BotArena Bugs
Posted: 31 Jan 2011, 07:14
Please, post in this thread all bugs that you found.
Thanks in advance
Thanks in advance
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That would be fixed on next releae. thx for reporting.Clefaria wrote:Just had my Summoning Trap discarded by Inquisition of Kozilek. That's not exactly allowed.
Flashback makes you able to cast it from the graveyard. It does not change the timing rules for the spell (which is a sorcery). That is the correct behavior.xanbie wrote:First I would like to say I just found out about this MTG with AI program a week ago and its the most complete of them all. Card wise to me it has 95%+ of the real cards I use in my old decks I have.
Ok strait to the bugs or @ least I think they are bugs v1.25.1
1. Flashback on Chatter of the Squirrel only seems to work as a Sorcery even but ruling on flashback says play from graveyard.
Maybe the AI is smarter than you think, stalling when you're incapable of calling a judge, LOL.Also this is the funniest thing the AI did when it was using my Tim Squirrel deck. I was playing another deck and it was down to about 4 life and was about to lose in a few turns it had 2 Seeker of Skybreak out and when I was trying to cast a spell it just I-looped the 2 elfs to each other and never let my spell out. I'm sure there are 10000000000000000's of I-loops in magic that was just one.
BA card code only describes what the card do. No other info was added to card code to force IA plays. So when IA "thinks" using its MINMAX Alpha-Beta prunning method, it decides the best movement, and in your scenario, any other move will end with your win. As Clefaria saids your only option is call the judge, in this case, finnish the gamexanbie wrote:Also this is the funniest thing the AI did when it was using my Tim Squirrel deck. I was playing another deck and it was down to about 4 life and was about to lose in a few turns it had 2 Seeker of Skybreak out and when I was trying to cast a spell it just I-looped the 2 elfs to each other and never let my spell out. I'm sure there are 10000000000000000's of I-loops in magic that was just one.
A similar bug cropped up on Magic Online, as I recall. Took a while to fix, too, hah. I guess rules engine programmers can hit the same hiccups in unrelated projects.CecilMonk wrote:Also found another bug at Gideon Jura. The AI activated his +2 ability, and I destroyed Gideon at my turn BEFORE attacking. But even so all my creatures were obligated to attack the COMPUTER. One of the creatures were destroyed next turn by a second Gideon Jura >(
Thanks for reportingCecilMonk wrote:I found a bug with Goblin Guide. Some lands when revealed are not put into hand (basic lands are ok, but some non-basic don't work, at least Scalding Tarn didn't). I was using DeckBot 1.26.1.
Oh, and I like DeckBot a lot, i can play at work with people thinking I'm doing something really hard
EDIT: Also found another bug at Gideon Jura. The AI activated his +2 ability, and I destroyed Gideon at my turn BEFORE attacking. But even so all my creatures were obligated to attack the COMPUTER. One of the creatures were destroyed next turn by a second Gideon Jura >(