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Modding tests (what changed from 2014, what didn't)

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Re: Modding tests (what changed from 2014, what didn't)

Postby Tejahn » 18 Jul 2015, 22:10

Thanks! I'll go ahead and try to code the ones you suggested. You have definitely saved me some time.
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Re: Modding tests (what changed from 2014, what didn't)

Postby alkatraz91 » 25 Jul 2015, 20:15

i am not good at english so i am sorry..so now we can have the AI cards or not?hope for yes...and if it is..how to add the AI cards? thanks.
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Re: Modding tests (what changed from 2014, what didn't)

Postby thefiremind » 25 Jul 2015, 20:22

alkatraz91 wrote:i am not good at english so i am sorry..so now we can have the AI cards or not?hope for yes...and if it is..how to add the AI cards? thanks.
Use the links on this post:
viewtopic.php?f=117&t=14839&start=195#p180563
and make sure to add the signature check disabler you find here:
viewtopic.php?f=99&t=17258
in your DotP2015 installation folder.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
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Re: Modding tests (what changed from 2014, what didn't)

Postby alkatraz91 » 25 Jul 2015, 20:38

thefiremind wrote:
alkatraz91 wrote:i am not good at english so i am sorry..so now we can have the AI cards or not?hope for yes...and if it is..how to add the AI cards? thanks.
Use the links on this post:
viewtopic.php?f=117&t=14839&start=195#p180563
and make sure to add the signature check disabler you find here:
viewtopic.php?f=99&t=17258
in your DotP2015 installation folder.
so fast thanks.now i try. there isn't any custom card added?
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Re: Modding tests (what changed from 2014, what didn't)

Postby Tejahn » 28 Jul 2015, 00:32

Graveyard Shadow Effect.png
Graveyard Shadow Effect


I have some quick questions. What is creating the 'Shadow Effect' in the screenshot above that darkens the entire illustration of cards in a graveyard? Is it the same one that causes a persona to 'lose color' when it's another players turn? And if so, how can I disable those effects? I never did like the fact that the game forces a persona to 'lose its color'. I understand that it's done as an indicator to visibly know whose turn it is.

The illustration becomes visible again after a choice is made.
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Re: Modding tests (what changed from 2014, what didn't)

Postby sweetLu » 28 Jul 2015, 01:17

IIRC the game grays out cards that do not fit the query for whateverI you are searching. I'd assume the other cards in your graveyard are non creatures. This is a feature of the game. I don't know of a way to change it
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Re: Modding tests (what changed from 2014, what didn't)

Postby Tejahn » 28 Jul 2015, 01:34

You're correct. That was the only creature in the graveyard. And I'll look inside the folders to find the images. Thanks for the quick response.
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Re: Modding tests (what changed from 2014, what didn't)

Postby GrovyleXShinyCelebi » 20 Aug 2015, 02:28

So, a couple of things that I noticed don't work/have changed from M2015 to Origins:

-Deck searching, at least for basic lands like Evolving Wilds or Traumatic Visions, now gets stuck after selecting the land and clicking "confirm".
-Unblockable is broken. I suppose CHARACTERISTIC_UNBLOCKABLE was changed to something else.
-Annihilator is broken. I suspect a change with how the ChooseItems set of functions work in Origins.
-Enchantment Artifacts like Bident of Thassa have a bugged template.
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