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magic 2015 custom cards?!?

PostPosted: 21 Aug 2015, 08:05
by Nick26
Hi guys,
I recently saw a video on youtube of people playing magic 2015 (offline mode) with planeswalkers and a lot of new cards like Emrakul, shocklands or cards from last expansion sets. Can someone please tell me how do I get these cards and make them work? I can't even unlock AI cards ^^"

Re: magic 2015 custom cards?!?

PostPosted: 21 Aug 2015, 21:44
by GrovyleXShinyCelebi
To unlock AI cards:

Put the files from these downloads in your Magic 2015 directory (same place where the .exe file is in):
http://www25.zippyshare.com/v/T3OQ4hqc/file.html
https://dl.dropboxusercontent.com/u/497 ... dx9_43.dll

(If you have the expansion):
http://www68.zippyshare.com/v/oeAbS3QP/file.html.

After downloading these you should be good to go for other mods on DOTP 2015.

Re: magic 2015 custom cards?!?

PostPosted: 13 Sep 2015, 11:15
by wenzidehaijiao
Thank you very much! I have tried these files, they are great. There are more cards in DATA_050 than DATA_051~
But there is a obvious bug that landcards——Plains, Forest and Mountain will be replaced by other landcards——Godless Shrine, Bayou and Blood Crypt. And they can't be edited anymore if I use DATA_050. However, it's ok when I use DATA_051.
I do not know how to fix it. I am also not allowed to post any images or links because I am a new user. So, would you please spend some time checking DATA_050 and fixing it? I would appriciate it very much, thank you!

Re: magic 2015 custom cards?!?

PostPosted: 29 Feb 2016, 22:01
by rmlehnemann
I found a solution, you need open The file Data_50.wad and Data_51.wad, and remove a few terrains from the lists, and The bug is fixed ;)

Re: magic 2015 custom cards?!?

PostPosted: 09 Mar 2016, 21:20
by Mulsiphix
rmlehnemann wrote:I found a solution, you need open The file Data_50.wad and Data_51.wad, and remove a few terrains from the lists, and The bug is fixed ;)
Can you go over exactly what you did to fix this problem? Also, does this fix affect the rest of the game or existing card base in any way?

Re: magic 2015 custom cards?!?

PostPosted: 25 Mar 2018, 19:47
by nayozzz
ai cards unlock + booster cards (non foil) + fix

needed to delete 5 lands

bayou
godless shrine
blood crypt
sacred foundry
tropical island

file mod uploaded, unzip in game folder

Re: magic 2015 custom cards?!?

PostPosted: 05 Apr 2018, 12:24
by DamSF
nayozzz wrote:ai cards unlock + booster cards (non foil) + fix

needed to delete 5 lands

bayou
godless shrine
blood crypt
sacred foundry
tropical island

file mod uploaded, unzip in game folder
Is it possible to modify the cards in this pack? Like changing mana costs, power?

Re: magic 2015 custom cards?!?

PostPosted: 21 Nov 2018, 20:35
by josupport
nayozzz wrote:ai cards unlock + booster cards (non foil) + fix

needed to delete 5 lands

bayou
godless shrine
blood crypt
sacred foundry
tropical island

file mod uploaded, unzip in game folder
Thanks for the great job mate! However I have a problem using the new cards: they appear all greyed in my cards collection and I'm not able to use them in my decks. Moreover, when I check cards infos it tells me "This card is found on Innistrad", but I had already explored all Innistrad, and exploring it again does not give me any more booster pack. How can I unlock these cards in order to use them in my decks? Thanks a lot!

Edit: in my profile screen it tells me I have unlocked 1235 (which are the standard game full unlock) over 3292 (which is the new total adding your mod's cards)

Re: magic 2015 custom cards?!?

PostPosted: 25 May 2020, 00:39
by GamerXYZ0
Awesome, made sure to immediately download this :) Unfortunately, seems I don't have 4 copies of each card. For example, I only have 2x Honor of the Pure, even though there's an AI using 4 copies of it. Is this supposed to happen? And how to fix it?

EDIT: I've discovered that the 5 excluded Lands are playable with a small edit. In DATA_000, go to Cards, then open 1 of those Lands (you need to do this for all 5 of course). Find the following lines and delete them:

Code: Select all
  <SUB_TYPE metaname="(basic land)" />
  <SUB_TYPE metaname="(basic land)" />
For instance, the lines you need to remove from Bayou look like:

Code: Select all
  <SUB_TYPE metaname="Swamp" />
  <SUB_TYPE metaname="Forest" />
This does mean they won't count as those Basic Lands anymore though, so Bayou won't add to Corrupt's damage anymore for example. Not that it matters much since you couldn't use those for Corrupt etc in the first place as they were unplayable, but maybe there are some AI decks this will have an effect on.

Re: magic 2015 custom cards?!?

PostPosted: 01 Sep 2020, 10:45
by Dude555
Both links are broken and I can't find this anywhere else.
When I google search magic 2015 custom cards, this is the only result possible, as the rest is but apk for android and I don't play this game on android but pc

Re: magic 2015 custom cards?!?

PostPosted: 02 Sep 2020, 10:42
by RiiakShiNal
Dude555 wrote:Both links are broken and I can't find this anywhere else.
When I google search magic 2015 custom cards, this is the only result possible, as the rest is but apk for android and I don't play this game on android but pc
I don't have the DATA_51.wad mentioned and the files I do have might be out-of-date, but I have attached what I have of the mentioned files.

Re: magic 2015 custom cards?!?

PostPosted: 22 Mar 2023, 05:19
by drovil
Quite late, but here's another version of Data_050.wad and Data_051.wad for those who need them. :)

Re: magic 2015 custom cards?!?

PostPosted: 30 Jul 2023, 21:58
by Alcazzar
I've been looking at the other threads on this forum about getting WADs from DOTP2014 into 2015.

Has anyone have a process for creating their own WADs and dropping them in the directory along with the signature check disabler .dll that's included in this thread?