BotArena Bugs
by battlestar
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Re: BotArena Bugs
by muppet » 21 Aug 2011, 09:21
This may be an ai problem not a bug. Summoners pact works fine when I play it but the ai hangs in it's upkeep with the pact cost on the stack even though he can pay it. I understand if it is an ai problem there is nothing you can do just reporting things that I find.
It does in fact work for the ai too most times I now find. In the case where it crashed there were actually 2 pact triggers in the upkeep. It could pay for both.
It does in fact work for the ai too most times I now find. In the case where it crashed there were actually 2 pact triggers in the upkeep. It could pay for both.
Re: BotArena Bugs
by muppet » 22 Aug 2011, 12:22
I can't cast life from the loam when there are no lands in my graveyard. I want to cast it and find no lands and dredge next turn. If I have a land in my graveyard it will let me cast it and find no lands.
Re: BotArena Bugs
by muppet » 22 Aug 2011, 13:12
Tried player vs player mode. Got an error having used cabal therapy naming force of will which discarded a force of will correctly then an error remote game state not the same as local ( or very similar message) appeared and neither player could act.
Same with inquisition of kozilek.
Same with inquisition of kozilek.
Re: BotArena Bugs
by muppet » 23 Aug 2011, 07:22
tribal flames. To cast this I have to enable all actions. Thus the ai will never cast it not sure if this counts as an ai problem or if the card code could be modified to make it a normal action.
The spcific case was with 2 shock lands in play so basic land count was 4 even with no actual basic lands in play. I'll see if it is a default action when I have say 2 mountains in play and edit this.
the actual mechanics work fine just to be clear.
The spcific case was with 2 shock lands in play so basic land count was 4 even with no actual basic lands in play. I'll see if it is a default action when I have say 2 mountains in play and edit this.
the actual mechanics work fine just to be clear.
Re: BotArena Bugs
by FranAvalon » 24 Aug 2011, 08:03
thx for reporting muppet. I 've reported your bugs on our bug list.
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Re: BotArena Bugs
by Replika » 25 Aug 2011, 13:14
Chalice of the Void doesn't seem to have any impact on how the AI plays. A Chalice for two is no reason for the AI to stop casting CC2 spells.
A Chalice of the Void for zero counters any other Chalices or Engineered Explosives cast after it regardless of their value of X they were cast for. I think this is a problem with the converted mana cost of X-spells:
For example, Blaze always has a converted mana cost (CC) of 1, except when it's on the stack. Then it has a CC of 1 plus the value of X.
Chalice of the Void has a CC of zero, unless it is on the stack. Then its CC is two times the value of X.
Is there any way to stop the AI from casting Journey to Nowhere when it controls creature(s) and I don't? It did this several times so far.
I tried to define a pattern for JtN to make the AI not cast it when I control no creatures. However, I have absolutely no clue how this pattern thing works, and the short description given doesn't help that. Could you explain that a bit more?
A Chalice of the Void for zero counters any other Chalices or Engineered Explosives cast after it regardless of their value of X they were cast for. I think this is a problem with the converted mana cost of X-spells:
For example, Blaze always has a converted mana cost (CC) of 1, except when it's on the stack. Then it has a CC of 1 plus the value of X.
Chalice of the Void has a CC of zero, unless it is on the stack. Then its CC is two times the value of X.
Is there any way to stop the AI from casting Journey to Nowhere when it controls creature(s) and I don't? It did this several times so far.
I tried to define a pattern for JtN to make the AI not cast it when I control no creatures. However, I have absolutely no clue how this pattern thing works, and the short description given doesn't help that. Could you explain that a bit more?
Re: BotArena Bugs
by FranAvalon » 25 Aug 2011, 17:04
Pattern is a very old option which battlestar added to BA. That is used only for players. So when you play with all actions unchecked, the interface doesn't bored you asking on all phases to do an action by a pattern defined card.
If this was for AI, it would be very nice, because you could "teach" AI to play with some cards, but that is not, so it is useless.
Other bugs will be reported on our list. Thx
If this was for AI, it would be very nice, because you could "teach" AI to play with some cards, but that is not, so it is useless.
Other bugs will be reported on our list. Thx

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Re: BotArena Bugs
by muppet » 26 Aug 2011, 13:30
Further to my pacts issue. If the player has 3 pact costs on the stack in his upkeep the game goes into an infinite loop despite being able to pay after the the one resolves. Not sure if 2 will cause the same will reply if I try that, I suspect it will. One pact is fine.
glad you told me the patterns don't do anything i thought I had found a way to stop the ai sacrificing things to themselves at a bad time.
glad you told me the patterns don't do anything i thought I had found a way to stop the ai sacrificing things to themselves at a bad time.
Re: BotArena Bugs
by Replika » 26 Aug 2011, 21:56
After the Signets were solved, here is another "Find the random crash" riddle for you, but this one is hopefully easier.
Viridian Longbow crashes games just by being in any player's hand. You draw it, and shortly after the game crashes. The AI resolves Trinket Mage, chooses the Longbow Of Game Exceptions and kind of draws the game that way.
Who am I?
Viridian Longbow crashes games just by being in any player's hand. You draw it, and shortly after the game crashes. The AI resolves Trinket Mage, chooses the Longbow Of Game Exceptions and kind of draws the game that way.
Who am I?
Re: BotArena Bugs
by FranAvalon » 27 Aug 2011, 21:57
We can't replicate that. Sure that you have a lot of logs. Can you post s a few ones because its probably that the problem is related to other card, maybe in combination with the bow or maybe not.Replika wrote:After the Signets were solved, here is another "Find the random crash" riddle for you, but this one is hopefully easier.
Viridian Longbow crashes games just by being in any player's hand. You draw it, and shortly after the game crashes. The AI resolves Trinket Mage, chooses the Longbow Of Game Exceptions and kind of draws the game that way.
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Re: BotArena Bugs
by Replika » 28 Aug 2011, 11:48
I found four game logs, I think that's it. As you can see, there was always a Viridian Longbow in a hand or on the battlefield at the end of the game, and all games ended during the CPU's beginning phase.
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GameLogs.zip
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Re: BotArena Bugs
by muppet » 28 Aug 2011, 14:40
further to the upkeep cost crashes. The game also hangs sometimes but not always with two ichorid upkeep costs on the stack. If I work out when it crashes and when its ok I'll add more.
Re: BotArena Bugs
by muppet » 30 Aug 2011, 19:00
I have a basilisk collar on a bird of paradise which blocks a scion of oona. Result was my bird died and the scion lived.
Not sure if death touch isn't working or what, will experiment further and see what else happens.
Ok the death touch part worked fine when I attacked with qasili pridemage equipped with collar it successfully killed a bigger mistbind clique.
Not sure if death touch isn't working or what, will experiment further and see what else happens.
Ok the death touch part worked fine when I attacked with qasili pridemage equipped with collar it successfully killed a bigger mistbind clique.
Re: BotArena Bugs
by muppet » 30 Aug 2011, 20:56
wild nactl in play as 3/3 I play a blood moon it stays at 3/3.
I play a second wild nactl this one is 2/2, the first one is still in play as 3/3.
I have temple garden and forest and some mountains in play Now i'm not actually sure of the rules here as to whether the temple garden still counts as a plains and a forest but either way both nactls surely have to have the same lands affecting them don't they?
I play a second wild nactl this one is 2/2, the first one is still in play as 3/3.
I have temple garden and forest and some mountains in play Now i'm not actually sure of the rules here as to whether the temple garden still counts as a plains and a forest but either way both nactls surely have to have the same lands affecting them don't they?
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