Re: BotArena Bugs
Lightning Helix. If you target a creature which is removed from play before the spell resolves you should not gain life I think but you do.
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Mana pools empty between steps and phases. I think that this was change made during M10 rules update.muppet wrote:Have they changed when mana pools empty? I had mana in my declare blockers phase and it emptied before my combat damage phase. I thought I kept it till end of combat phase?
This weird bug is a general bug which affects other effects as Level up. The problem here is the we are looking for the solution to fix it but all seems ok, so we don't have clues where we need tinker the codeReplika wrote:Still in 1.33:
My Villagers of Estwald have two +1/+1-counters on them (they prepared for travel). After they transformed, they should have been 6/8, but they were 6/10. After flipping back a turn later, they should have been 4/5 again but were 4/6. Weird.
This will be fixed on next release (1.35.1)Replika wrote:It is literally impossible to cast Forbidden Alchemy with an empty library. It may be pointless to do so in most cases, but it is not funny with a Kiln Fiend out.
We know it.... emmmm, No, that is not true.muppet wrote:Ok lots have been fixed this release so I am going to reapply some you may have missed or thought were fixed.
Lets start with Boom/Bust. I should be able to cast this on my fetch land and then sac it and still be able to target the opponents land but I can't. if you say we know and we can't fix it i'll try not to bring them up again :-0.