New card game: Prismata, with no randomness and no decks
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New card game: Prismata, with no randomness and no decks
by melvin » 11 Dec 2014, 13:06
http://prismata.net/ is card game in the same vein as traditional strategy games like Chess or Go, it replaces positional complexity with unit interactions like in card games.
It shares with Chess and Go the lack of randomness and hidden information. Both players have access to the same set of units each turn, but these are chosen randomly at the start of each game, similar to Dominion.
You start of with worker units like in Starcraft and build up your economy to construct offensive units to attack the opponent and defensive units to block attacks.
They are currently running a Kickstarter [1] campaign to raise funds to develop the game further, adding a single player campaign and improving the multiplayer experience. A demo of the gameplay is available from [2]
Finally, I love the fact that they are using Monte-Carlo Tree Search to develop their AI. It is great to see more games using this technique.
[2] http://play.prismata.net/?demo
It shares with Chess and Go the lack of randomness and hidden information. Both players have access to the same set of units each turn, but these are chosen randomly at the start of each game, similar to Dominion.
You start of with worker units like in Starcraft and build up your economy to construct offensive units to attack the opponent and defensive units to block attacks.
They are currently running a Kickstarter [1] campaign to raise funds to develop the game further, adding a single player campaign and improving the multiplayer experience. A demo of the gameplay is available from [2]
Finally, I love the fact that they are using Monte-Carlo Tree Search to develop their AI. It is great to see more games using this technique.
[1] https://www.kickstarter.com/projects/lu ... escriptionPrimata Kickstarter wrote:Dave's created a framework for building very robust computer opponents that will challenge new, intermediate, and even expert players. That framework involves using Monte-Carlo Tree Search (MCTS), a technique which was the subject of an entire panel at this year's Game Developers Conference AI Summit.
[2] http://play.prismata.net/?demo
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melvin - AI Programmer
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