BotArena Bugs
by battlestar
Moderators: FranAvalon, Marek14, CCGHQ Admins
Re: BotArena Bugs
by imred » 02 Jul 2011, 14:54
its really annoying, but i finally fixed it, uninstalled using revo uninstaller to clear everything related to botarena and installed using version 1.29.1
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Re: BotArena Bugs
by Happy Cat » 03 Jul 2011, 20:45
Recently played with my fiend, 1.29.1
He constany had gui bugs. Like invisible cards (screenshot in attachment).
Both of us seen bug when game log entries' text disappears after moving mouse over them. Text appears again after scrolling log.
He constany had gui bugs. Like invisible cards (screenshot in attachment).
Both of us seen bug when game log entries' text disappears after moving mouse over them. Text appears again after scrolling log.
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Re: BotArena Bugs
by FranAvalon » 03 Jul 2011, 22:44
That is a bug related to not use card pictures. We found it a few releases ago, but we don't know where is the problem, because that worked without problem.
As ppl play with pictures, look for it has very low priority. Sorry
As ppl play with pictures, look for it has very low priority. Sorry

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Re: BotArena Bugs
by Replika » 05 Jul 2011, 12:33
River of Tears produces black mana during your own upkeep.
Edit: Spell Burst didn't go to my hand (it went to the graveyard) when I countered a Birthing Pod with buyback. And I did pay the full eight mana - there was no phase change, and all of my eight mana were gone. So no misclick on buyback this time.
Edit: Spell Burst didn't go to my hand (it went to the graveyard) when I countered a Birthing Pod with buyback. And I did pay the full eight mana - there was no phase change, and all of my eight mana were gone. So no misclick on buyback this time.
Re: BotArena Bugs
by Cagan » 07 Jul 2011, 14:42
Observed the same behavior with Keeper of Progenitus.Replika wrote:Heartbeat of Spring adds the extra mana to its controller's mana pool instead of the land's controller's pool.
So, if my opponent controls a Spring, whenever I tap a land, he adds mana to his pool.
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Re: BotArena Bugs
by FranAvalon » 08 Jul 2011, 07:38
All mana falre like card would be fixed on nextt release.
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Re: BotArena Bugs
by Cagan » 11 Jul 2011, 05:01
I selected Green as the color for Kabira Evangel in response to casting a Talus Paladin. The computer was able to block it with a Wild Ox and kill it.
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Re: BotArena Bugs
by Rheikon » 16 Jul 2011, 06:48
If you look at lots of pictures BA keeps them all in memory eventually crashing when running out. On occasion it will simply stop showing pictures.
Re: BotArena Bugs
by FranAvalon » 16 Jul 2011, 07:56
Yes, you are right. that happens on deckbuilder when you see between 2500 and 3000 cards, ay least on my PC.Rheikon wrote:If you look at lots of pictures BA keeps them all in memory eventually crashing when running out. On occasion it will simply stop showing pictures.
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Re: BotArena Bugs
by Replika » 16 Jul 2011, 13:01
1.30.:
When I used it during my main phase, Novijen, Heart of Progress put counters on the Soldier tokens the CPU's Elspeth Tirel produced during its last turn.
When playing an exact mirror match, I often get Game Engine Exceptions.
When I used it during my main phase, Novijen, Heart of Progress put counters on the Soldier tokens the CPU's Elspeth Tirel produced during its last turn.
When playing an exact mirror match, I often get Game Engine Exceptions.
Re: BotArena Bugs
by FranAvalon » 16 Jul 2011, 14:59
Game Engine exceptions are caused by one or more cards, alone or in combination. So if you play a mirror, the probability to get the card combination increase. That is the reason why you get more crashes. 
Main problem is that some game crashes are not obvious and its very difficult track the problem to fix it.
I will put the Novijen, Heart of Progress bug in our bug list. Thanks for reporting

Main problem is that some game crashes are not obvious and its very difficult track the problem to fix it.
I will put the Novijen, Heart of Progress bug in our bug list. Thanks for reporting

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Re: BotArena Bugs
by Cagan » 18 Jul 2011, 02:07
Version 1.30
Urborg, Tomb of Yawgmoth seems to be replacing the land type with Swamp rather than adding Swamp. I had 3 Cloudpost and a Glimmerpost and when I tapped any of the Cloudpost to add mana equal to the number of Locus in play I received 0 mana.
Urborg, Tomb of Yawgmoth seems to be replacing the land type with Swamp rather than adding Swamp. I had 3 Cloudpost and a Glimmerpost and when I tapped any of the Cloudpost to add mana equal to the number of Locus in play I received 0 mana.
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Re: BotArena Bugs
by Replika » 20 Jul 2011, 18:41
The Dredge mechanic interacts weirdly with draw effects that draw multiple cards at once.
I had a Golgari Thug in my graveyard and used Vision of Beyond (for three), dredged back the Thug, and then on the second (and third) draw I still had the option to dredge it. If I selested that option, I did in fact mill some cards and got back the card that was directly beneath the Thug before I dredged the real one back.
Also, I can't "chain" dredgers in one multiple card draw effect.
Edit: Merfolk Looter does not interact correctly with dredge either. Having a card with dredge in your graveyard reverses the discard and the draw part of the ability.
Edit 2: Golgari Thug can target creatures in my opponent's graveyard.
I had a Golgari Thug in my graveyard and used Vision of Beyond (for three), dredged back the Thug, and then on the second (and third) draw I still had the option to dredge it. If I selested that option, I did in fact mill some cards and got back the card that was directly beneath the Thug before I dredged the real one back.
Also, I can't "chain" dredgers in one multiple card draw effect.
Edit: Merfolk Looter does not interact correctly with dredge either. Having a card with dredge in your graveyard reverses the discard and the draw part of the ability.
Edit 2: Golgari Thug can target creatures in my opponent's graveyard.
Re: BotArena Bugs
by Replika » 29 Jul 2011, 18:02
Double post - more than one week should justify that.
I cast Capsize with buyback on the CPU's Glimmerpost in response to its ETB trigger. I made absolutely sure to pay 4UU, click on the right things and so on (and my mana pool was empty with the trigger still on the stack, so I really pais everything). But: Capsize went straight to my graveyard after resolving.
Also, cards like Cloudpost and Overgrown Battlement like skipping through your phases if "All Actions" is turned off and "Auto Select" on.
I cast Capsize with buyback on the CPU's Glimmerpost in response to its ETB trigger. I made absolutely sure to pay 4UU, click on the right things and so on (and my mana pool was empty with the trigger still on the stack, so I really pais everything). But: Capsize went straight to my graveyard after resolving.
Also, cards like Cloudpost and Overgrown Battlement like skipping through your phases if "All Actions" is turned off and "Auto Select" on.
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