It is currently 20 Jul 2017, 16:39
   
Text Size

Vector Set Symbols and Watermarks

Discuss Card Scans and Other Artwork Here

Moderator: CCGHQ Admins

Re: Vector Set Symbols and Watermarks

Postby Dathorin » 22 Jun 2017, 22:40

Thx for the feedback and all the help on the incomplete stuff. Updated the post to a link to Dropbox so I don't have to update zips.
User avatar
Dathorin
 
Posts: 11
Joined: 02 Apr 2017, 05:36
Has thanked: 2 times
Been thanked: 6 times

Re: Vector Set Symbols and Watermarks

Postby ahkren » 23 Jun 2017, 00:17

So at this point, what are we missing other than the incompletes in Dathorin's set?
User avatar
ahkren
Programmer
 
Posts: 286
Joined: 18 Jan 2012, 20:43
Has thanked: 35 times
Been thanked: 144 times

Re: Vector Set Symbols and Watermarks

Postby Korath » 23 Jun 2017, 00:45

For set symbols, I didn't immediately notice anything other than upcoming sets - basically everything currently here except for HOU. Not that we know what the gradients on any of them should look like yet. I'll be posting an alternate Weatherlight symbol with solid uncommons/rares/mythics once I re-create it; I only have a raster version.

For watermarks, we're missing all of the original versions of the Ravnica guilds - a few are in Incompletes/, but all except I think Dimir are different from the RTR versions - and all ten from Tarkir block.

Experience counters and the original Innistrad sun/moon indicators to round out the Symbols/ directory, I suppose. Though those don't really lend themselves well to vectorization.
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
User avatar
Korath
DEVELOPER
 
Posts: 3188
Joined: 02 Jun 2013, 05:57
Location: The Land of Infernal Heat
Has thanked: 467 times
Been thanked: 887 times

Re: Vector Set Symbols and Watermarks

Postby ahkren » 23 Jun 2017, 01:20

I have the Day/Night already vectorized
DayNight.zip
(2.69 KiB) Downloaded 16 times

Also have the colored spark symbols
Spark.zip
(9.97 KiB) Downloaded 15 times

Have rasters for Ixalan (XLN)
XLN.zip
(1.94 MiB) Downloaded 19 times
, Rivals of Ixalan (RIX)
RIX.zip
(101.24 KiB) Downloaded 18 times
, Explorers of Ixalan (E02)
E02.zip
(158.11 KiB) Downloaded 19 times
in all gradients but haven't started converting them yet.

I think I have EPS of the Tarkir guilds somewhere, I'll see if I can find and convert them to SVG.
User avatar
ahkren
Programmer
 
Posts: 286
Joined: 18 Jan 2012, 20:43
Has thanked: 35 times
Been thanked: 144 times

Re: Vector Set Symbols and Watermarks

Postby Korath » 23 Jun 2017, 01:48

The reason I said Day/Night wouldn't vectorize well is because neither is a solid color. At least they don't vary by their underlying card's color, like Spark does.
sunmoon.png
sunmoon.png (34.45 KiB) Viewed 493 times

Speaking of which, the Spark svg I posted (and I assume the one in Dathorin's compilation is the same) shouldn't actually need different versions; just render it over different backgrounds.
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
User avatar
Korath
DEVELOPER
 
Posts: 3188
Joined: 02 Jun 2013, 05:57
Location: The Land of Infernal Heat
Has thanked: 467 times
Been thanked: 887 times

Re: Vector Set Symbols and Watermarks

Postby ahkren » 23 Jun 2017, 05:14

You're right, there is a strange pattern that will be hard to duplicate.
User avatar
ahkren
Programmer
 
Posts: 286
Joined: 18 Jan 2012, 20:43
Has thanked: 35 times
Been thanked: 144 times

Re: Vector Set Symbols and Watermarks

Postby Goblin Hero » 23 Jun 2017, 08:02

Dathorin wrote:Thx for the feedback and all the help on the incomplete stuff. Updated the post to a link to Dropbox so I don't have to update zips.
Nice! Delete old .zip from the dropbox folder.
When you´re a goblin, you don´t have to step forward to be a hero -- everyone else just has to step back.
User avatar
Goblin Hero
Site Admin
Site Admin
 
Posts: 1862
Joined: 23 Oct 2005, 09:37
Location: Russia
Has thanked: 120 times
Been thanked: 289 times

Re: Vector Set Symbols and Watermarks

Postby Dathorin » 24 Jun 2017, 00:57

Converted and integrating the new symbols, flipped a gradient on the common Coldsnap reprint as it is backwards on the cards.

Missing watermarks added to incomplete folder

Finished some MBS watermarks, Thoughts?
Attachments
W.png
U.png
B.png
R.png
G.png
Gold.png
Colorless.png
User avatar
Dathorin
 
Posts: 11
Joined: 02 Apr 2017, 05:36
Has thanked: 2 times
Been thanked: 6 times

Re: Vector Set Symbols and Watermarks

Postby skibulk » 24 Jun 2017, 15:38

The actual Mirrodin watermarks had textures in them, but maybe that doesn't matter in this case. They also appeared on two-colored cards as 50/50 blends. I think they are already implemented in Ahkren's fork of the HQ Card Generator App. @Ahkren please consider adding a link to you sig.
User avatar
skibulk
HQ Team Member
 
Posts: 984
Joined: 19 Jul 2010, 20:34
Location: Northeast USA
Has thanked: 375 times
Been thanked: 301 times

Re: Vector Set Symbols and Watermarks

Postby ahkren » 26 Jun 2017, 18:11

All the images I have in HQCG are rasterized at the moment. Haven't yet gotten to adding code to implement svg yet.
User avatar
ahkren
Programmer
 
Posts: 286
Joined: 18 Jan 2012, 20:43
Has thanked: 35 times
Been thanked: 144 times

Re: Vector Set Symbols and Watermarks

Postby Dathorin » 08 Jul 2017, 06:03

So I really took an interest in a different thread about turning the vectors into single files. I personally would like to add them to the collection. So far I've done LEA-9ED and Blank and realized this is going to suck up my life if I do it by myself.

If anyone wishes to assist i'd be grateful. I prefer to use the R.svg for each symbol for the path, size, and gradient data as I have discovered that some files differ between (R.svg and M.svg) vs (U.svg and T.svg); which is a consistency error I will address overtime.

Finished items are in the ~Optimized folder for examples. Mainly the size, gradient data, and path information just need transferred over. Some files need their path ungrouped through Inkscape to properly scale the path and gradient data; another inconsistency I will address overtime
User avatar
Dathorin
 
Posts: 11
Joined: 02 Apr 2017, 05:36
Has thanked: 2 times
Been thanked: 6 times

Re: Vector Set Symbols and Watermarks

Postby Korath » 10 Jul 2017, 12:32

Archenemy: Nicol Bolas.
E01.png
E01.png (13.16 KiB) Viewed 130 times

E01.zip
(7.77 KiB) Downloaded 19 times
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
User avatar
Korath
DEVELOPER
 
Posts: 3188
Joined: 02 Jun 2013, 05:57
Location: The Land of Infernal Heat
Has thanked: 467 times
Been thanked: 887 times

Previous

Return to Pictures

Who is online

Users browsing this forum: No registered users and 3 guests


Who is online

In total there are 3 users online :: 0 registered, 0 hidden and 3 guests (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 3 guests

Login Form