Re: Help implementing a card
Just having a quick look at your posts and I should mention that you're getting what I said wrong. Go back and read what I said one more time. Basically, when a card says "do X and then Y" it's still all part of one effect and ability, with no pause in between.escplan9 wrote:So perhaps I misunderstand the "then" clause. As DoctorWeird mentioned, I should be able to react after the first part of the effect is done, before the "then" clause. For instance, I'll try to use an activated ability of Nantuko Husk after Scion creates a token, but before the then clause of populating. I'm unable to and am forced to choose a token to populate.
To put it in other terms, Cacodemon's ability should be only one instance showing up on the stack, not two separate ones for destroying and then tapping. No player should be able to play or respond in any way between the destroying and the tapping. Let's say the Cacodemon destroyed creatures that have abilities that trigger on death, like Abyssal Gatekeeper; The Gatekeeper's ability would only show up on the stack after the Cacodemon had already tapped the creatures too. The ability is all done in one go.Doctor Weird wrote:
- | Open
Think of it the same way as cards that let you search your library for something, they all say "(...)put it into your hand. Then shuffle your library." This simply means you shuffle after searching (obviously), but it doesn't mean that anything can be played in between searching and shuffling, right? Otherwise why wouldn't people search for a card with a Demonic Tutor and then use an Ancestral Recall to draw three cards they left on top of their deck before being forced to shuffle?
To recap:
- Cast Dread Cacodemon
- Dread Cacodemon successfully resolves and enters the battlefield
- Dread Cacodemon's ETB ability triggers and goes on the stack (one single instance on the stack, not two) IF it was cast from hand. If it was not then the ability will not even trigger at all.
- "When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control." is now on the stack and the active player receives priority to play spells or abilities, followed by the other players, as normal.
- Once anything that might have been played in response to the ETB trigger resolves the Cacodemon's ability is now finally going to happen and all creatures you don't control die and the ones you do control that are not the Dread Cacodemon that triggered this ability are tapped, no breaks here.