BotArena Bugs
by battlestar
Moderators: FranAvalon, Marek14, CCGHQ Admins
Re: BotArena Bugs
by muppet » 07 Nov 2011, 14:59
Lightning Helix. If you target a creature which is removed from play before the spell resolves you should not gain life I think but you do.
Re: BotArena Bugs
by Marek14 » 07 Nov 2011, 15:55
Mana pools empty between steps and phases. I think that this was change made during M10 rules update.muppet wrote:Have they changed when mana pools empty? I had mana in my declare blockers phase and it emptied before my combat damage phase. I thought I kept it till end of combat phase?
Re: BotArena Bugs
by muppet » 09 Nov 2011, 16:42
computer casts Breakthrough using 2 mana. I try to counter it with Counterbalance with a Counterbalance on top of my library.
It fails to counter it.
I thought while on the stack x spells include the value of x in the casting cost?
It fails to counter it.
I thought while on the stack x spells include the value of x in the casting cost?
Re: BotArena Bugs
by Marek14 » 09 Nov 2011, 17:42
Yes, but not in BotArena -- so far
We are aware of the bug.

Re: BotArena Bugs
by muppet » 11 Nov 2011, 11:07
Two things I still can't nail down are Tendrils Of Agony and Cranial Plating which cause crashes some times but not always.
Cranial Plating basically crashes sometimes and I think mainly when something with a sacrifice artifact effect is in play.
Cranial Plating basically crashes sometimes and I think mainly when something with a sacrifice artifact effect is in play.
Re: BotArena Bugs
by Replika » 13 Nov 2011, 21:49
Still in 1.33:
My Villagers of Estwald have two +1/+1-counters on them (they prepared for travel). After they transformed, they should have been 6/8, but they were 6/10. After flipping back a turn later, they should have been 4/5 again but were 4/6. Weird.
It is literally impossible to cast Forbidden Alchemy with an empty library. It may be pointless to do so in most cases, but it is not funny with a Kiln Fiend out.
My Villagers of Estwald have two +1/+1-counters on them (they prepared for travel). After they transformed, they should have been 6/8, but they were 6/10. After flipping back a turn later, they should have been 4/5 again but were 4/6. Weird.
It is literally impossible to cast Forbidden Alchemy with an empty library. It may be pointless to do so in most cases, but it is not funny with a Kiln Fiend out.
Re: BotArena Bugs
by FranAvalon » 14 Nov 2011, 17:39
This weird bug is a general bug which affects other effects as Level up. The problem here is the we are looking for the solution to fix it but all seems ok, so we don't have clues where we need tinker the codeReplika wrote:Still in 1.33:
My Villagers of Estwald have two +1/+1-counters on them (they prepared for travel). After they transformed, they should have been 6/8, but they were 6/10. After flipping back a turn later, they should have been 4/5 again but were 4/6. Weird.

This will be fixed on next release (1.35.1)Replika wrote:It is literally impossible to cast Forbidden Alchemy with an empty library. It may be pointless to do so in most cases, but it is not funny with a Kiln Fiend out.
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Re: BotArena Bugs
by muppet » 17 Nov 2011, 09:48
Ok lots have been fixed this release so I am going to reapply some you may have missed or thought were fixed.
Lets start with Boom/Bust. I should be able to cast this on my fetch land and then sac it and still be able to target the opponents land but I can't. if you say we know and we can't fix it i'll try not to bring them up again :-0.
Lets start with Boom/Bust. I should be able to cast this on my fetch land and then sac it and still be able to target the opponents land but I can't. if you say we know and we can't fix it i'll try not to bring them up again :-0.
Re: BotArena Bugs
by FranAvalon » 17 Nov 2011, 15:12
We know it.... emmmm, No, that is not true.muppet wrote:Ok lots have been fixed this release so I am going to reapply some you may have missed or thought were fixed.
Lets start with Boom/Bust. I should be able to cast this on my fetch land and then sac it and still be able to target the opponents land but I can't. if you say we know and we can't fix it i'll try not to bring them up again :-0.

Thanks for reporting!! please keep doing that.

Actually we have a "small" list of 185 known bugs or issues with BA reported on our forum and we "slowly" fix their as you can see. Of course, we fix more bugs than we post on the new release log, because when we make new cards or abilities, we introduce some new bugs which must be fixed before the release, if we found their, of coursem, and are not reported on log.
EDIT:
That will be fixed on next release (1.35.1)
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Re: BotArena Bugs
by Replika » 18 Dec 2011, 20:23
1.35.1: If Delver of Secret would show you a card that you saw previously (e.g. by Ponder), it does not show you that card. Intead it directly asks you whether or not to reveal that card.
Re: BotArena Bugs
by FranAvalon » 18 Dec 2011, 21:16
yes, we notice it too. Seems that the engine assume that you know that card and doesn't show it again. However, if I am not wrong, you can see the card on the gamelog after Delver of Secrets triggers.
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Re: BotArena Bugs
by Jean le Chauve » 01 Feb 2012, 09:35
1.36.1.0
I have frequent crash engine with this log :
[02/01/12 10:11:40 Debug 1708 CardStore.cpp(275) e::InitializeModules()] Initializing DarkAscension.dll...
[02/01/12 10:11:40 Error 1708 CardStore.cpp(1219)ntry::InitializeText()] Card Sorin, Lord of Innistrad in expansion Dark Ascension(DKA) has incorrect module expansion name of ISD
I have frequent crash engine with this log :
[02/01/12 10:11:40 Debug 1708 CardStore.cpp(275) e::InitializeModules()] Initializing DarkAscension.dll...
[02/01/12 10:11:40 Error 1708 CardStore.cpp(1219)ntry::InitializeText()] Card Sorin, Lord of Innistrad in expansion Dark Ascension(DKA) has incorrect module expansion name of ISD
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Re: BotArena Bugs
by FranAvalon » 01 Feb 2012, 15:51
When the game crash? during a game? when the app starts? If you can post the gamelogs, would be nice. Also, if a mdmp file was created on default BA folder, attach it to is a good idea.
Thx for reporting
Thx for reporting
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Re: BotArena Bugs
by Jean le Chauve » 01 Feb 2012, 22:49
During the game.
I made a deck with only lands for one of the AI and launch AI vs AI.
I think that Leonin Abunas made this crash, but crash come without him too.
I made a deck with only lands for one of the AI and launch AI vs AI.
I think that Leonin Abunas made this crash, but crash come without him too.
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Last edited by Jean le Chauve on 02 Feb 2012, 11:56, edited 1 time in total.
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Re: BotArena Bugs
by theinfernumflame » 02 Feb 2012, 08:42
I found a bug in trying to use Animate Dead. That is, it will only allow me to target cards in the opponent's graveyard, not in my own.
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