It is currently 03 Sep 2025, 01:03
   
Text Size

BotArena Bugs

by battlestar

Moderators: FranAvalon, Marek14, CCGHQ Admins

Re: BotArena Bugs

Postby imred » 02 Jul 2011, 14:54

its really annoying, but i finally fixed it, uninstalled using revo uninstaller to clear everything related to botarena and installed using version 1.29.1
imred
 
Posts: 5
Joined: 24 May 2011, 07:01
Has thanked: 0 time
Been thanked: 0 time

Re: BotArena Bugs

Postby FranAvalon » 02 Jul 2011, 15:38

Nice. :D
FranAvalon
Programmer
 
Posts: 569
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: BotArena Bugs

Postby Happy Cat » 03 Jul 2011, 20:45

Recently played with my fiend, 1.29.1
He constany had gui bugs. Like invisible cards (screenshot in attachment).

Both of us seen bug when game log entries' text disappears after moving mouse over them. Text appears again after scrolling log.
Attachments
gui_bug.jpg
Happy Cat
 
Posts: 26
Joined: 03 Aug 2009, 06:16
Has thanked: 0 time
Been thanked: 0 time

Re: BotArena Bugs

Postby FranAvalon » 03 Jul 2011, 22:44

That is a bug related to not use card pictures. We found it a few releases ago, but we don't know where is the problem, because that worked without problem.

As ppl play with pictures, look for it has very low priority. Sorry #-o
FranAvalon
Programmer
 
Posts: 569
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: BotArena Bugs

Postby Replika » 05 Jul 2011, 12:33

River of Tears produces black mana during your own upkeep.

Edit: Spell Burst didn't go to my hand (it went to the graveyard) when I countered a Birthing Pod with buyback. And I did pay the full eight mana - there was no phase change, and all of my eight mana were gone. So no misclick on buyback this time.
Replika
 
Posts: 115
Joined: 30 Jan 2011, 21:15
Has thanked: 2 times
Been thanked: 3 times

Re: BotArena Bugs

Postby Cagan » 07 Jul 2011, 14:42

Replika wrote:Heartbeat of Spring adds the extra mana to its controller's mana pool instead of the land's controller's pool.
So, if my opponent controls a Spring, whenever I tap a land, he adds mana to his pool.
Observed the same behavior with Keeper of Progenitus.
Cagan
 
Posts: 20
Joined: 13 May 2011, 02:02
Has thanked: 0 time
Been thanked: 0 time

Re: BotArena Bugs

Postby FranAvalon » 08 Jul 2011, 07:38

All mana falre like card would be fixed on nextt release.
FranAvalon
Programmer
 
Posts: 569
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: BotArena Bugs

Postby Cagan » 11 Jul 2011, 05:01

I selected Green as the color for Kabira Evangel in response to casting a Talus Paladin. The computer was able to block it with a Wild Ox and kill it.
Cagan
 
Posts: 20
Joined: 13 May 2011, 02:02
Has thanked: 0 time
Been thanked: 0 time

Re: BotArena Bugs

Postby Rheikon » 16 Jul 2011, 06:48

If you look at lots of pictures BA keeps them all in memory eventually crashing when running out. On occasion it will simply stop showing pictures.
Rheikon
 
Posts: 16
Joined: 31 May 2011, 22:40
Has thanked: 2 times
Been thanked: 0 time

Re: BotArena Bugs

Postby FranAvalon » 16 Jul 2011, 07:56

Rheikon wrote:If you look at lots of pictures BA keeps them all in memory eventually crashing when running out. On occasion it will simply stop showing pictures.
Yes, you are right. that happens on deckbuilder when you see between 2500 and 3000 cards, ay least on my PC.
FranAvalon
Programmer
 
Posts: 569
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: BotArena Bugs

Postby Replika » 16 Jul 2011, 13:01

1.30.:
When I used it during my main phase, Novijen, Heart of Progress put counters on the Soldier tokens the CPU's Elspeth Tirel produced during its last turn.

When playing an exact mirror match, I often get Game Engine Exceptions.
Replika
 
Posts: 115
Joined: 30 Jan 2011, 21:15
Has thanked: 2 times
Been thanked: 3 times

Re: BotArena Bugs

Postby FranAvalon » 16 Jul 2011, 14:59

Game Engine exceptions are caused by one or more cards, alone or in combination. So if you play a mirror, the probability to get the card combination increase. That is the reason why you get more crashes. :(

Main problem is that some game crashes are not obvious and its very difficult track the problem to fix it.

I will put the Novijen, Heart of Progress bug in our bug list. Thanks for reporting :)
FranAvalon
Programmer
 
Posts: 569
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: BotArena Bugs

Postby Cagan » 18 Jul 2011, 02:07

Version 1.30

Urborg, Tomb of Yawgmoth seems to be replacing the land type with Swamp rather than adding Swamp. I had 3 Cloudpost and a Glimmerpost and when I tapped any of the Cloudpost to add mana equal to the number of Locus in play I received 0 mana.
Cagan
 
Posts: 20
Joined: 13 May 2011, 02:02
Has thanked: 0 time
Been thanked: 0 time

Re: BotArena Bugs

Postby Replika » 20 Jul 2011, 18:41

The Dredge mechanic interacts weirdly with draw effects that draw multiple cards at once.
I had a Golgari Thug in my graveyard and used Vision of Beyond (for three), dredged back the Thug, and then on the second (and third) draw I still had the option to dredge it. If I selested that option, I did in fact mill some cards and got back the card that was directly beneath the Thug before I dredged the real one back.

Also, I can't "chain" dredgers in one multiple card draw effect.

Edit: Merfolk Looter does not interact correctly with dredge either. Having a card with dredge in your graveyard reverses the discard and the draw part of the ability.

Edit 2: Golgari Thug can target creatures in my opponent's graveyard.
Replika
 
Posts: 115
Joined: 30 Jan 2011, 21:15
Has thanked: 2 times
Been thanked: 3 times

Re: BotArena Bugs

Postby Replika » 29 Jul 2011, 18:02

Double post - more than one week should justify that.

I cast Capsize with buyback on the CPU's Glimmerpost in response to its ETB trigger. I made absolutely sure to pay 4UU, click on the right things and so on (and my mana pool was empty with the trigger still on the stack, so I really pais everything). But: Capsize went straight to my graveyard after resolving.

Also, cards like Cloudpost and Overgrown Battlement like skipping through your phases if "All Actions" is turned off and "Auto Select" on.
Replika
 
Posts: 115
Joined: 30 Jan 2011, 21:15
Has thanked: 2 times
Been thanked: 3 times

PreviousNext

Return to BotArena and DeckBot

Who is online

Users browsing this forum: No registered users and 6 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 6 users online :: 0 registered, 0 hidden and 6 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 6 guests

Login Form