Still looking for programmers
by battlestar
Moderators: FranAvalon, Marek14, CCGHQ Admins
Still looking for programmers
by Marek14 » 08 Apr 2011, 20:05
In the past year, BotArena grew a lot. We got many, many new cards. However, we still have some "hard problems" to solve. So, this is a general call for programmers
The main problems and improvements we need are as follows:
Better attacking/blocking system
BotArena manages to implement cards like Lure, Juggernaut or even Gideon Jura (though that's still a bit buggy, AFAIK), but a better attacking/blocking system is needed to support things like Auriok Siege Sled, Orcish Conscripts, Propaganda or Nacatl War-Pride.
Better system for replacement effects, especially damage replacement
The current system is not even enough for Harm's Way. We need help with damage system that would allow for things like interactions of multiple redirection effects or selection which prevention shield to use.
Better system for permanents
There are many cool things that can be done with permanents and that we currently don't have a system for. Morph, flip cards, copy effects, Humility effects and better animation -- all of those could be done with a better permanent system. Maybe even Necrotic Ooze and cards like that.
Better system for mana
The mana pool is just a basic thing. But the most-wanted card (by my system) is Ancient Ziggurat, and that will need some special treatment of mana. Many cards with special mana see tournament play -- Eldrazi Temple and Myr Reservoir are the current ones, and before them there was Smokebraider and Primal Beyond, Pillar of the Paruns etc.
As for minor goals, there's full-on spell copying (we don't have code for retargeting spells with more than one target, which is necessary for full copying). And of course, scores of individual cards that just wait for someone with a little extra time to solve a challenge or two
The main problems and improvements we need are as follows:
Better attacking/blocking system
BotArena manages to implement cards like Lure, Juggernaut or even Gideon Jura (though that's still a bit buggy, AFAIK), but a better attacking/blocking system is needed to support things like Auriok Siege Sled, Orcish Conscripts, Propaganda or Nacatl War-Pride.
Better system for replacement effects, especially damage replacement
The current system is not even enough for Harm's Way. We need help with damage system that would allow for things like interactions of multiple redirection effects or selection which prevention shield to use.
Better system for permanents
There are many cool things that can be done with permanents and that we currently don't have a system for. Morph, flip cards, copy effects, Humility effects and better animation -- all of those could be done with a better permanent system. Maybe even Necrotic Ooze and cards like that.
Better system for mana
The mana pool is just a basic thing. But the most-wanted card (by my system) is Ancient Ziggurat, and that will need some special treatment of mana. Many cards with special mana see tournament play -- Eldrazi Temple and Myr Reservoir are the current ones, and before them there was Smokebraider and Primal Beyond, Pillar of the Paruns etc.
As for minor goals, there's full-on spell copying (we don't have code for retargeting spells with more than one target, which is necessary for full copying). And of course, scores of individual cards that just wait for someone with a little extra time to solve a challenge or two
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