It is currently 08 Sep 2025, 12:53
   
Text Size

BotArena Bugs

by battlestar

Moderators: FranAvalon, Marek14, CCGHQ Admins

Re: BotArena Bugs

Postby timmermac » 07 Jun 2011, 19:16

Replika wrote:Wound Reflection does not count life loss from Magister Sphinx, and my Hypergenesis deck seems to get Game Engine Exceptions ("The thread tried to read from or write to a virtual adress for which it does not have appropiate access") pretty often, involving Wound Reflection and Boggardan Hellkite.
Also, Demonic Dread can be cast at instant speed for some reason.
I also get that particular Game Engine Exception from time to time with my Sliver deck. I'm thinking it may be because my computer's a few years old and needs to have more than 1 GB of RAM...
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: BotArena Bugs

Postby FranAvalon » 07 Jun 2011, 19:33

Rheikon wrote:The program won't let you select a land to untap when say Winter Orb is in play. It auto selects the land for you even with auto off and all actions on.
With Winter orb in play, just uncheck untap on action window. The you will be asked for which land you want untap. Same for other untap limit cards.
FranAvalon
Programmer
 
Posts: 569
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: BotArena Bugs

Postby Cagan » 08 Jun 2011, 15:16

When Two-Headed Sliver (or any other sliver under its effect) attacks, the Computer regularly attempts to block it with one creature. The program properly removes the illegal blocker but the blocked sliver is still treated as having been blocked and thus does no damage to the opposing player.

An example in case that's confusing: I attack with Two-Headed Sliver. The Computer attempts to block the sliver with, say a single Llanowar Elves. The chat shows that Llanowar Elves was removed as a legal blocker, leaving the Two-Headed Sliver unblocked. However, the Computer does not lose any life from the now unblocked sliver.
Cagan
 
Posts: 20
Joined: 13 May 2011, 02:02
Has thanked: 0 time
Been thanked: 0 time

Re: BotArena Bugs

Postby Replika » 12 Jun 2011, 13:54

How do I get two artifact creatures back with Remember the Fallen? If I target one of them, I don't get the option to target the other one, too.

Edit: Suture Priest gave me a life for my opponents Porcelain Legionnaire. Also, its dialog for the lose-1-life-effect said "Select [CPU] for the effect" and not just "Resolves triggered ability".

I hope I didn't delay 1.29.1 with a minor bug like this... :)
Replika
 
Posts: 115
Joined: 30 Jan 2011, 21:15
Has thanked: 2 times
Been thanked: 3 times

Re: BotArena Bugs

Postby FranAvalon » 12 Jun 2011, 18:03

I will try to fix both before release tomorrow night, but i dont promise it. Thx for your report.
FranAvalon
Programmer
 
Posts: 569
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: BotArena Bugs

Postby FranAvalon » 13 Jun 2011, 19:47

FranAvalon
Programmer
 
Posts: 569
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: BotArena Bugs

Postby Happy Cat » 13 Jun 2011, 20:58

Knight of Meadowgrain (3/3, buffed) killed 1/1 creature.
I got 3 life. Is this really correct behaviour for lifelink?
Happy Cat
 
Posts: 26
Joined: 03 Aug 2009, 06:16
Has thanked: 0 time
Been thanked: 0 time

Re: BotArena Bugs

Postby Marek14 » 13 Jun 2011, 21:30

Happy Cat wrote:Knight of Meadowgrain (3/3, buffed) killed 1/1 creature.
I got 3 life. Is this really correct behaviour for lifelink?
Yes, why shouldn't it be?
Marek14
Tester
 
Posts: 2773
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 303 times

Re: BotArena Bugs

Postby Replika » 14 Jun 2011, 10:32

Yes. Lifelink gains you life equal to the amount of damage dealt by your creature. That usually means that you gain life equal to its power. It doesn't matter if the creature blocking yours has less toughness than yours has power. Lightning Bolt for example deals 3 damage to one-toughness-creatures just fine, so why shouldn't your Knight of Meadowgrain do that too?
Replika
 
Posts: 115
Joined: 30 Jan 2011, 21:15
Has thanked: 2 times
Been thanked: 3 times

Re: BotArena Bugs

Postby Replika » 15 Jun 2011, 16:00

1.29.1
Scrapyard Salvo can be cast at instant speed (Yay for my Pauper 53 land combo deck!).

Edit: I'll go ahead and NOT do the triple post, alright?
Inkmoth Nexus does not work properly with Tezzeret, Agent of Bolas. You should have a 5/5 artifact land creature after your turn. However, the Inkmoth animation token simply vanishes.
Replika
 
Posts: 115
Joined: 30 Jan 2011, 21:15
Has thanked: 2 times
Been thanked: 3 times

Re: BotArena Bugs

Postby Cagan » 15 Jun 2011, 21:32

Version 1.29.1

Had something go weird when the computer cast Heedless One. I attached the game log. On the battlefield the computer had : (1) Joraga Warcaller (with two Presence of Gond auras and no +1/+1 counters) (1) Imperious Perfect and (3) 1/1 elf warrior tokens.

Computer turn 6:
00:00:14
Computer played Forest8
Computer cast Heedless One (At this point showed that it was a 14/14, which is twice what it should have been)
00:00:40
Computer attacked User with Joraga Warcaller(2/2)
User blocked Joraga Warcaller(2/2) with Myr Enforcer(4/4)
Computer assigned combat damage from Joraga Warcaller(2/2): 2 damage to Myr Enforcer(4/4)
User assigned combat damage from Myr Enforcer(4/4): 4 damage to Joraga Warcaller(2/2)

The Joraga Warcaller died and went to the graveyard, but for some reason the three elf warrior tokens and the Imperious Perfect died as well. The Heedless One dropped to a 1/1 since it was the only elf left (which implies that it isn't double counting the elves, as it seemed it was when it was first cast).
Attachments
GameLog3.zip
(2.75 KiB) Downloaded 381 times
Cagan
 
Posts: 20
Joined: 13 May 2011, 02:02
Has thanked: 0 time
Been thanked: 0 time

Re: BotArena Bugs

Postby FranAvalon » 15 Jun 2011, 21:54

Replika wrote:1.29.1
Scrapyard Salvo can be cast at instant speed (Yay for my Pauper 53 land combo deck!).
Will be fixed on 1.30.1
FranAvalon
Programmer
 
Posts: 569
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: BotArena Bugs

Postby araiwah » 15 Jun 2011, 23:30

Hi FranAvalon,

Firstly, I want to say, "great job" on Bot Arena. It is a wonderful program and I hope you are able to find the programming support you need to keep this project going full throttle.

That being said, I believe I have spotted a bug with Tectonic Edge. Quite simply, it doesn't work. I play it and I cannot tap it for mana or do anything with it. I believe this bug was not present in 1.28.1, since I've played around with decks with Tectonic Edge before (although I could be mistaken). Regardless, it definitely does not work for me in 1.29.1.

Thank you again for the effort you put into this.
araiwah
 
Posts: 15
Joined: 05 Aug 2010, 17:46
Has thanked: 0 time
Been thanked: 0 time

Re: BotArena Bugs

Postby FranAvalon » 16 Jun 2011, 05:45

araiwah wrote:Hi FranAvalon,

Firstly, I want to say, "great job" on Bot Arena. It is a wonderful program and I hope you are able to find the programming support you need to keep this project going full throttle.

That being said, I believe I have spotted a bug with Tectonic Edge. Quite simply, it doesn't work. I play it and I cannot tap it for mana or do anything with it. I believe this bug was not present in 1.28.1, since I've played around with decks with Tectonic Edge before (although I could be mistaken). Regardless, it definitely does not work for me in 1.29.1.

Thank you again for the effort you put into this.
Thx for your comments. We are trying to do a nice app :)

About the Tectonic Edge bug, I can't reproduce it in my computer (check my attachment). If you can, please check that gamelog to confirm if AI have some nonbasic lands (maybe all was basic lands)
Attachments
tectonic.jpg
FranAvalon
Programmer
 
Posts: 569
Joined: 02 Jul 2008, 06:54
Has thanked: 44 times
Been thanked: 64 times

Re: BotArena Bugs

Postby araiwah » 16 Jun 2011, 06:18

Hi FranAvalon,

I think I know what my "problem" is:

Does BotArena NOT allow you tap a non-basic land for mana when you don't have a legal target to cast a spell?

For example: I have two lands - 1 black, 1 tectonic edge. The basic Swamp is tappable because I have 1B spells to cast (i.e. Duress), but the tectonic edge is greyed out because even though I have enough mana to cast Go For the Throat, there are no creatures on the battlefield.
Is this working as intended?

If this is how the program is coded, then there is no problem then. Working as intended. My mistake :)

Thanks again for your efforts and keep up the good work.

Also - while I'm posting, I'd like to ask you 2 questions if you don't mind:

1. I was curious to know whether there is a place for downloading the Full art for the M12 & COM cards that you have recently released, since to my knowledge, I couldn't find any files on the page with the links on it. Maybe some of them (M12) are too new?

2. Are the cards from the BOA Expansions made up by you? I've never seen Sheila, Recycler of Dreams before.

Sorry for the bombarding questions. I'm a newbie when it comes to all this.

Thanks again.
araiwah
 
Posts: 15
Joined: 05 Aug 2010, 17:46
Has thanked: 0 time
Been thanked: 0 time

PreviousNext

Return to BotArena and DeckBot

Who is online

Users browsing this forum: No registered users and 7 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 7 users online :: 0 registered, 0 hidden and 7 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 7 guests

Login Form