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BotArena Bugs

by battlestar

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Re: BotArena Bugs

Postby FranAvalon » 18 May 2011, 12:22

I found the bug. That was very weird, because if you play only forest and the creature all is ok,but the problem was when you have more treefols onto the battlefield.

I think that it was fixed. Here you have the Lorwin dll. Just try and tell me if all is ok now. :)

About deckbuilder bug, it was found by us too and now it is fixed, so would be fixed on next release. Thanks anyway.
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Re: BotArena Bugs

Postby Cagan » 18 May 2011, 15:25

FranAvalon wrote:I found the bug. That was very weird, because if you play only forest and the creature all is ok,but the problem was when you have more treefols onto the battlefield.

I think that it was fixed. Here you have the Lorwin dll. Just try and tell me if all is ok now. :)
The Dauntless Dourbark works perfectly now! :D

Here's an easier one, Garruk's Companion doesn't have Trample.
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Re: BotArena Bugs

Postby FranAvalon » 18 May 2011, 21:01

Cagan wrote:Here's an easier one, Garruk's Companion doesn't have Trample.
Will be fixed on next release. Thx :)
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Re: BotArena Bugs

Postby Replika » 19 May 2011, 06:45

Here is the only game log I have at the moment. I deinstalled 1.27.1 to install 1.28.1, so the older game logs are gone now I guess.

As you can see, the last action is "Replika cast Azorius Signet3" and from the screenshot I linked you can see that I then passed priority and entered combat.
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Re: BotArena Bugs

Postby FranAvalon » 19 May 2011, 14:51

I found the problem with azorious signet and others. The ability code causes random crashes. The bad news is that I have not clues to fix it #-o
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Re: BotArena Bugs

Postby Replika » 19 May 2011, 19:14

Everybody loves random crashes! Yay!
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Re: BotArena Bugs

Postby FranAvalon » 19 May 2011, 22:01

I think that I've fixed it, but as the crashes are random, who knows [-o<

Would be fixed on next release :wink:
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Re: BotArena Bugs

Postby CecilMonk » 20 May 2011, 11:45

Hi, found a little bug with Volt Chage. Is being considered a Sorcery, but it's an instant!
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Re: BotArena Bugs

Postby FranAvalon » 20 May 2011, 13:05

CecilMonk wrote:Hi, found a little bug with Volt Chage. Is being considered a Sorcery, but it's an instant!
thx, it will be fixed on next release :)
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Re: BotArena Bugs

Postby CecilMonk » 20 May 2011, 14:20

This one is more serious:

Computer player Batterskull, in response to the germ triggered ability I destroyed Batterskull. In response, computer returned Batterskull to his hand, but the Germ token remained in play as a 4/4 creature. After Batterskull was replayed, a new germ token came to play, and the first one disappeared.

And Tezzeret's Gambit is at instant speed, should be sorcery.
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Re: BotArena Bugs

Postby FranAvalon » 20 May 2011, 17:42

CecilMonk wrote:This one is more serious:

Computer player Batterskull, in response to the germ triggered ability I destroyed Batterskull. In response, computer returned Batterskull to his hand, but the Germ token remained in play as a 4/4 creature. After Batterskull was replayed, a new germ token came to play, and the first one disappeared.
I found it recently and its tricky fix it.

CecilMonk wrote:And Tezzeret's Gambit is at instant speed, should be sorcery.
This will be fixed on next release
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Re: BotArena Bugs

Postby Cagan » 22 May 2011, 20:54

I get a "Game Engine Exception" error every time I cast Gravitational Shift.

In the deck builder the Rules Text for Holy Armor shows "W:Enchanted creature gets +1/+0" when it should say +0/+1. The card seems to work just fine when played.
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Re: BotArena Bugs

Postby FranAvalon » 23 May 2011, 06:35

Cagan wrote:I get a "Game Engine Exception" error every time I cast Gravitational Shift.

In the deck builder the Rules Text for Holy Armor shows "W:Enchanted creature gets +1/+0" when it should say +0/+1. The card seems to work just fine when played.
Both will be fixed on next release. Gravitational shift bug also affected Chaosphere which was fixed too.
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Re: BotArena Bugs

Postby Replika » 24 May 2011, 10:26

Gitaxian Probe is an instant but should be a sorcery.

Vital Splicer is a common but should be an uncommon.

Perilous Myr looks like this when it is put into a gra..., er, dies.

Fangren Marauder does not trigger if it trades in combat with an artifact creature.
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Re: BotArena Bugs

Postby FranAvalon » 24 May 2011, 17:50

Replika wrote:Gitaxian Probe is an instant but should be a sorcery.

Vital Splicer is a common but should be an uncommon.

Perilous Myr looks like this when it is put into a gra..., er, dies.
This three will be fixed on next release (1.29.1). Well, Perilious Myr doesn't die, explode or shut down :lol:

Replika wrote:Fangren Marauder does not trigger if it trades in combat with an artifact creature.
This is a bit more tricky. We need figure how we can fix it.

Thx for reporting :)
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