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Re: Vector Set Symbols and Watermarks

PostPosted: 22 Jun 2017, 22:40
by Dathorin
Thx for the feedback and all the help on the incomplete stuff. Updated the post to a link to Dropbox so I don't have to update zips.

Re: Vector Set Symbols and Watermarks

PostPosted: 23 Jun 2017, 00:17
by ahkren
So at this point, what are we missing other than the incompletes in Dathorin's set?

Re: Vector Set Symbols and Watermarks

PostPosted: 23 Jun 2017, 00:45
by Korath
For set symbols, I didn't immediately notice anything other than upcoming sets - basically everything currently here except for HOU. Not that we know what the gradients on any of them should look like yet. I'll be posting an alternate Weatherlight symbol with solid uncommons/rares/mythics once I re-create it; I only have a raster version.

For watermarks, we're missing all of the original versions of the Ravnica guilds - a few are in Incompletes/, but all except I think Dimir are different from the RTR versions - and all ten from Tarkir block.

Experience counters and the original Innistrad sun/moon indicators to round out the Symbols/ directory, I suppose. Though those don't really lend themselves well to vectorization.

Re: Vector Set Symbols and Watermarks

PostPosted: 23 Jun 2017, 01:20
by ahkren
I have the Day/Night already vectorized
DayNight.zip
(2.69 KiB) Downloaded 104 times

Also have the colored spark symbols
Spark.zip
(9.97 KiB) Downloaded 107 times

Have rasters for Ixalan (XLN)
XLN.zip
(1.94 MiB) Downloaded 166 times
, Rivals of Ixalan (RIX)
RIX.zip
(101.24 KiB) Downloaded 122 times
, Explorers of Ixalan (E02)
E02.zip
(158.11 KiB) Downloaded 113 times
in all gradients but haven't started converting them yet.

I think I have EPS of the Tarkir guilds somewhere, I'll see if I can find and convert them to SVG.

Re: Vector Set Symbols and Watermarks

PostPosted: 23 Jun 2017, 01:48
by Korath
The reason I said Day/Night wouldn't vectorize well is because neither is a solid color. At least they don't vary by their underlying card's color, like Spark does.
sunmoon.png
sunmoon.png (34.45 KiB) Viewed 4198 times

Speaking of which, the Spark svg I posted (and I assume the one in Dathorin's compilation is the same) shouldn't actually need different versions; just render it over different backgrounds.

Re: Vector Set Symbols and Watermarks

PostPosted: 23 Jun 2017, 05:14
by ahkren
You're right, there is a strange pattern that will be hard to duplicate.

Re: Vector Set Symbols and Watermarks

PostPosted: 23 Jun 2017, 08:02
by Goblin Hero
Dathorin wrote:Thx for the feedback and all the help on the incomplete stuff. Updated the post to a link to Dropbox so I don't have to update zips.
Nice! Delete old .zip from the dropbox folder.

Re: Vector Set Symbols and Watermarks

PostPosted: 24 Jun 2017, 00:57
by Dathorin
Converted and integrating the new symbols, flipped a gradient on the common Coldsnap reprint as it is backwards on the cards.

Missing watermarks added to incomplete folder

Finished some MBS watermarks, Thoughts?

Re: Vector Set Symbols and Watermarks

PostPosted: 24 Jun 2017, 15:38
by skibulk
The actual Mirrodin watermarks had textures in them, but maybe that doesn't matter in this case. They also appeared on two-colored cards as 50/50 blends. I think they are already implemented in Ahkren's fork of the HQ Card Generator App. @Ahkren please consider adding a link to you sig.

Re: Vector Set Symbols and Watermarks

PostPosted: 26 Jun 2017, 18:11
by ahkren
All the images I have in HQCG are rasterized at the moment. Haven't yet gotten to adding code to implement svg yet.

Re: Vector Set Symbols and Watermarks

PostPosted: 08 Jul 2017, 06:03
by Dathorin
So I really took an interest in a different thread about turning the vectors into single files. I personally would like to add them to the collection. So far I've done LEA-9ED and Blank and realized this is going to suck up my life if I do it by myself.

If anyone wishes to assist i'd be grateful. I prefer to use the R.svg for each symbol for the path, size, and gradient data as I have discovered that some files differ between (R.svg and M.svg) vs (U.svg and T.svg); which is a consistency error I will address overtime.

Finished items are in the ~Optimized folder for examples. Mainly the size, gradient data, and path information just need transferred over. Some files need their path ungrouped through Inkscape to properly scale the path and gradient data; another inconsistency I will address overtime

Re: Vector Set Symbols and Watermarks

PostPosted: 10 Jul 2017, 12:32
by Korath
Archenemy: Nicol Bolas.
E01.png
E01.png (13.16 KiB) Viewed 3835 times

E01.zip
(7.77 KiB) Downloaded 120 times

Re: Vector Set Symbols and Watermarks

PostPosted: 21 Jul 2017, 23:22
by Korath
The filled-in versions of Weatherlight and Portal that Manalink uses, because I don't like the way they look when just the outlines are colored. (Arabian Nights and Tempest have the same problem, but to a much lesser extent; they're both less jarring at final rendering size, and both include filled-in parts too, so I left them as-is.)

The common versions are untouched. If you're the sort of person who looks at svg source data, you'll want to restrain yourself for the others; they're an awful mess.
WTH-filled.png
WTH-filled.png (21.95 KiB) Viewed 3699 times
WTH-filled.zip
(15.57 KiB) Downloaded 81 times
POR-filled.png
POR-filled.png (27.2 KiB) Viewed 3699 times
POR-filled.zip
(17.22 KiB) Downloaded 79 times

Re: Vector Set Symbols and Watermarks

PostPosted: 22 Jul 2017, 02:28
by Korath
...though, it belatedly occurs to me to look at the versions on Gatherer, which I think are what got me to make filled-in versions the first time.
WTH-gatherer-UR.png
WTH-gatherer-UR.png (12.48 KiB) Viewed 3687 times
Going all-black on the interior doesn't look like it would work well on the classic frames (for all that I did exactly that with the Portal symbols), and the rare coloring looks off, but the vertical gradients are a clearly better idea than my radial ones. I'll see about making some new svgs. edit: Howzis?
WTH-vert.png
WTH-vert.png (18.77 KiB) Viewed 3686 times
WTH-vert.zip
(15.65 KiB) Downloaded 76 times


I'm much less impressed with Gatherer's versions of the uncommon/rare Portal icons:
POR-gatherer-U.png
POR-gatherer-U.png (12.9 KiB) Viewed 3687 times
POR-gatherer-R.png
POR-gatherer-R.png (13.49 KiB) Viewed 3687 times

Re: Vector Set Symbols and Watermarks

PostPosted: 23 Jul 2017, 05:07
by Korath
UST-C.png
UST-C.png (3.76 KiB) Viewed 3638 times
Steam!
UST-U.png
UST-U.png (10.19 KiB) Viewed 3638 times
Flogger!
UST-R.png
UST-R.png (9.46 KiB) Viewed 3638 times
Boss!
UST-M.png
UST-M.png (8.74 KiB) Viewed 3638 times
I'll let someone else make a try at the watermark.
UST.zip
(8.78 KiB) Downloaded 102 times