need cards for a new CCG
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need cards for a new CCG
by elpisbooks » 10 Jun 2012, 09:36
hey friends first time here, i have created a trading card game, and need someone to help finish my list of cards, i have 150 cards atm but need another 100 for the set
i also need someone to make 5 starter decks out of the finished list of 250 cards. now im not looking for art just text of what needs to be on each card. if interested in helping let me know, im also not afraid to pay for your work
i also need someone to make 5 starter decks out of the finished list of 250 cards. now im not looking for art just text of what needs to be on each card. if interested in helping let me know, im also not afraid to pay for your work
- elpisbooks
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Re: need cards for a new CCG
by elpisbooks » 10 Jun 2012, 09:56
i have the basic rules and cards for a trading card game, i need someone to make a list of cards to give to my designer. i need 100 more cards no art just the balance and core mechanics of the game. it can be as simple as this
---------------------------------------
#12- pitcher plant - creature - wild [C]
3 willpower to cast
(1) 2 attack / 3 defense
(2) 3 attack / 4 defence
-----------------------------------------
if interested i would require you to read the rules and card types
---------------------------------------
#12- pitcher plant - creature - wild [C]
3 willpower to cast
(1) 2 attack / 3 defense
(2) 3 attack / 4 defence
-----------------------------------------
if interested i would require you to read the rules and card types
- elpisbooks
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Re: need cards for a new CCG
by Huggybaby » 10 Jun 2012, 17:29
Welcome!
Be patient, I'm sure someone will help you soon.
Be patient, I'm sure someone will help you soon.
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Huggybaby - Administrator
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Re: need cards for a new CCG
by Zemsai » 24 Jun 2012, 18:54
You need to provide more information. I don't know the rules (in particular, the winning conditions and combat system) of your game.
Also, card costs should be determined mathematically and then balanced out further via gameplay prototyping and testing. Unless you have a system in place to determine card costs, your game is always going to struggle to be balanced.
Also, card costs should be determined mathematically and then balanced out further via gameplay prototyping and testing. Unless you have a system in place to determine card costs, your game is always going to struggle to be balanced.
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