Vector Set Symbols and Watermarks
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Re: Vector Set Symbols and Watermarks
by e-w-hull » 04 Mar 2024, 03:51
Part 2 of 3
The script on the LTR vectors could be significantly simplified but I'm not look for performance on these.
The script on the LTR vectors could be significantly simplified but I'm not look for performance on these.
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LTR.zip
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LTC.zip
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- LTC_preview.png (27.75 KiB) Viewed 6107 times
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LCI.zip
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LCC.zip
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SPG.zip
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Re: Vector Set Symbols and Watermarks
by e-w-hull » 04 Mar 2024, 03:53
Part 3 of 3
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MKM.zip
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MKC.zip
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CLU.zip
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RVR.zip
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WHO.zip
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Re: Vector Set Symbols and Watermarks
by Investigamer » 15 May 2024, 19:22
Thanks for the contributions buddy! Will have to check these against the current ones in the mtg-vectors repository, some might be strict improvements over what is currently catalogued (its a crowdsourced effort lol).e-w-hull wrote:Part 3 of 3
Update with regards to the repository, we had a discord discussion regarding making the vector catalog more uniform and implementing a design spec or guideline. It has been pointed out (many times) that depending on what software is displaying the SVG's, some of them had margin spacing around the symbol which can throw off the centering in certain applications. Others were missing key tags that are a requirement for displaying the symbol (in CC for example) such as a default height/width, other symbols used a black tone for the outline that wasn't "true black" (like 0c0c0c instead of 00000). Another idea was to trim down the metadata tags in the SVG files so they were uniform and scrub any extra bytes of non-functional metadata.
I planned to create a script that would bulk update all symbols in the repository to correct these issues, but before I could say lickety split a kind gentlemen in the server found a workable solution and made a PR, so suffice to say the change was made and symbols should be much more widely compatible across use-cases now. I plan to implement this script as a command within the CLI tools provided with the repository, so any new symbols committed to the repository can be automatically checked and repaired before being ingested. (We also still need to implement a similar workflow for watermarks)
One more quick announcement, I don't think I've mentioned it before but I also develop a web service called Hexproof API (api.hexproof.io) which ingests MTG related data from a variety of sources (one of which being the mtg-vectors repository) and synthesizes the data, then serves that data via REST API endpoints. My main reason for building this was to have a unified tool that can synchronize Scryfall, MTGJSON, etc data that I'm always using for my projects, as well as post-process that data to add new fields and resources none of the other API's seem to track. One of these resources is vector symbols. The Hexproof API has an endpoint for watermark symbols at /symbols/watermark and an endpoint for expansion symbols at /symbols/set. Example endpoints:
- A map of rarities supported by the "MH3" set symbol: https://api.hexproof.io/symbols/set/mh3
- The SVG file for the mythic rare "MH3" set symbol: https://api.hexproof.io/symbols/set/mh3/m
- A catalog of all watermarks and 'set' based watermarks: https://api.hexproof.io/symbols/watermark
- The SVG file for the "Riveteers" watermark: https://api.hexproof.io/symbols/watermark/riveteers
- Return human readable JSON with parameter "?pretty=true": https://api.hexproof.io/symbols/watermark?pretty=true
- Docs available here (Swagger based): https://api.hexproof.io/docs
Also @skibulk could you perhaps link the mtg-vectors repository in the original post of this thread for posterity?

https://github.com/Investigamer/mtg-vectors
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Re: Vector Set Symbols and Watermarks
by Huggybaby » 28 May 2024, 20:14
I haven't seen skibulk in a while. I added the link to the first post.
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Re: Vector Set Symbols and Watermarks
by Investigamer » 09 Jul 2024, 22:40
Howdy folks, me again! Quick progress update on the symbols. Repository is basically caught up to the latest sets, and I've been setting up github actions to accomplish 2 things:
1. Optimize new symbols committed to the project. Use inkscape to export symbol as "simple" (no unnecessary metadata, high compatibility, proper viewbox and dimensions). Then generate a further optimized variant of each symbol catalogued in a separate directory tree (using SVGO, to aggressively minimize the SVG file size, also reduces readability of the formatting which is why we store these separately in the repository).
2. Automatically generate the MISSING tracker and current manifest/package daily.
Besides this news, I did have a question, does anyone know what the original purpose is of the "80" rarity variant? I'll make sure the repository continues to support this "80" treatment (the dark grey with black treatment) found in earlier symbols posted in the community, I'm just wondering if anyone knows what the original goal or purpose of this rarity treatment was, why it was created etc. I've searched high and low and I can't seem to find anything relating to it in MTG design history or in forums like these, I would just like to know where that originates from.
1. Optimize new symbols committed to the project. Use inkscape to export symbol as "simple" (no unnecessary metadata, high compatibility, proper viewbox and dimensions). Then generate a further optimized variant of each symbol catalogued in a separate directory tree (using SVGO, to aggressively minimize the SVG file size, also reduces readability of the formatting which is why we store these separately in the repository).
2. Automatically generate the MISSING tracker and current manifest/package daily.
Besides this news, I did have a question, does anyone know what the original purpose is of the "80" rarity variant? I'll make sure the repository continues to support this "80" treatment (the dark grey with black treatment) found in earlier symbols posted in the community, I'm just wondering if anyone knows what the original goal or purpose of this rarity treatment was, why it was created etc. I've searched high and low and I can't seem to find anything relating to it in MTG design history or in forums like these, I would just like to know where that originates from.

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Re: Vector Set Symbols and Watermarks
by Sunchy321 » 17 Jul 2024, 07:34
I think that's the variant of the San Diego Comic-Con 2013(psdc) promos.Investigamer wrote:Howdy folks, me again! Quick progress update on the symbols. Repository is basically caught up to the latest sets, and I've been setting up github actions to accomplish 2 things:
1. Optimize new symbols committed to the project. Use inkscape to export symbol as "simple" (no unnecessary metadata, high compatibility, proper viewbox and dimensions). Then generate a further optimized variant of each symbol catalogued in a separate directory tree (using SVGO, to aggressively minimize the SVG file size, also reduces readability of the formatting which is why we store these separately in the repository).
2. Automatically generate the MISSING tracker and current manifest/package daily.
Besides this news, I did have a question, does anyone know what the original purpose is of the "80" rarity variant? I'll make sure the repository continues to support this "80" treatment (the dark grey with black treatment) found in earlier symbols posted in the community, I'm just wondering if anyone knows what the original goal or purpose of this rarity treatment was, why it was created etc. I've searched high and low and I can't seem to find anything relating to it in MTG design history or in forums like these, I would just like to know where that originates from.
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Re: Vector Set Symbols and Watermarks
by WD1983 » 19 Dec 2024, 19:29
Wow, it's been half a year, I'm floored. Well, we all know life gets in the way sometimes. Just wanted to drop in an update. I haven't forgotten, and I'm at work again. Hopefully I'll have updates for you all soon.
Re: Vector Set Symbols and Watermarks
by WD1983 » 26 Dec 2024, 03:33
Just posting an update right quick. I've been busy.
I've started adding 'classic' style expansion symbols to use for retro frames. I don't like the black bordered symbols on retro frames, it looks clunky and out of place.
I've started adding 'classic' style expansion symbols to use for retro frames. I don't like the black bordered symbols on retro frames, it looks clunky and out of place.
Re: Vector Set Symbols and Watermarks
by WD1983 » 08 Feb 2025, 06:47
So, the hardest part for me is piecing them all out and saving them individually. Is there anyone who would be willing to do this for me if I shared the .ai files?
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