
return true;
} else {
new BecomesFaceDownCreatureEffect(Duration.Custom, BecomesFaceDownCreatureEffect.FaceDownType.MANUAL).apply(game, source);
return true;
}
}
return false;
}
@Override
public SkittishValeskEffect copy() {
return new SkittishValeskEffect(this);
}
}Just use this:fireshoes wrote:The turn face down part isn't working on this. Any suggestions? The other cards that use it do so with activated abilities instead of a triggered ability. I also tried it as
game.addEffect(new BecomesFaceDownCreatureEffect(Duration.Custom, BecomesFaceDownCreatureEffect.FaceDownType.MANUAL), source);
- Code: Select all
public class SkittishValesk extends CardImpl {
public SkittishValesk(UUID ownerId) {
super(ownerId, 231, "Skittish Valesk", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{6}{R}");
this.expansionSetCode = "ONS";
this.subtype.add("Beast");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new SkittishValeskEffect(), TargetController.YOU, false));
// Morph {5}{R}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{5}{R}")));
}
public SkittishValesk(final SkittishValesk card) {
super(card);
}
@Override
public SkittishValesk copy() {
return new SkittishValesk(this);
}
}
class SkittishValeskEffect extends OneShotEffect {
public SkittishValeskEffect() {
super(Outcome.Damage);
staticText = "flip a coin. If you lose the flip, turn {this} face down";
}
public SkittishValeskEffect(SkittishValeskEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
if (controller.flipCoin(game)) {
return true;
} else {
new BecomesFaceDownCreatureEffect(Duration.Custom, BecomesFaceDownCreatureEffect.FaceDownType.MANUAL).apply(game, source);
return true;
}
}
return false;
}
@Override
public SkittishValeskEffect copy() {
return new SkittishValeskEffect(this);
}
}
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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* permitted provided that the following conditions are met:
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package mage.sets.onslaught;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.MorphAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author fireshoes
*/
public class SkittishValesk extends CardImpl {
public SkittishValesk(UUID ownerId) {
super(ownerId, 231, "Skittish Valesk", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}");
this.expansionSetCode = "ONS";
this.subtype.add("Beast");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new SkittishValeskEffect(), TargetController.YOU, false));
// Morph {5}{R}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{5}{R}")));
}
public SkittishValesk(final SkittishValesk card) {
super(card);
}
@Override
public SkittishValesk copy() {
return new SkittishValesk(this);
}
}
class SkittishValeskEffect extends OneShotEffect {
public SkittishValeskEffect() {
super(Outcome.Damage);
staticText = "flip a coin. If you lose the flip, turn {this} face down";
}
public SkittishValeskEffect(SkittishValeskEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null
&& permanent != null
&& !controller.flipCoin(game)) {
return permanent.turnFaceDown(game, source.getControllerId());
}
return false;
}
@Override
public SkittishValeskEffect copy() {
return new SkittishValeskEffect(this);
}
}