Plan for 1.36.1
by battlestar
Moderators: FranAvalon, Marek14, CCGHQ Admins
Plan for 1.36.1
by FranAvalon » 13 Jan 2012, 07:59
We would wait until that Dark Ascension Spoiler is completed to try add the large number of possible cards.
Also some awesome cards added on this in-progress release are Fact or Fiction, Liliana of the Veil, Prophetic Bolt and Skinshifter. Morover, we started to implement Phasing ability, so some cards with this ability will be on the release too.
Enjoy
Also some awesome cards added on this in-progress release are Fact or Fiction, Liliana of the Veil, Prophetic Bolt and Skinshifter. Morover, we started to implement Phasing ability, so some cards with this ability will be on the release too.
Enjoy
- FranAvalon
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Re: Plan for 1.36.1
by jmartus » 18 Jan 2012, 05:37
have there been any improvements towards the ai in this version?
Re: Plan for 1.36.1
by FranAvalon » 18 Jan 2012, 06:24
We didn't change AI code. The only person who can tweak it is Battlestar and he isn't working on BA in this moment.
However, some card code was rewriten, reducing AI overload, so AI perforance increases when that cards are used.
You can change AI thinking time. Currently, I set it to 30 sec and for me is ok, but you can set it lower or higher as you prefer/PC perforance. BA's IA calculates a deep of three turns when do the action tree, and that requires more time than if only current turn is calculated. When you reducing AI thinking time, Ai plays more fast, but does more mistakes. Also we need to think that for us obvious moves, maybe aren't for AI
And, as all other magic projects on this site, we need more coders. Think that we are currently four devs working, and the project is vast![Wink ;)](./images/smilies/icon_wink.gif)
Enjoy
However, some card code was rewriten, reducing AI overload, so AI perforance increases when that cards are used.
You can change AI thinking time. Currently, I set it to 30 sec and for me is ok, but you can set it lower or higher as you prefer/PC perforance. BA's IA calculates a deep of three turns when do the action tree, and that requires more time than if only current turn is calculated. When you reducing AI thinking time, Ai plays more fast, but does more mistakes. Also we need to think that for us obvious moves, maybe aren't for AI
And, as all other magic projects on this site, we need more coders. Think that we are currently four devs working, and the project is vast
![Wink ;)](./images/smilies/icon_wink.gif)
Enjoy
Last edited by FranAvalon on 27 Jan 2012, 18:19, edited 3 times in total.
Reason: Bye bye phone typos ;)
Reason: Bye bye phone typos ;)
- FranAvalon
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Re: Plan for 1.36.1
by FranAvalon » 23 Jan 2012, 15:34
For now 107+reprints cards from Dark Ascension was added, including Mikaeus
I hope that we can add a few more and fix an important new introduced bug, before the next release, which if all is Ok, could be done next weekend.
Enjoy
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I hope that we can add a few more and fix an important new introduced bug, before the next release, which if all is Ok, could be done next weekend.
Enjoy
- FranAvalon
- Programmer
- Posts: 568
- Joined: 02 Jul 2008, 06:54
- Has thanked: 44 times
- Been thanked: 64 times
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