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Re: Modding tests (what changed from 2014, what didn't)

PostPosted: 18 Jul 2015, 22:10
by Tejahn
Thanks! I'll go ahead and try to code the ones you suggested. You have definitely saved me some time.

Re: Modding tests (what changed from 2014, what didn't)

PostPosted: 25 Jul 2015, 20:15
by alkatraz91
i am not good at english so i am sorry..so now we can have the AI cards or not?hope for yes...and if it is..how to add the AI cards? thanks.

Re: Modding tests (what changed from 2014, what didn't)

PostPosted: 25 Jul 2015, 20:22
by thefiremind
alkatraz91 wrote:i am not good at english so i am sorry..so now we can have the AI cards or not?hope for yes...and if it is..how to add the AI cards? thanks.
Use the links on this post:
viewtopic.php?f=117&t=14839&start=195#p180563
and make sure to add the signature check disabler you find here:
viewtopic.php?f=99&t=17258
in your DotP2015 installation folder.

Re: Modding tests (what changed from 2014, what didn't)

PostPosted: 25 Jul 2015, 20:38
by alkatraz91
thefiremind wrote:
alkatraz91 wrote:i am not good at english so i am sorry..so now we can have the AI cards or not?hope for yes...and if it is..how to add the AI cards? thanks.
Use the links on this post:
viewtopic.php?f=117&t=14839&start=195#p180563
and make sure to add the signature check disabler you find here:
viewtopic.php?f=99&t=17258
in your DotP2015 installation folder.
so fast thanks.now i try. there isn't any custom card added?

Re: Modding tests (what changed from 2014, what didn't)

PostPosted: 28 Jul 2015, 00:32
by Tejahn
Graveyard Shadow Effect.png
Graveyard Shadow Effect


I have some quick questions. What is creating the 'Shadow Effect' in the screenshot above that darkens the entire illustration of cards in a graveyard? Is it the same one that causes a persona to 'lose color' when it's another players turn? And if so, how can I disable those effects? I never did like the fact that the game forces a persona to 'lose its color'. I understand that it's done as an indicator to visibly know whose turn it is.

The illustration becomes visible again after a choice is made.

Re: Modding tests (what changed from 2014, what didn't)

PostPosted: 28 Jul 2015, 01:17
by sweetLu
IIRC the game grays out cards that do not fit the query for whateverI you are searching. I'd assume the other cards in your graveyard are non creatures. This is a feature of the game. I don't know of a way to change it

Re: Modding tests (what changed from 2014, what didn't)

PostPosted: 28 Jul 2015, 01:34
by Tejahn
You're correct. That was the only creature in the graveyard. And I'll look inside the folders to find the images. Thanks for the quick response.

Re: Modding tests (what changed from 2014, what didn't)

PostPosted: 20 Aug 2015, 02:28
by GrovyleXShinyCelebi
So, a couple of things that I noticed don't work/have changed from M2015 to Origins:

-Deck searching, at least for basic lands like Evolving Wilds or Traumatic Visions, now gets stuck after selecting the land and clicking "confirm".
-Unblockable is broken. I suppose CHARACTERISTIC_UNBLOCKABLE was changed to something else.
-Annihilator is broken. I suspect a change with how the ChooseItems set of functions work in Origins.
-Enchantment Artifacts like Bident of Thassa have a bugged template.