WD1983 wrote:I will start off by saying that I will try and get back into this, but I've had some things going on that have prevented me from being able to keep up.
Happy to hear it buddy, no worries IRL stuff always comes first so don't ever feel obligated! You've provided so much to the community already and you have my thanks. Without all the folks who've provided the hundreds of existing symbols over the years I would have to take so much time out of my coding schedule to do design stuff that I'm really not that great at, so it has been a massive help
<3
WD1983 wrote:I would also like to point out that Scryfall's symbols are not 100% accurate. They have several symbols that are 'approximations' as to what the symbol looks like. I've had to correct multiple symbols from Scryfall.
Oh yeah, absolutely. I have definitely noticed the discrepancy with some Scryfall symbols being...
poor to say the least lol. When I first start cataloguing and doing data analysis to figure out what sets did or didn't have existing symbols, a lot of folks in our server (you can find it listed in Discord discovery as "Magic Proxies", if interested) had already been stepping up to do some of the newer ones and usually the good designers will take the best WoTC provided raster asset and use it as a guide in Illustrator/Designer to draw shapes over top, and there's a video guide going through this process pinned somewhere in our server, for any folks who might be curious. Personally.. I leave the challenging ones to others unless I have a lot of time on my hands, because I just kinda suck at vector graphics lol. But I try to at least tackle the simple shapes, where the Scryfall asset is more or less on-point, correcting any formatting or excess space with Illustrator. I've also been trying to fill out the missing rarities since it's just a case of opening the SVG and swapping out the gradient
When I first released my Photoshop automation card building app, we used Keyrune font for the symbol and applied the effects on top of the font character layer, which was definitely less than ideal even after spending so much wasted time building out a custom stylesheet library, separating characters into multiple layers, etc.. At some point we tried importing Scryfall symbols and applying effects to those, and it was even worse since the SVG's had varying document styles and some got totally borked when imported into Photoshop