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Re: BotArena Bugs

PostPosted: 23 Oct 2011, 15:05
by muppet
Ok it certainly didn't work for me i admitedly only had basic lands in play at the time I will check thats not the problem.
I definitely checked all actions.

Re: BotArena Bugs

PostPosted: 23 Oct 2011, 20:28
by muppet
Ok checked it and I definitely can't target any of my permanents with all actions checked. and 133.1 is the right version. So thats odd that mine is doing something different.
I only checked all actions after terastodon was in play but normally that reveals all the other things anyway.


OK and so I clicked target his swamp to see if anything else bad would happen and it only killed his swamp added the beast and carried on no more options to kill things.

Are you expecting it to open a box for me to choose the permanents because all it does is place options in the actions place with one line for each opponent permanent and one line that is do nothing. The line that is do nothing does nothing i tried that one last time.

Re: BotArena Bugs

PostPosted: 24 Oct 2011, 13:35
by FranAvalon
Here is a screenshot of BA after cast Terastodon. As you can see I got a lot of question marks where one or more targets are permanents controlled by me.
For example black lotus 3 and 4 are controlled by IA, but 5 and 6 are mine. Also I can target Mountain, Island and forest under my control.
I don't understand why you can't.
This screenshot was taken using my current revision where a lot of changes was done, but the Terastodon code is the same than 1.33.1 release.

Re: BotArena Bugs

PostPosted: 24 Oct 2011, 15:52
by muppet
Ok the only difference is I reanimated mine try that. I get the same as yours but I only get the option to kill one permanent and only my opponents.


Ok tested it mine works fine when I cast terastodon.

Re: BotArena Bugs

PostPosted: 24 Oct 2011, 16:29
by FranAvalon
muppet wrote:Ok the only difference is I reanimated mine try that.
You didn't mention that before. Maybe that is the key. Let me try

EDIT: When Terastodon is reanimed, it can't target controller permanents #-o

Re: BotArena Bugs

PostPosted: 24 Oct 2011, 16:53
by muppet
yes sorry I cldn't imagine anyone ever actually casting it.

Ok I think i have nailed the ichorid upkeep bug. It is when you exile an ichorid with an ichorid with that ichorids upkeep on the stack if that makes sense.

Re: BotArena Bugs

PostPosted: 24 Oct 2011, 17:13
by FranAvalon
Problem with Terastodon is weird, because its ability is a trigger when it enters the battlefield. So doesn't matter where it was before enter the battlefield. :?

And for test purpose, ist more easy cast it fron hand when you have a lot of black lotuses :mrgreen:

Re: BotArena Bugs

PostPosted: 24 Oct 2011, 18:06
by FranAvalon
muppet wrote:Ok I think i have nailed the ichorid upkeep bug. It is when you exile an ichorid with an ichorid with that ichorids upkeep on the stack if that makes sense.
thx, That bug would be fixed on next release :wink:

EDIT:

Terastodon fixed too

Re: BotArena Bugs

PostPosted: 25 Oct 2011, 14:56
by muppet
good stuff on the fixes. Ok not sure about this situation i may be wrong again. I cast a Snapcaster Mage and give a card in gy flashback till end of turn. Mage dies. Does my gy card still have flashback till end of turn? The computer thinks not.

One other possibly extra possibility occured to me. When is the end of turn. I was trying to cast it in the end step. If that is after the end of turn then all is well but i think the end of turn is actually the end of the turn these days and the weird timings with that are tied up now?

Ok I checked the rules on when effects end and certainly the second paragraph isn't right i.e. the effect should last till the cleanup step on those grounds at least.

Re: BotArena Bugs

PostPosted: 29 Oct 2011, 16:53
by Replika
muppet wrote:good stuff on the fixes. Ok not sure about this situation i may be wrong again. I cast a Snapcaster Mage and give a card in gy flashback till end of turn. Mage dies. Does my gy card still have flashback till end of turn? The computer thinks not.

One other possibly extra possibility occured to me. When is the end of turn. I was trying to cast it in the end step. If that is after the end of turn then all is well but i think the end of turn is actually the end of the turn these days and the weird timings with that are tied up now?

Ok I checked the rules on when effects end and certainly the second paragraph isn't right i.e. the effect should last till the cleanup step on those grounds at least.
On the first paragraph: Your card should have flashback even if Snapcaster Mage leaves the battlefield.
On the second: "Until end of turn" means "until cleanup step", which is after the end step. "At the end of turn" means "at the beginning of the end step" - a bit confusing, I know. However, you should be able to cast Snapcaster Mage during a player's end step and flash your card back during that very same step.

Re: BotArena Bugs

PostPosted: 01 Nov 2011, 08:18
by FranAvalon
muppet wrote:good stuff on the fixes. Ok not sure about this situation i may be wrong again. I cast a Snapcaster Mage and give a card in gy flashback till end of turn. Mage dies. Does my gy card still have flashback till end of turn? The computer thinks not
I can't reproduce it.

My steps was:
-Cast a Mage targeting a sorcey/instant on my graveyard
- Kill the mage after the sorcery/instant got the flashback ability

I could cast using flashback the spell without problems.

Re: BotArena Bugs

PostPosted: 01 Nov 2011, 09:52
by muppet
Could you still cast it in the computers end step? If so I'll have another go.

Re: BotArena Bugs

PostPosted: 04 Nov 2011, 23:17
by Ivalen
Is it possible to set up a specific scenario so that we can reproduce observed behavior before we commit to writing something to the forum? Sort of like a game state file in Forge.

Re: BotArena Bugs

PostPosted: 05 Nov 2011, 09:59
by FranAvalon
Ivalen wrote:Is it possible to set up a specific scenario so that we can reproduce observed behavior before we commit to writing something to the forum? Sort of like a game state file in Forge.
See viewtopic.php?f=22&t=5684

I hope that this post will help you.

Re: BotArena Bugs

PostPosted: 07 Nov 2011, 14:49
by muppet
Have they changed when mana pools empty? I had mana in my declare blockers phase and it emptied before my combat damage phase. I thought I kept it till end of combat phase?