(Poll) Would Developers Implement JPEG 2000 Support?
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(Poll) Would Developers Implement JPEG 2000 Support?
by Huggybaby » 07 Jun 2010, 01:14
The CCGHQ Team is thinking about releasing some images that would benefit from transparency. The problem is you can't do that with jpg's. So we're looking at jpg2000, png and tif.
We don't want to release images in a format that no one will use. Would/could the Forge team, Jorbes with OPT, Goblin Hero with his apps, jatill, MageKing, Incantus, telengard, nantuko84 et al implement jpg2000 support? We don't know but are very interested in opinions.
We don't want to release images in a format that no one will use. Would/could the Forge team, Jorbes with OPT, Goblin Hero with his apps, jatill, MageKing, Incantus, telengard, nantuko84 et al implement jpg2000 support? We don't know but are very interested in opinions.
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Re: (Poll) Would Developers Implement JPEG 2000 Support?
by Clefaria » 07 Jun 2010, 12:47
PNG is superior for transparency.
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Re: (Poll) Would Developers Implement JPEG 2000 Support?
by Rob Cashwalker » 07 Jun 2010, 14:08
I think PNG, being a PORTABLE Network Graphic... is the most widely supported format with good low-loss compression. TIFF being older and widely supported, can't compete on file size.
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Re: (Poll) Would Developers Implement JPEG 2000 Support?
by Snacko » 07 Jun 2010, 18:49
PNG is lossless, however TIFF + LZW internal compression (not every software can decode it) nets similar to png compression ratio.
Personally I wouldn't go jpg2000 as the patents aren't clear on it, plus it's inferior to PNG when you consider lossless, however I'm not sure it might support lossy + transparency which others don't.
Including any of those in most projects isn't a problem as there are developed libraries which cover these images. Only Manalink might be a problem as you need to do heavy hacking to get any new code that changes functionality.
Personally I wouldn't go jpg2000 as the patents aren't clear on it, plus it's inferior to PNG when you consider lossless, however I'm not sure it might support lossy + transparency which others don't.
Including any of those in most projects isn't a problem as there are developed libraries which cover these images. Only Manalink might be a problem as you need to do heavy hacking to get any new code that changes functionality.
Re: (Poll) Would Developers Implement JPEG 2000 Support?
by gmzombie » 07 Jun 2010, 21:51
i remember how hard it was to change over the graphics from manalinks .pic to a bmp file and even still there is some things that arent able to be changed to this. i would love to see png support in manalink but i just dont think ,short of a major re-hack to the game, that this is possible. although i have been wrong from time to time.
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http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: (Poll) Would Developers Implement JPEG 2000 Support?
by Goblin Hero » 08 Jun 2010, 05:38
I like png. It's lossless, supports transparency and widely used. Most graphic libraries include native png support. For jpeg2000 you'll have to use 3d party sdk.
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Re: (Poll) Would Developers Implement JPEG 2000 Support?
by Jorbes » 08 Jun 2010, 12:58
I would add support for png card images obv. OPT has all graphics in png format, it's just that we rely on MWS jpegs.
Furthermore, I would be willing to host the images on my webserver. (100Mbit link)
Furthermore, I would be willing to host the images on my webserver. (100Mbit link)
Re: (Poll) Would Developers Implement JPEG 2000 Support?
by Huggybaby » 10 Jun 2010, 04:47
OK, thanks everyone. PNG wins handily.
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