BotArena Bugs
by battlestar
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Re: BotArena Bugs
by FranAvalon » 18 May 2011, 12:22
I found the bug. That was very weird, because if you play only forest and the creature all is ok,but the problem was when you have more treefols onto the battlefield.
I think that it was fixed. Here you have the Lorwin dll. Just try and tell me if all is ok now.
About deckbuilder bug, it was found by us too and now it is fixed, so would be fixed on next release. Thanks anyway.
I think that it was fixed. Here you have the Lorwin dll. Just try and tell me if all is ok now.
About deckbuilder bug, it was found by us too and now it is fixed, so would be fixed on next release. Thanks anyway.
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Re: BotArena Bugs
by Cagan » 18 May 2011, 15:25
The Dauntless Dourbark works perfectly now!FranAvalon wrote:I found the bug. That was very weird, because if you play only forest and the creature all is ok,but the problem was when you have more treefols onto the battlefield.
I think that it was fixed. Here you have the Lorwin dll. Just try and tell me if all is ok now.
Here's an easier one, Garruk's Companion doesn't have Trample.
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Re: BotArena Bugs
by FranAvalon » 18 May 2011, 21:01
Will be fixed on next release. ThxCagan wrote:Here's an easier one, Garruk's Companion doesn't have Trample.
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Re: BotArena Bugs
by Replika » 19 May 2011, 06:45
Here is the only game log I have at the moment. I deinstalled 1.27.1 to install 1.28.1, so the older game logs are gone now I guess.
As you can see, the last action is "Replika cast Azorius Signet3" and from the screenshot I linked you can see that I then passed priority and entered combat.
As you can see, the last action is "Replika cast Azorius Signet3" and from the screenshot I linked you can see that I then passed priority and entered combat.
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Re: BotArena Bugs
by FranAvalon » 19 May 2011, 14:51
I found the problem with azorious signet and others. The ability code causes random crashes. The bad news is that I have not clues to fix it
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Re: BotArena Bugs
by FranAvalon » 19 May 2011, 22:01
I think that I've fixed it, but as the crashes are random, who knows
Would be fixed on next release
Would be fixed on next release
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Re: BotArena Bugs
by CecilMonk » 20 May 2011, 11:45
Hi, found a little bug with Volt Chage. Is being considered a Sorcery, but it's an instant!
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Re: BotArena Bugs
by FranAvalon » 20 May 2011, 13:05
thx, it will be fixed on next releaseCecilMonk wrote:Hi, found a little bug with Volt Chage. Is being considered a Sorcery, but it's an instant!
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Re: BotArena Bugs
by CecilMonk » 20 May 2011, 14:20
This one is more serious:
Computer player Batterskull, in response to the germ triggered ability I destroyed Batterskull. In response, computer returned Batterskull to his hand, but the Germ token remained in play as a 4/4 creature. After Batterskull was replayed, a new germ token came to play, and the first one disappeared.
And Tezzeret's Gambit is at instant speed, should be sorcery.
Computer player Batterskull, in response to the germ triggered ability I destroyed Batterskull. In response, computer returned Batterskull to his hand, but the Germ token remained in play as a 4/4 creature. After Batterskull was replayed, a new germ token came to play, and the first one disappeared.
And Tezzeret's Gambit is at instant speed, should be sorcery.
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Re: BotArena Bugs
by FranAvalon » 20 May 2011, 17:42
I found it recently and its tricky fix it.CecilMonk wrote:This one is more serious:
Computer player Batterskull, in response to the germ triggered ability I destroyed Batterskull. In response, computer returned Batterskull to his hand, but the Germ token remained in play as a 4/4 creature. After Batterskull was replayed, a new germ token came to play, and the first one disappeared.
This will be fixed on next releaseCecilMonk wrote:And Tezzeret's Gambit is at instant speed, should be sorcery.
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Re: BotArena Bugs
by Cagan » 22 May 2011, 20:54
I get a "Game Engine Exception" error every time I cast Gravitational Shift.
In the deck builder the Rules Text for Holy Armor shows "W:Enchanted creature gets +1/+0" when it should say +0/+1. The card seems to work just fine when played.
In the deck builder the Rules Text for Holy Armor shows "W:Enchanted creature gets +1/+0" when it should say +0/+1. The card seems to work just fine when played.
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Re: BotArena Bugs
by FranAvalon » 23 May 2011, 06:35
Both will be fixed on next release. Gravitational shift bug also affected Chaosphere which was fixed too.Cagan wrote:I get a "Game Engine Exception" error every time I cast Gravitational Shift.
In the deck builder the Rules Text for Holy Armor shows "W:Enchanted creature gets +1/+0" when it should say +0/+1. The card seems to work just fine when played.
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Re: BotArena Bugs
by Replika » 24 May 2011, 10:26
Gitaxian Probe is an instant but should be a sorcery.
Vital Splicer is a common but should be an uncommon.
Perilous Myr looks like this when it is put into a gra..., er, dies.
Fangren Marauder does not trigger if it trades in combat with an artifact creature.
Vital Splicer is a common but should be an uncommon.
Perilous Myr looks like this when it is put into a gra..., er, dies.
Fangren Marauder does not trigger if it trades in combat with an artifact creature.
Re: BotArena Bugs
by FranAvalon » 24 May 2011, 17:50
This three will be fixed on next release (1.29.1). Well, Perilious Myr doesn't die, explode or shut downReplika wrote:Gitaxian Probe is an instant but should be a sorcery.
Vital Splicer is a common but should be an uncommon.
Perilous Myr looks like this when it is put into a gra..., er, dies.
This is a bit more tricky. We need figure how we can fix it.Replika wrote:Fangren Marauder does not trigger if it trades in combat with an artifact creature.
Thx for reporting
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