BotArena Bugs
by battlestar
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Re: BotArena Bugs
by FranAvalon » 02 Feb 2012, 14:15
Just activate all actions, and you can target your own creatures.theinfernumflame wrote:I found a bug in trying to use Animate Dead. That is, it will only allow me to target cards in the opponent's graveyard, not in my own.
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Re: BotArena Bugs
by FranAvalon » 02 Feb 2012, 14:26
I was trying to reproduce your bug, but I couldn't. Leonin Abunas seems to work ok during a high number of turns, without crashes. Also, i've tested the same situation where you got the bug, and all works fine to me.Jean le Chauve wrote:During the game.
I made a deck with only lands for one of the AI and launch AI vs AI.
I think that Leonin Abunas made this crash, but crash come without him too.
Weird

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Re: BotArena Bugs
by Jean le Chauve » 04 Feb 2012, 19:35
Hello,
Thanks for your good work.
Every time that I put Darksteel Forge onto the battlefield (with mana or with Master Transmuter ability), the game crash.
Could you look at the logs (4 games) in attachment ?
Into the first zip, you have the deck I used for the 2 players.
I put the log of Depency Walker, if it can help you : (research : error).
My XP system is in french and I see that 3 missing dlls are called when the game is launching :
Thx
Thanks for your good work.
Every time that I put Darksteel Forge onto the battlefield (with mana or with Master Transmuter ability), the game crash.
Could you look at the logs (4 games) in attachment ?
Into the first zip, you have the deck I used for the 2 players.
I put the log of Depency Walker, if it can help you : (research : error).
My XP system is in french and I see that 3 missing dlls are called when the game is launching :
- BOTARENAFRA.DLL
BOTARENALOC.DLL
DWMAPI.DLL
Thx

- Attachments
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logs.zip
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Re: BotArena Bugs
by FranAvalon » 05 Feb 2012, 09:06
I dont understand why the game crashes when you play Darksteel Forge. I tried it on a test deck and works Ok. Also, I've tried to play the first game that you sent me, and I cast Darksteel Forge without problems and stole AI's stuff using Menmarch ability. (log attached)
My S.O. is an spanish WinXp SP3, but other devs uses Win7 or XP on other lenguages and no problem is reported.
About the missing dll files, en theory BA doesn't uses their. This is the list of dependence files of BA (installed with BA)
MSWSOCK.dll
UxTheme.dll
VERSION.dll
WININET.dll
Microsoft_VC100_CRT_x86.msm
Microsoft_VC100_MFC_x86.msm
Which software did you use to see that missing dlls?
And why you have a huge sideboard?
My S.O. is an spanish WinXp SP3, but other devs uses Win7 or XP on other lenguages and no problem is reported.
About the missing dll files, en theory BA doesn't uses their. This is the list of dependence files of BA (installed with BA)
MSWSOCK.dll
UxTheme.dll
VERSION.dll
WININET.dll
Microsoft_VC100_CRT_x86.msm
Microsoft_VC100_MFC_x86.msm
Which software did you use to see that missing dlls?
And why you have a huge sideboard?

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GameLog157.txt
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Re: BotArena Bugs
by Jean le Chauve » 05 Feb 2012, 11:08
I never understood how the sideboard worksAnd why you have a huge sideboard?

How do I empty it ?
[Edit]Ok, I have suppressed it in the .txt[/edit]
But without Darksteel Forge, the game does not crash as often.
http://www.dependencywalker.com/Which software did you use to see that missing dlls?
This free application does not require installation.
File -> choose botarena.exe.
F7 for profiling.
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Re: BotArena Bugs
by Jean le Chauve » 05 Feb 2012, 11:51
Darksteel Forge continue to crash the game with an empty sideboard
.
I'm going to test with windows seven.

I'm going to test with windows seven.
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Re: BotArena Bugs
by FranAvalon » 05 Feb 2012, 12:31
ummm.
Maybe its release 1.36.1 Currently I am using a revision of the app. As we are continuously working on code, maybe it is fixed as side effect.
You have a pm
Maybe its release 1.36.1 Currently I am using a revision of the app. As we are continuously working on code, maybe it is fixed as side effect.
You have a pm
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Re: BotArena Bugs
by Jean le Chauve » 05 Feb 2012, 13:02
Thanks for the invitation.
Same problem on seven.
Same problem on seven.
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Re: BotArena Bugs
by Jean le Chauve » 05 Feb 2012, 15:00
I uninstalled 1.36.1 and reinstalled 1.35.1.
No more problem with Darksteel Forge
I suppose that's corrected in your revision.
Thank you for your help.
No more problem with Darksteel Forge

I suppose that's corrected in your revision.
Thank you for your help.
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Re: BotArena Bugs
by FranAvalon » 05 Feb 2012, 15:15
Try this: http://www.mediafire.com/?mnaxvwc2494slm7
just uncompress it on BA folder, overwriting all files.
just uncompress it on BA folder, overwriting all files.
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Re: BotArena Bugs
by Jean le Chauve » 05 Feb 2012, 18:25
Your file must be corrupted, I downloaded two times but 7z say "compression method not valid"
[edit]Sorry, i had an old version of 7z. Now, it's fine[/edit]
[edit]Sorry, i had an old version of 7z. Now, it's fine[/edit]
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Re: BotArena Bugs
by Ivalen » 09 Feb 2012, 01:52
I activated Moorland Haunt and brought out a 1/1 Spirit.
I attacked next turn and the computer did not block. Damage registered and the computer health went down by 1.
At the end of my turn, the 1/1 spirit creature disappeared from play.
There is nothing in the on screen log nor in the gamelog.txt file as to why the creature disappeared. Also the botarena.txt logfile is devoid of any error message.
I'll upload the gamelog.txt if it helps.
I attacked next turn and the computer did not block. Damage registered and the computer health went down by 1.
At the end of my turn, the 1/1 spirit creature disappeared from play.
There is nothing in the on screen log nor in the gamelog.txt file as to why the creature disappeared. Also the botarena.txt logfile is devoid of any error message.
I'll upload the gamelog.txt if it helps.
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GameLog3.txt
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Re: BotArena Bugs
by FranAvalon » 09 Feb 2012, 14:34
I will asume that the spirit token was Spirit2088.
On your log I can see that you attacked with it, and on next turn it remais on battlefield tapped. See:
User attacked Computer with Spirit2088(1/1)
(here starts new turn)
Computer's Beginning phase
=============== Computer (12, Active, Priority) ==================== Turn: 7 ==
|Library (47) |
| Swamp16 Despise Lashwrithe2 |
|Graveyard ( 5) |
| Dead Weight Phyrexian Crusader4(2/2) Doom Blade2 |
| Victim of Night Phyrexian Crusader2(2/2) |
|Battlefield ( 7) |
| Swamp6 Swamp (T)Swamp14 |
| Inkmoth Nexus4 Plague Stinger3(1/1) (T)Swamp5 |
| Plague Stinger2(1/1) |
|Hand ( 1) |
| 3:Tumble Magnet |
-------------------------------------------------------------------------------
=============== User (16) ========================================== Turn: 7 ==
|Library (47) |
| Vapor Snag3 Porcelain ...naire2(3/1) Delver of Secrets4(1/1) |
|Graveyard ( 3) |
| Vapor Snag2 Mana Leak4 Dismember2 |
|Battlefield (8 ) |
| Island5 Moorland Haunt (T)Glacial Fortress3 |
| Island4 (T)Island Moorland Haunt2 |
| (T)Spirit2088(1/1) (T)Seachrome Coast4 |
|Hand ( 1) |
| Island3 |
-------------------------------------------------------------------------------
I will check it anyway.
EDIT:
After some testing Moorland Haunt's tokens works perfectly to me.
On your log I can see that you attacked with it, and on next turn it remais on battlefield tapped. See:
User attacked Computer with Spirit2088(1/1)
(here starts new turn)
Computer's Beginning phase
=============== Computer (12, Active, Priority) ==================== Turn: 7 ==
|Library (47) |
| Swamp16 Despise Lashwrithe2 |
|Graveyard ( 5) |
| Dead Weight Phyrexian Crusader4(2/2) Doom Blade2 |
| Victim of Night Phyrexian Crusader2(2/2) |
|Battlefield ( 7) |
| Swamp6 Swamp (T)Swamp14 |
| Inkmoth Nexus4 Plague Stinger3(1/1) (T)Swamp5 |
| Plague Stinger2(1/1) |
|Hand ( 1) |
| 3:Tumble Magnet |
-------------------------------------------------------------------------------
=============== User (16) ========================================== Turn: 7 ==
|Library (47) |
| Vapor Snag3 Porcelain ...naire2(3/1) Delver of Secrets4(1/1) |
|Graveyard ( 3) |
| Vapor Snag2 Mana Leak4 Dismember2 |
|Battlefield (8 ) |
| Island5 Moorland Haunt (T)Glacial Fortress3 |
| Island4 (T)Island Moorland Haunt2 |
| (T)Spirit2088(1/1) (T)Seachrome Coast4 |
|Hand ( 1) |
| Island3 |
-------------------------------------------------------------------------------
I will check it anyway.
EDIT:
After some testing Moorland Haunt's tokens works perfectly to me.
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Re: BotArena Bugs
by Ivalen » 12 Feb 2012, 16:19
Are you using the same version as me? Must be those cosmic rays then.
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Re: BotArena Bugs
by FranAvalon » 12 Feb 2012, 19:39
Could you reproduce it?
IMHO, that was the end of the world 2012 effect
IMHO, that was the end of the world 2012 effect

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