In the
Tejahn - How I manually add cards link I explained the few minor changes that need to be made and how to make them. I didn't reiterate those changes here in the above post since I provided the link. But I suppose I should have for more clarity. If anyone is going to use WADs, it's important to make sure they follow the same structure as the official ZEDs. Folders and their content in a WAD must be identical to how folders and content are arranged in ZEDs.
The best starting point and the one I use is
thefiremind's 2015 Mod. I included a slight explaination
here also after authenticating that
Avalanche Tusker works. I do apologize for assuming that any modder would gravitate towards
thefiremind's 2015 Mod but from my experience TFM always provides the first initiation mods to help beginners and veterans. An example of such is his reply that provided a starting file in the topic
Hey! How about a begginers guide 2013?I hope this clears up any confusion concerning content structure. And be sure to follow his
Modding tests (what changed from 2014, what didn't) topic. Myself and others will be posting the results of our test in that thread.
EDIT: Concerning XMLs, below are the two discoveries TFM is referring to. XMLs that use such will need to be updated.
thefiremind wrote:[*]Layer 4 is now called 4B. Be sure to change it when you port a DotP2014 card, or it won't work.
[*]card:Reveal() doesn't exist anymore: now the cards to reveal need to be put in a chest and then you call player:RevealToMe(chest).
I also erroneously assumed others had read this as well. There are probably more things we've not noticed also but so far all the cards I've tested work.
I'll look at official and unofficial cards from both games using an XML comparison app to highlight the differences. That way, we can narrow down the differences.