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Magic Duels tests and results

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Re: Magic Duels tests and results

Postby Tejahn » 10 Jan 2016, 16:36







SUCCESS!!!
That worked! Thanks spirolone!
The screenshots above show the following subtypes: Hag, Lammasu, Nautilus, Nymph, and Zubera.
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Re: Magic Duels tests and results

Postby Tejahn » 10 Jan 2016, 18:17



My experiments continues. I managed to put the Lorwyn 'Rare' symbol on Jace Beleren. I wish I could have found a better vector. Perhaps I should have edited the color to illuminate it better.
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Re: Magic Duels tests and results

Postby thefiremind » 11 Jan 2016, 09:44

Sorry for not having thought about that before. Well, at least now we know in case future modders need the same advice. :)
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Re: Magic Duels tests and results

Postby Tejahn » 11 Jan 2016, 13:33

Indeed. You may want to update the first page. Now then, I'm interested in converting for iOS. Are there any tutorials?
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Re: Magic Duels tests and results

Postby Tejahn » 24 Jan 2016, 18:47

Angelic Overseer - Regular card.jpg
Angelic Overseer - Regular card

In the Deck Builder and Card Collection screen the card appears normal. But during a battle it 'transforms' when I zoom in on it. Erasing the animation tag from the XML disables the 'transformation'. Is the a way to disable the blur effect of the background? I would really like to see the entire HUD clearly. I'm not sure why the developers decided to make the card highlighted the 'focal point'.

EDIT 1: I copied the Angelic Overseer XML and TDX as well as the ANIMATED_ILLUSTRATIONS folder from DOPT 2014 with the ANGELIC_OVERSEER.bik into my Mod following the correct paths to visually achieve the full art effect that is rendered by zooming in.

EDIT 2: I also noticed that in the TEXTURES folder for DOTP 2014 that there is a folder called ANIMATIONTEXTURES not present in Magic Duels. The ANIMATED_ILLUSTRATIONS folder was not present also.

Angelic Overseer - Animation works.jpg
Angelic Overseer - Animation works

The animation for Angelic Overseer works fine but the art rotates and fills the entire frame. I remember in this thread (Tejahn) Custom Card Frames I was able to rotate the art 90 degrees and it appeared correctly in the game. Can this method be used to create Planeswalker cards by creating a still animation of their entire card and having them 'transform' in a similar way? In a thread started by Chakan I confirmed that we can edit existing card frames to make them appear in game. The effect of making the cards display the full art sideways can be achieved by simply removing the card frame TDXs from the game folder or by erasing the frame image until it's blank and saving it. The game will then place the card inside the black border regardless but in a 'Vertical' way. I found this quite interesting and wanted to implement an idea I called 'Play Horizontal'. I explained some ideas here Tejahn expains his Play Horizontal concept. By following this link (Tejahn) Custom Card Frames and looking at Deathgaze Cockatrice and Riptide Chimera you will see that I was able to 'rotate' the art 90 degrees so that it displays 'Vertically' in the correct upright position.

Lastly, I know the ability to 'Play Horizontal' is there because cards can enter the battlefield tapped and be made to not untap and still be able to block. An example would be Masako the Humorless which was officially added to to DOTP 2014. However, I didn't know if there was a way to add highlight but I now know how to change the color of the text to make the card information easily readable. An example can be found here (Tejahn) Color-related changes are possible. Every part of the card can be given a different color. This applies to Card Name, Type, Supertype, Subtype, Card Text, and Flavor Text to name a few. Another problem concerning 'Play Horizontal' is that I would have to find a way to make the text of the cards display 'Horizontally' while moving the P/T box to the bottom right side of the creature cards. I saw in an XML file how certain numbers are used to position text and mana cost, maintain their font size, and the placement of the P/T boxes but I never did any experimenting. I may start testing this idea again since I was able to make cards in your 'Hand', 'Library', 'Exile', and the 'Graveyard' become 'Horizontal'.

EDIT: How does DOTP 2014 read card animation without transforming the card into full art as seen in the screenshots of Angelic Overseer above? Which files (such as .LOL, .XML, etc) are used to make the animation play without removing the card frame and 'transforming' the card into full art as seen in the screenshot above?

Angelic Overseer - Highlighted in hand.jpg
Angelic Overseer - Highlighted in hand

I noticed that when Angelic Overseer is highlight in your hand the black border becomes transparent. Can any speculate as to why this happens?

Angelic Overseer - Cast without zooming in on the card.jpg
Angelic Overseer - Cast without zooming in on the card

This screenshot proves that the art and card frame will remain 'normal' as long as I don't 'zoom in' on the card. Also, thanks Gideon, Ally of Zendikar for becoming 'Human' and making 'Angels' 'Hexproof' and 'Indestructible'. I'm not sure why your not counted as a 'Human' anyway. But I suppose this is due to 'Mechanics'.

Invalid Deck.jpg
Invalid Deck

During my test I noticed that you must have a minimum of lands corresponding to the total number of mana symbols in your deck. Typically, decks require at least 16 lands or you will receive a message telling you that your deck is invalid. Can someone create a program we can drop into our Magic Duels directory that can disable this limitation? Speaking of which, I've still not been successful when trying to use Spirolone's Duels - Profile Editing utility to disable or circumvent the rarity limitation. I just change the rarity of cards I use to 'common'.
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Re: Magic Duels tests and results

Postby spirolone » 24 Jan 2016, 23:37

Tejahn wrote:...
Speaking of which, I've still not been successful when trying to use Spirolone's Duels - Profile Editing utility to disable or circumvent the rarity limitation. I just change the rarity of cards I use to 'common'.
What do you mean with "rarity limitation"? I think game looks at "rarity" of a card only when it unlocks cards in starter box. You could unlock till to 7 cards of any by editing profile. Furthermore, you could create decks with any number of any card, even if not using in-game deck builder...
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Re: Magic Duels tests and results

Postby Tejahn » 25 Jan 2016, 05:21

I'm aware that rarity has always been related to how often a card will probably appear in booster packs. I mean that I'm having trouble understanding how to use the tool to get around the rarity limit. I'm still learning the ways to mod Magic Duels but I am able to use any number of cards. For example, with Ulamog, the Ceaseless Hunger I created a duplicate of the official card, change the name of the XML, and set the rarity to common so I can put up to four copies in my deck. I also used this method to create several copies of Shadowborn Apostle and put as many in my deck as I want. I highlighted the duplicate card I created in the screenshot above. The one on the left is the duplicate with the rarity set to common so I can add up to four of it in my deck. The one on the right is the official card and it's obviously Mythic Rare so only one is available to be put in a deck.

As far as a tool, I was asking if anyone was working on a utility that would allow us to add a number of cards to our deck similar to how the game permits us to add up to 100 lands. I actually want the cards to retain their official rarity and still be able to put up to four copies of it in my deck.

Perhaps your tool actually does what I'm requesting. I just don't know what I'm doing. By the way spirolone, thanks for everything! Your hard work and constant support helps us continue our favorite pastime.
Last edited by Tejahn on 25 Jan 2016, 23:11, edited 2 times in total.
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Re: Magic Duels tests and results

Postby spirolone » 25 Jan 2016, 07:31

Tejahn wrote:As far as a tool, I was asking if anyone was working on a utility that would allow us to add a number of cards to our deck similar to how the game permits us to add up to 100 lands. I actually want the cards to retain their official rarity and still be able to put up to four copies of it in my deck.

Perhaps your tool actually does what I'm requesting. I just don't know what I'm doing. By the way spirolone, thanks for everything! Your hard work and constant support helps us continue our favorite pastime.
I'm sorry: english is not my native language and sometimes I know I'm not clear. I thought it was easy to manage cards unlocking. This is how it works: in profile file are stored how many cards of any you unlocked; you can extract number of unlocked cards of any card using ReadUnlockedCards.jar file or overwrite it with WriteUnlockedCards.jar. For instance you could use Cards.bin file I'm attaching and with WriteUnlockedCards.jar you'll overwrite to "4" number of unlocked cards for any card. You could even edit this Cards.bin file and change 4 with 7, but 7 is limit cause game uses only 3 bits for any card.
To use more than 7 instances of a single card in a deck, you can duplicate it, as you do, or use an external deck builder to create a text file with deck content; then you could import it in your profile. If you need it, send me a text file (usually xml) with content of a deck created by your favorite deck builder and I'll give you a jar file that imports it in profile. I did it yet for xml files created by Riiak's Deck Builder or by Magic Assistant program... :wink:
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Re: Magic Duels tests and results

Postby GreyFerret » 14 Apr 2016, 20:25

Hey guys.

Sorry to interrupt you guys, I'm new. I have a question - is there any way to extract music from the game same way? Can someone clarify method to me? Sorry again, I really tried with old ZED converters, but probably something is missing...
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Re: Magic Duels tests and results

Postby thefiremind » 14 Apr 2016, 20:40

GreyFerret wrote:Hey guys.

Sorry to interrupt you guys, I'm new. I have a question - is there any way to extract music from the game same way? Can someone clarify method to me? Sorry again, I really tried with old ZED converters, but probably something is missing...
You can't use ZED extractors made exclusively for DotP2015 with Magic Duels because the decryption key is different. However you can use my D15Tool if you select the Magic Duels key. It's easy to use: select the Converter tab, then drag and drop the ZED you want to extract onto the window.
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Re: Magic Duels tests and results

Postby GreyFerret » 14 Apr 2016, 22:32

thefiremind wrote:
GreyFerret wrote:Hey guys.

Sorry to interrupt you guys, I'm new. I have a question - is there any way to extract music from the game same way? Can someone clarify method to me? Sorry again, I really tried with old ZED converters, but probably something is missing...
You can't use ZED extractors made exclusively for DotP2015 with Magic Duels because the decryption key is different. However you can use my D15Tool if you select the Magic Duels key. It's easy to use: select the Converter tab, then drag and drop the ZED you want to extract onto the window.
Yep, it worked perfectly! Thanks for the help, I really did some research, but your link wasn't in any Google results for any of my searches (dunno why). Sorry for bothering you again! :) I am in love with new Main Menu theme, wanted to find it so bad... Maybe later I'll join modding community, if it's alive - seems so! ;)

Also, my antivirus (360 Total with Avira) claimed that program has Trojan. I didn't believe it, but still wanted you to know.
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Re: Magic Duels tests and results

Postby thefiremind » 14 Apr 2016, 22:43

GreyFerret wrote:Maybe later I'll join modding community, if it's alive - seems so! ;)
The modding community at the moment is more focused on DotP2014 because Magic Duels still has some limitations. The hope is that, at some point, in order to add more cards they'll lift some of the limitations. About me, at the moment I'm not modding anything, but I'm still subscribed to the Magic Duels subforum so I get an email whenever someone posts here and I answer as soon as I can.

GreyFerret wrote:Also, my antivirus (360 Total with Avira) claimed that program has Trojan. I didn't believe it, but still wanted you to know.
Someone previously claimed that the warning comes from the mega.nz site, that's why I offered an alternative (the alternative links, however, are probably expired by now). Anyway, I programmed the tool myself so I'm pretty sure it's clean. :wink:
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Re: Magic Duels tests and results

Postby thanic » 15 Apr 2016, 18:59

Perhaps this is the wrong thread for this question. If so, I apologize.

I'm wondering if it is possible to export a list of all the cards I have unlocked in game to magic card database program like Magic Assistant. I've used spirolone's tools to read my profile and create a Cards.bin file which I assume has all the cards I have unlocked in hex format.

I'm unsure how to proceed from here. I assume I would need an updated cardpool.xml with the SOI cards. Has anyone done this, and if so could you point me in the right direction? Thanks
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Re: Magic Duels tests and results

Postby spirolone » 16 Apr 2016, 19:05

thanic wrote:Perhaps this is the wrong thread for this question. If so, I apologize.

I'm wondering if it is possible to export a list of all the cards I have unlocked in game to magic card database program like Magic Assistant. I've used spirolone's tools to read my profile and create a Cards.bin file which I assume has all the cards I have unlocked in hex format.

I'm unsure how to proceed from here. I assume I would need an updated cardpool.xml with the SOI cards. Has anyone done this, and if so could you point me in the right direction? Thanks
I updated CardPool.xml to latest expansion and I'm working on a little new code for my Java class to simplify things as one you wrote about, but there are some problems, I think: in Magic Assistant cards names are sometimes a bit different! As example, "HELIODS_PILGRIM_390434" is, in Magic Assistant, "Heliod's Pilgrim"; then I need to check a file with Magic Assitant cards names for every card...
Moreover, there are more versions of any card in Magic Assistant database!
I manually created a collection of Magic Duels cards for Magic Assistant but I should update it for Shadows Over Innistrad expansion, and it's a tedious work... :oops:
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Re: Magic Duels tests and results

Postby Tejahn » 16 Apr 2016, 19:30

I haven't been here in a while and decided to start back testing Magic Duels today to do some modding. It seems that the OGW and SOI update has rendered TFM's test ZED contents v2.2.zip obsolete. The DATA_001.zip spirolone previously provided worked perfectly with TFM's D15Tool (with DuelsLib) but now nothing that was added is displayed and the cards that are locked by default remain locked. Is there an update coming anytime soon?

I didn't alter any of the content that I previously used. I just packed it up and thought it would work as usual.
Last edited by Tejahn on 18 Apr 2016, 10:11, edited 1 time in total.
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